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1e0dfe003d
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Rolling can now only interrupt abilities when in buildup
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2022-10-27 20:06:28 -04:00 |
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7b27b63122
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Melee attacks now only hit a single target by default
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2022-10-27 20:06:28 -04:00 |
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af39287331
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Added support for abilities being cheaper if activated from the correct stance
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2022-10-27 20:06:27 -04:00 |
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0ff06edcdc
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Combo melee skips recover if continuously striking. Combo animations consolidated to one file.
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2022-10-27 20:06:27 -04:00 |
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17258975fc
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Combo melee 2 state
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2022-10-27 20:06:26 -04:00 |
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aea4aca057
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Merge branch 'xmac94x/steal-sharps-clippy-improvements' into 'master'
Xmac94x/steal sharps clippy improvements
See merge request veloren/veloren!3612
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2022-09-11 19:56:35 +00:00 |
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e43608ce80
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add guitar & instrument sample edits
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2022-09-10 17:23:38 +00:00 |
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986d104faa
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Update Rust toolchain.
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2022-09-08 15:43:53 -07:00 |
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9339971032
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Music Instruments
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2022-08-28 18:48:18 +00:00 |
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d5b59c2bb7
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Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage
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2022-08-08 00:38:20 -04:00 |
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28a4ce9be1
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Various tweaks
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2022-07-26 19:44:49 -04:00 |
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2bf8e1865f
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Skiing and ice skating
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2022-05-27 17:19:52 +00:00 |
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00276acbdb
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More feedback addressed (no assets).
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2022-05-16 15:11:41 -04:00 |
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5d0ba6e2b8
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Addressed round 3 of feedback (no assets).
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2022-05-16 15:11:41 -04:00 |
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c0dd748bc7
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Addressed second round of balance feedback (no assets).
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2022-05-16 15:11:40 -04:00 |
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08b7bb781f
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Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
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2022-05-16 15:11:10 -04:00 |
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0542e46e7d
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Lighting works now hackily
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2022-03-03 01:11:01 -05:00 |
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b558331b32
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Finishing touches
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2022-03-03 01:10:55 -05:00 |
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0031aa6f5f
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Chieftain AI and attacks
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2022-02-10 14:58:35 -05:00 |
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fcb0f8d8f0
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Wood golem attacks and ai
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2022-02-10 14:58:32 -05:00 |
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fe1db1e9e0
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Can move around, so character state system runs
Hotbar now visible
Can't yet activate skillbar abilities, only M1 and M2
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2022-01-20 15:26:35 -05:00 |
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f93b85368d
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Addressed review comments.
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2022-01-19 00:56:44 -05:00 |
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b0644ca767
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Melee attacks are now created through a melee constructor.
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2022-01-17 20:41:24 -05:00 |
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7ae8ed09f6
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Addressed MR comments.
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2022-01-15 21:50:27 -05:00 |
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d0e487da8a
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Ability sets now start with non-empty defaults.
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2022-01-15 21:45:27 -05:00 |
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4c3771a1a0
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Persistence of auxiliary abilities.
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2022-01-15 21:42:34 -05:00 |
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d86692c4fe
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Added in-memory persistence of ability sets per weapon kind pair.
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2022-01-15 21:42:34 -05:00 |
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cf724bd76c
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Initial UI work
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2022-01-15 21:42:32 -05:00 |
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6d2496b7de
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Changed skill group to store available_exp instead of spent_exp to help enforce certain invariants. Addressed more review coments.
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2022-01-03 19:55:04 -05:00 |
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8221336587
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Addressed some review.
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2022-01-03 19:55:04 -05:00 |
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c44c10718b
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Split skillset and skills into separate files.
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2022-01-03 19:55:00 -05:00 |
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bf48bd5346
|
update toolchain to nightly-2021-12-19
|
2021-12-23 13:04:24 +01:00 |
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f65c89862c
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Removed vec allocation with an impl Iterator.
|
2021-11-11 22:43:25 -05:00 |
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a288f9ee43
|
Addressed further review.
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2021-11-11 22:37:37 -05:00 |
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dfcb8c8519
|
Addressed review feedback.
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2021-11-11 18:10:22 -05:00 |
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b678f7f46e
|
Added some client methods for changing abilities to hook into.
|
2021-11-11 01:55:32 -05:00 |
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da677e8ea6
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Abilities can now be referred to by the asset id.
|
2021-11-10 17:30:19 -05:00 |
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4309e1ff9b
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Did voxygen stuff for ability pool.
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2021-11-09 21:20:41 -05:00 |
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d33ff9f17e
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Ability pool updates after switching weapons now.
|
2021-11-09 19:51:06 -05:00 |
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a8bec0280c
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Ability pool mostly functional.
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2021-11-09 12:56:07 -05:00 |
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b2bd43f4d3
|
Sneak with weapons drawn
|
2021-10-18 14:53:55 -05:00 |
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1e3b0dcd16
|
Fix block energy cost being multiplied by 10 and also slightly reduce it.
|
2021-10-13 10:02:28 -04:00 |
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0e5e2b46f2
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
|
2021-09-23 14:11:09 -04:00 |
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970d57f905
|
Merge branch 'juliancoffee/skill_boost_rework' into 'master'
ECS & Diary info synchronization
See merge request veloren/veloren!2771
|
2021-09-02 16:04:23 +00:00 |
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f49dc2191d
|
Make parrying refund the block stamina cost and cancel the recover animation
|
2021-08-31 23:46:33 -07:00 |
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9211b4a00a
|
Inline skills::Boost to voxygen code
|
2021-08-26 14:49:52 +03:00 |
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54cb990d52
|
Move to one SKILL_MODIFIERS constant
|
2021-08-26 14:49:52 +03:00 |
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b1bac83319
|
SkillTreeModifiers data structs
|
2021-08-26 14:49:52 +03:00 |
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81bbc8c31f
|
Split adjusted_by_skills by toolkind
|
2021-08-26 14:49:51 +03:00 |
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130ae1f429
|
Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
|
2021-08-16 17:27:59 +03:00 |
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