timokoesters
|
ab634f1d21
|
Reuse combat code
|
2019-10-04 21:02:41 +02:00 |
|
timokoesters
|
2ba143a514
|
Make arrows deal damage
|
2019-10-04 21:02:41 +02:00 |
|
timokoesters
|
e3c02f8ac1
|
Allow projectiles to react to triggers
|
2019-10-04 21:02:40 +02:00 |
|
timokoesters
|
d46f1e1859
|
Initial bow & arrow implementation
|
2019-10-04 21:02:39 +02:00 |
|
Joshua Barretto
|
3f2e22f039
|
Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
|
2019-09-09 19:11:40 +00:00 |
|
timokoesters
|
6e1c78e5d5
|
Add debug mode item giving speed boost in look_dir on click
|
2019-08-29 19:44:28 +02:00 |
|
timokoesters
|
05f2f168fd
|
Make falldamage local, don't use force update for local, cleanup
|
2019-08-26 13:12:43 +02:00 |
|
timokoesters
|
3258fa3a3c
|
Add basis for projectiles
But we have no controller action to spawn them yet
|
2019-08-26 13:12:41 +02:00 |
|
Songtronix
|
814e858720
|
Split Events in ServerEvent and LocalEvent
|
2019-08-26 13:12:41 +02:00 |
|
timokoesters
|
5d5ccd7b99
|
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
|
2019-08-26 13:12:34 +02:00 |
|
Acrimon
|
42e065d425
|
[Common] Switch mutexes and channels.
|
2019-08-16 00:19:54 +02:00 |
|
Joshua Barretto
|
5b62531da3
|
Added /explosion command
|
2019-08-07 18:17:04 +01:00 |
|
Joshua Barretto
|
192f5d355f
|
Switched to EventBus system
|
2019-08-07 16:39:16 +01:00 |
|