Commit Graph

6 Commits

Author SHA1 Message Date
Julian
cf9820e204 Added new SFX and adjusted sfx.ron
New SFX sounds.

add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)

Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
2020-05-03 21:52:11 +02:00
Julian
7bc719e33f UpdatedSoundFX
New souunds for Sword_in  and  Sword_out.
2020-02-22 20:26:49 +01:00
S Handley
9ab2833056 Add weapon wield/unwield sfx support 2020-02-21 02:56:54 +00:00
S Handley
b44955ba30 Remove currently unused audio assets
This clears out about 56MB of unused audio files.

There were also some unused methods in the audio modules which
referenced a file, which has also been removed.
2020-01-20 15:07:30 +00:00
S Handley
11dd6b8090 Update footsteps SFX 2019-12-08 10:03:40 +00:00
S Handley
ea2e0d17de SFX system
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00