AdamWhitehurst
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dcc9d44b1c
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remove unused timed_combo
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2020-03-29 13:40:03 -07:00 |
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Imbris
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ce0f54e9d6
|
Combine dir and force in KnockUp and ApplyForce events
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2020-03-27 22:19:23 -04:00 |
|
Imbris
|
ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
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2020-03-27 22:02:07 -04:00 |
|
Imbris
|
df5a7ef0e3
|
split toggle events
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2020-03-27 21:32:30 -04:00 |
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timokoesters
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ad0314b4f5
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Projectile hits regenerate energy
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2020-03-27 17:07:19 +01:00 |
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timokoesters
|
2b68adff51
|
Balancing, make fireball not holdable, arrow knockback
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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b9c85b9beb
|
Balancing
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2020-03-26 22:56:33 +01:00 |
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Shane Handley
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0446a56f00
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Regen energy when sitting.
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2020-03-26 18:23:57 +11:00 |
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Imbris
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e6f50b4032
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Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code
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2020-03-25 18:49:15 -04:00 |
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timokoesters
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74eacbe27c
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fix "Npcs can't be healed anymore"
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2020-03-25 22:57:14 +01:00 |
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AdamWhitehurst
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857652ee23
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Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
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2020-03-25 07:24:55 -07:00 |
|
Imbris
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6ba158b7e1
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Input handling changes
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2020-03-25 01:38:37 -04:00 |
|
Adam Whitehurst
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37ec191021
|
update controller tick fn
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2020-03-25 01:38:25 -04:00 |
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timokoesters
|
7f02f5e7d2
|
Npcs can't be healed anymore
|
2020-03-24 23:03:57 +01:00 |
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timokoesters
|
2117bb05d0
|
Healing staff
|
2020-03-24 22:03:11 +01:00 |
|
timokoesters
|
58585e0810
|
Better climbing, fireball impl
|
2020-03-24 20:09:23 +01:00 |
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timokoesters
|
0eebf945fe
|
Glowing fireballs, no gravity
|
2020-03-23 13:55:52 +01:00 |
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timokoesters
|
5194cef03a
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Easier swimming, better damage calculation for explosions
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2020-03-23 12:50:08 +01:00 |
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timokoesters
|
f3ca06aa71
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feat: fireball explosions
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2020-03-22 20:40:16 +01:00 |
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timokoesters
|
0456d3cbed
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Better staff M1, random +1 damage, better attackrange,angle impl
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2020-03-22 16:26:32 +01:00 |
|
Imbris
|
41c424ac13
|
Optimized uses of emitters, cleanup
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2020-03-22 00:49:46 -04:00 |
|
Adam Whitehurst
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862efb147c
|
clean up based on pr review comment
|
2020-03-21 15:55:20 -07:00 |
|
Adam Whitehurst
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819c2767bc
|
* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
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2020-03-21 14:16:26 -07:00 |
|
Imbris
|
08db424169
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Add safe_slerp function that ensures that slerping returns non-NaN normalized values
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2020-03-21 00:53:41 -04:00 |
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timokoesters
|
44ec09a8e7
|
Go to idle state when picking items up
|
2020-03-20 20:23:04 +01:00 |
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timokoesters
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df858cb370
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Remove all warnings
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2020-03-20 15:45:36 +01:00 |
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timokoesters
|
3ec2cc08b3
|
Experimental tweeks to triplestrike
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2020-03-20 15:06:33 +01:00 |
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timokoesters
|
c630df7f9a
|
Ranged weapons now give xp on kill and also make enemies angry
|
2020-03-20 14:26:18 +01:00 |
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timokoesters
|
4741e41230
|
Add support for different models per weapon type
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2020-03-17 18:28:07 +01:00 |
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timokoesters
|
f32eb1db75
|
fix dash attack angles, arrow damage and readd possession stick impl
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2020-03-17 14:15:39 +01:00 |
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timokoesters
|
d5db1f6ca0
|
Add dash ability to sword M2
|
2020-03-16 16:34:53 +01:00 |
|
timokoesters
|
4195273cf9
|
Adjust first person camera and underwater wield orientation
|
2020-03-16 13:19:51 +01:00 |
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timokoesters
|
87acc01d48
|
Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
|
timokoesters
|
447617dc69
|
Make durations and damage depend on weapon type
|
2020-03-15 14:34:17 +01:00 |
|
timokoesters
|
598a4c6cbb
|
Add loadout struct for info on weapon configurations
|
2020-03-14 22:33:20 +01:00 |
|
AdamWhitehurst
|
7dfe00b674
|
Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
|
AdamWhitehurst
|
6fc94c22ba
|
Update timed combo, add CharacerBehavior trait
|
2020-03-14 12:50:07 -06:00 |
|
Adam Whitehurst
|
990ea5c5a2
|
Add triple_strike behavior to cs behavior sys
|
2020-03-12 07:34:24 -07:00 |
|
Adam Whitehurst
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a64bf1ac60
|
TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
|
2020-03-12 05:16:40 -07:00 |
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timokoesters
|
841a2bbd6d
|
clean up old states, lower gravity
|
2020-03-10 19:12:16 +01:00 |
|
timokoesters
|
70027da9aa
|
feat: hitting enemies with basic_attack gives energy
|
2020-03-10 18:54:59 +01:00 |
|
Adam Whitehurst
|
5f8751e2d3
|
Begin implementing triple attack
|
2020-03-08 12:37:17 -07:00 |
|
Adam Whitehurst
|
f769c74bf4
|
Add charging back
|
2020-03-08 10:04:26 -07:00 |
|
Adam Whitehurst
|
49c7143144
|
Clean up warnings
|
2020-03-07 13:03:10 -08:00 |
|
Adam Whitehurst
|
54a7112ad9
|
resolve conflicts merging master -> clientstates
|
2020-03-07 12:49:48 -08:00 |
|
Adam Whitehurst
|
096d3b691e
|
Merge master
|
2020-03-07 12:49:15 -08:00 |
|
Adam Whitehurst
|
c678ca9540
|
Re-add blocking
|
2020-03-07 11:55:15 -08:00 |
|
Adam Whitehurst
|
cb9e3859da
|
Rename character behavior sys
|
2020-03-07 11:02:54 -08:00 |
|
Adam Whitehurst
|
b1d1299fe6
|
Clean up character states
|
2020-03-07 10:15:02 -08:00 |
|
Caleb Cochran
|
219f9fa3be
|
Added missed comma
|
2020-02-25 22:01:51 -06:00 |
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