Sam
|
be8df9aef6
|
Addressed comments.
|
2021-02-02 16:08:09 -05:00 |
|
Sam
|
d3b75df76f
|
Changed name of Attacking comp to MeleeAttack
|
2021-02-02 13:06:31 -05:00 |
|
jiminycrick
|
e3965ae0ab
|
Very basic functioning stun
|
2021-01-28 17:22:35 -08:00 |
|
jiminycrick
|
c83296a4ec
|
Initial broken implementation of poise
Character movement no longer broken.
|
2021-01-28 17:22:33 -08:00 |
|
Monty Marz
|
ac60bf5794
|
Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.
Final UI fixes.
|
2021-01-19 08:08:29 -05:00 |
|
Sam
|
c0c45a1996
|
Purged stats, including level and experience
|
2021-01-19 08:07:23 -05:00 |
|
Ben Wallis
|
aef2637288
|
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
|
2021-01-08 19:12:09 +00:00 |
|
James Melkonian
|
71303fecfd
|
Aura System and Campfire Health Regen
|
2020-12-04 22:24:56 +00:00 |
|
Odd-Harald Lillestø Myhren
|
56e37a4846
|
Fix bug that caused campfires and other stuff to duplicate
|
2020-11-22 21:03:06 +00:00 |
|
Sam
|
770aaf6b93
|
Added projectile constructor. Removed a bunch of cloning.
|
2020-11-12 21:24:32 -06:00 |
|
Marcel
|
121364821a
|
Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
xMAC94x/feuerzeugBierflasche
See merge request veloren/veloren!1478
|
2020-11-05 09:22:50 +00:00 |
|
Sam
|
c48c022f7e
|
Separated out health from stats component.
|
2020-11-04 19:22:04 -06:00 |
|
Sam
|
f1f5c2b21b
|
Added energy change server event.
|
2020-11-04 19:22:01 -06:00 |
|
Marcel Märtens
|
a7123c6e14
|
put cache in ECS to get rid of allocations
|
2020-11-04 14:19:28 +01:00 |
|
Imbris
|
64def3cde4
|
Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
|
2020-10-29 18:40:11 -04:00 |
|
Sam
|
a7e3e55a12
|
Transitioned damage and healing from u32/i32s to enums.
|
2020-10-28 18:15:25 -05:00 |
|
Adam Whitehurst
|
f759895d63
|
add maxhealthmodifier
oops variable
|
2020-10-26 19:30:18 -05:00 |
|
Sam
|
f60985d733
|
Transitioned buff storage from a vec to a hashmap. Addressed other comments. Only continuous buff effects are handled right now.
|
2020-10-26 19:30:17 -05:00 |
|
Sam
|
337cf6e137
|
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
|
2020-10-26 19:30:10 -05:00 |
|
Sam
|
1a1ceb54bc
|
Server event used to deal damage/heal with buffs. Buff kills now award xp.
|
2020-10-26 19:28:20 -05:00 |
|
Sam
|
c50063ad0c
|
Move addition/removal of buffs to server event.
|
2020-10-26 19:28:15 -05:00 |
|
BottledByte
|
7ab99a3bbf
|
Initial WIP implementation of the Buff system
|
2020-10-26 19:28:14 -05:00 |
|
jiminycrick
|
50aac17d94
|
Added secondary skills to agent code (except bow)
|
2020-10-19 16:20:58 +02:00 |
|
Sam
|
d869f7e430
|
Moved explsion struct from within comp to common.
|
2020-10-14 21:06:55 -05:00 |
|
Sam
|
1c21362bc3
|
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
|
2020-10-14 20:56:23 -05:00 |
|
Sam
|
cbb72363af
|
Reworked explosions. Tweaked staff fireball.
|
2020-10-14 20:56:21 -05:00 |
|
Imbris
|
71251ca6a6
|
Change admins from Vec<String> into Hashset<Uuid>, add commands to server-cli-bin for adding and removing admins
|
2020-10-10 02:10:32 -04:00 |
|
Sam
|
a8f31cbe6f
|
Beam tick rate now more responsive when aiming.
|
2020-09-29 19:48:14 -05:00 |
|
Sam
|
46563e7008
|
Added beam system. Added collision code for spherical wedge/cylinder detection.
|
2020-09-29 19:48:04 -05:00 |
|
Sam
|
717142d5ea
|
Started to implement shockwave system.
|
2020-09-19 14:29:06 -05:00 |
|
jshipsey
|
cd6e1ad45f
|
haul out the critter skele, add theropod
|
2020-09-17 22:32:10 -04:00 |
|
TheThirdSpartan
|
6dbd1bc132
|
adding feature requested in issue #153 - displaying your alias in game as 'you'
|
2020-09-06 19:42:32 +00:00 |
|
scott-c
|
4bc373a832
|
remove particle emitter component
|
2020-08-08 19:25:00 +08:00 |
|
scott-c
|
803677f0fb
|
Add particle velocity and ability particle emitter
|
2020-08-08 19:25:00 +08:00 |
|
scott-c
|
39b676cd8f
|
Add ParticleMgr
|
2020-08-08 19:24:55 +08:00 |
|
scott-c
|
42a10a6059
|
Add ParticleEmitter Component
|
2020-08-08 19:24:22 +08:00 |
|
Imbris
|
d856c20225
|
Integrate groups with chat groups
|
2020-08-08 01:12:35 +02:00 |
|
Imbris
|
10c3d01466
|
Add basic group functionality (no voxygen wiring yet)
|
2020-08-08 01:09:01 +02:00 |
|
Imbris
|
c2f3e1b47f
|
Revert "Merge branch 'BottledByte/ability_design' into 'master'"
This reverts merge request !1264
|
2020-08-06 08:04:03 +00:00 |
|
BottledByte
|
34c87d7a86
|
Add ability IDs and use them in GUI
|
2020-08-05 23:00:43 +02:00 |
|
Samuel Keiffer
|
527e7a329e
|
Armor fixes
|
2020-07-25 23:57:04 +00:00 |
|
lausek
|
a3326b5744
|
fix #611; add distance check when mounting pet
|
2020-07-15 14:54:53 +02:00 |
|
Joshua Barretto
|
2f6a618d5a
|
Added bombs, throwable items, more block kinds, weaker explosions
|
2020-07-05 16:15:48 +01:00 |
|
jshipsey
|
c5f7a60f3b
|
more run animation work, adjusting pivots
|
2020-07-05 09:38:14 -04:00 |
|
Snowram
|
72eb03ceb5
|
Add quadruped_low skeleton
|
2020-07-05 09:38:11 -04:00 |
|
Ben Wallis
|
538598eb08
|
Refactored Skills/SkillGroups structure and implemented JSON persistence
|
2020-07-04 15:25:21 +01:00 |
|
Ben Wallis
|
60871461ea
|
Moved skills stuff to new skills.rs file
|
2020-07-04 15:25:20 +01:00 |
|
CapsizeGlimmer
|
59db2fcd3b
|
Admin status added when registering; cargo fmt
|
2020-06-27 17:43:45 -04:00 |
|
Pfauenauge90
|
f83c58498f
|
bubble colors
|
2020-06-27 17:20:26 -04:00 |
|
CapsizeGlimmer
|
2a0f0053d4
|
Added chat mode icons to speech bubbles
|
2020-06-27 17:03:30 -04:00 |
|