Commit Graph

302 Commits

Author SHA1 Message Date
Sam
1e0dfe003d Rolling can now only interrupt abilities when in buildup 2022-10-27 20:06:28 -04:00
Sam
7b27b63122 Melee attacks now only hit a single target by default 2022-10-27 20:06:28 -04:00
Sam
af39287331 Added support for abilities being cheaper if activated from the correct stance 2022-10-27 20:06:27 -04:00
Sam
0ff06edcdc Combo melee skips recover if continuously striking. Combo animations consolidated to one file. 2022-10-27 20:06:27 -04:00
Sam
17258975fc Combo melee 2 state 2022-10-27 20:06:26 -04:00
aea4aca057 Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
Xmac94x/steal sharps clippy improvements

See merge request veloren/veloren!3612
2022-09-11 19:56:35 +00:00
flo
e43608ce80 add guitar & instrument sample edits 2022-09-10 17:23:38 +00:00
986d104faa Update Rust toolchain. 2022-09-08 15:43:53 -07:00
flo
9339971032 Music Instruments 2022-08-28 18:48:18 +00:00
d5b59c2bb7 Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage 2022-08-08 00:38:20 -04:00
Sam
28a4ce9be1 Various tweaks 2022-07-26 19:44:49 -04:00
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
Sam
00276acbdb More feedback addressed (no assets). 2022-05-16 15:11:41 -04:00
Sam
5d0ba6e2b8 Addressed round 3 of feedback (no assets). 2022-05-16 15:11:41 -04:00
Sam
c0dd748bc7 Addressed second round of balance feedback (no assets). 2022-05-16 15:11:40 -04:00
Sam
08b7bb781f Changed Item to have ItemBase instead of ItemDef. NO ASSETS. 2022-05-16 15:11:10 -04:00
Sam
0542e46e7d Lighting works now hackily 2022-03-03 01:11:01 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Sam
0031aa6f5f Chieftain AI and attacks 2022-02-10 14:58:35 -05:00
Sam
fcb0f8d8f0 Wood golem attacks and ai 2022-02-10 14:58:32 -05:00
Sam
fe1db1e9e0 Can move around, so character state system runs
Hotbar now visible
Can't yet activate skillbar abilities, only M1 and M2
2022-01-20 15:26:35 -05:00
Sam
f93b85368d Addressed review comments. 2022-01-19 00:56:44 -05:00
Sam
b0644ca767 Melee attacks are now created through a melee constructor. 2022-01-17 20:41:24 -05:00
Sam
7ae8ed09f6 Addressed MR comments. 2022-01-15 21:50:27 -05:00
Sam
d0e487da8a Ability sets now start with non-empty defaults. 2022-01-15 21:45:27 -05:00
Sam
4c3771a1a0 Persistence of auxiliary abilities. 2022-01-15 21:42:34 -05:00
Sam
d86692c4fe Added in-memory persistence of ability sets per weapon kind pair. 2022-01-15 21:42:34 -05:00
Sam
cf724bd76c Initial UI work 2022-01-15 21:42:32 -05:00
Sam
6d2496b7de Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments. 2022-01-03 19:55:04 -05:00
Sam
8221336587 Addressed some review. 2022-01-03 19:55:04 -05:00
Sam
c44c10718b Split skillset and skills into separate files. 2022-01-03 19:55:00 -05:00
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Sam
f65c89862c Removed vec allocation with an impl Iterator. 2021-11-11 22:43:25 -05:00
Sam
a288f9ee43 Addressed further review. 2021-11-11 22:37:37 -05:00
Sam
dfcb8c8519 Addressed review feedback. 2021-11-11 18:10:22 -05:00
Sam
b678f7f46e Added some client methods for changing abilities to hook into. 2021-11-11 01:55:32 -05:00
Sam
da677e8ea6 Abilities can now be referred to by the asset id. 2021-11-10 17:30:19 -05:00
Sam
4309e1ff9b Did voxygen stuff for ability pool. 2021-11-09 21:20:41 -05:00
Sam
d33ff9f17e Ability pool updates after switching weapons now. 2021-11-09 19:51:06 -05:00
Sam
a8bec0280c Ability pool mostly functional. 2021-11-09 12:56:07 -05:00
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
Sam
1e3b0dcd16 Fix block energy cost being multiplied by 10 and also slightly reduce it. 2021-10-13 10:02:28 -04:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
970d57f905 Merge branch 'juliancoffee/skill_boost_rework' into 'master'
ECS & Diary info synchronization

See merge request veloren/veloren!2771
2021-09-02 16:04:23 +00:00
f49dc2191d Make parrying refund the block stamina cost and cancel the recover animation 2021-08-31 23:46:33 -07:00
9211b4a00a Inline skills::Boost to voxygen code 2021-08-26 14:49:52 +03:00
54cb990d52 Move to one SKILL_MODIFIERS constant 2021-08-26 14:49:52 +03:00
b1bac83319 SkillTreeModifiers data structs 2021-08-26 14:49:52 +03:00
81bbc8c31f Split adjusted_by_skills by toolkind 2021-08-26 14:49:51 +03:00
130ae1f429 Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00