Commit Graph

85 Commits

Author SHA1 Message Date
IsseW
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
IsseW
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
IsseW
234ed5afb2 Rain occlusion projection matrix 2022-07-04 18:07:13 +02:00
Joshua Barretto
295b89d446 Better bias 2022-07-04 18:07:12 +02:00
Joshua Barretto
bfb4769315 Random depth for rain drops for better occlusion 2022-07-04 18:07:11 +02:00
IsseW
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
Joshua Barretto
767093105f Rebalanced rain 2022-07-04 18:07:05 +02:00
Joshua Barretto
6093e1972a Add directional rain back 2022-07-04 18:07:05 +02:00
Joshua Barretto
86814eba04 Made rain look better 2022-07-04 18:07:03 +02:00
Joshua Barretto
502145a6f9 Cloud movement is more prominent 2022-07-04 18:07:01 +02:00
Joshua Barretto
4181331e6b Balanced rain density 2022-07-04 18:07:00 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
IsseW
67683f315f Put rain behind expiremental shader 2022-07-04 18:06:59 +02:00
IsseW
9cb67e6283 Rain shader 2022-07-04 18:11:41 +02:00
Joshua Barretto
8888190eb4 Added BareMinimum shader effect 2022-02-09 12:56:21 +00:00
Joshua Barretto
fb2b9929a6 Unified and fixed attenuation 2022-01-23 16:25:15 +00:00
Joshua Barretto
31b9cd0565 Fix for translucency blocking clouds 2022-01-21 17:29:59 +00:00
Joshua Barretto
3b347a2aa3 Improved underwater lighting on low shader settings 2022-01-21 13:35:40 +00:00
Joshua Barretto
c17abb93f1 Fixed shader compilation error 2022-01-21 00:50:14 +00:00
Joshua Barretto
5b606f0d50 Significantly improved underwater shaders 2022-01-21 00:42:20 +00:00
Joshua Barretto
c2644d8e71 Fixed interaction between bloom and point glow 2022-01-20 22:30:05 +00:00
Joshua Barretto
fcd25648fe Fixed point glow with no clouds 2022-01-19 20:08:13 -05:00
Joshua Barretto
391d1f6bf4 Added point glow 2022-01-19 19:59:13 -05:00
Joshua Yanovski
5500435d2f Revert "Replace shaderc with naga"
This reverts commit 446d93dda0.
2021-09-04 11:59:18 -07:00
João Capucho
446d93dda0
Replace shaderc with naga 2021-08-31 22:53:10 +01:00
Imbris
7f9ba17dee Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
Joshua Yanovski
93568754a0 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
c97a42fdb7 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2 Fix the shadow drawing code
Very poorly optimized
2021-06-02 23:59:48 -04:00
Imbris
f30588ea94 Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-06-02 23:59:48 -04:00
Imbris
553c1c18a9 Add skybox 2021-06-02 23:59:48 -04:00
Capucho
0db2a35955 Fix the orientation of the rendering
Reenable the rendering of the player
2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a Almost make clouds/postproccess run 2021-06-02 23:59:47 -04:00
Imbris
f540366676 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
Joshua Barretto
171ef1d7b9 Upscaling support 2020-11-15 22:18:35 +00:00