timokoesters
2522eee0ab
Add todo making glide an ability/item
2019-08-26 13:12:44 +02:00
timokoesters
185d2158a6
Put combat related values into constants
2019-08-26 13:12:43 +02:00
timokoesters
8ef1491fb5
Make falldamage local, don't use force update for local, cleanup
2019-08-26 13:12:43 +02:00
timokoesters
816633c3f3
fmt
2019-08-26 13:12:43 +02:00
timokoesters
4f1c92d4fd
Fix roll from cliff bug
2019-08-26 13:12:42 +02:00
timokoesters
a27dfda5fb
Implement unstoppable rolling
2019-08-26 13:12:42 +02:00
timokoesters
766dfcd10d
Use look_dir when blocking
2019-08-26 13:12:41 +02:00
timokoesters
e4dced418f
Add basis for projectiles
...
But we have no controller action to spawn them yet
2019-08-26 13:12:41 +02:00
Songtronix
0f32eee451
Split Events in ServerEvent and LocalEvent
2019-08-26 13:12:41 +02:00
timokoesters
8a3f1ffa71
Remove dbg
2019-08-26 13:12:40 +02:00
timokoesters
0732a20314
Only use look_dir for ori when wielded or attacking
2019-08-26 13:12:40 +02:00
timokoesters
b60e823ae2
Improve combat range
2019-08-26 13:12:40 +02:00
timokoesters
9fc5ba7d77
Clean up entity spawning code
2019-08-26 13:12:39 +02:00
timokoesters
f709a75619
Make aiming 2D
2019-08-26 13:12:39 +02:00
timokoesters
694070363a
Make aiming more precise
2019-08-26 13:12:38 +02:00
timokoesters
660f31ef48
Look in the direction of the camera
2019-08-26 13:12:38 +02:00
jshipsey
f7c43b56de
idle block animation
2019-08-26 13:12:38 +02:00
timokoesters
2dfe94bf0b
Block when pressing right click while looking at the attacker
2019-08-26 13:12:37 +02:00
timokoesters
83526eec30
Remove unnecessary components
2019-08-26 13:12:37 +02:00
timokoesters
d0f3ecf6ca
Make gliding the error animation
2019-08-26 13:12:37 +02:00
timokoesters
2f043f8404
Fix water
2019-08-26 13:12:36 +02:00
timokoesters
0f5bd4f9de
Remove animation warnings
2019-08-26 13:12:36 +02:00
timokoesters
a7a8037a43
Fix characterstate in movement.rs, not phys.rs
2019-08-26 13:12:35 +02:00
timokoesters
4773950ca0
Reset controller after each tick
2019-08-26 13:12:35 +02:00
timokoesters
36c88e0b91
Allow non player entites to be removed again
2019-08-26 13:12:35 +02:00
timokoesters
139628257a
Reset controller after each tick
2019-08-26 13:12:34 +02:00
timokoesters
019ce11d5d
Move from state components to single CharaterState struct
...
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Joshua Barretto
1bccf3361d
Merge branch 'sharp/worldgen_tweaks' into 'master'
...
Fixes to worldgen and adding a debug command.
See merge request veloren/veloren!462
2019-08-26 10:27:25 +00:00
Joshua Yanovski
608685ef36
Fixes to worldgen and adding a debug command.
...
Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude. This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.
Additionally, fixes the computation of whether a tree should be
generated or not. Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.
Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate. This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Joshua Barretto
7da4d6c9c5
Merge branch 'sharp/temperature_free_chaos' into 'master'
...
Chaos doesn't depend on temperature anymore.
See merge request veloren/veloren!461
2019-08-25 17:10:15 +00:00
Joshua Yanovski
6cb33ba004
Fix clean code lints.
2019-08-25 18:17:51 +02:00
Joshua Yanovski
5dfbf86d87
Chaos doesn't depend on temperature anymore.
...
Also fix some things to use a consistent coordinate system and bump up
tree density and variation around tree density in hopes of creating more
aesthetically pleasing jungles. However, this does change worldgen a
bit, so please make sure you look through it before merging.
2019-08-25 17:49:33 +02:00
Joshua Barretto
dee742bf66
Merge branch 'sharp/humidity_ignores_ocean' into 'master'
...
Make humidity ignore ocean chunks.
See merge request veloren/veloren!460
2019-08-24 19:47:22 +00:00
jshipsey
d926965e7c
fmt
2019-08-24 15:32:07 -04:00
Joshua Yanovski
798e8d7e8f
Make humidity ignore ocean chunks.
2019-08-24 21:13:32 +02:00
Joshua Barretto
8ec64ff148
Merge branch 'sharp/jungle' into 'master'
...
Sharp/jungle
See merge request veloren/veloren!447
2019-08-22 23:40:46 +00:00
Joshua Barretto
65a7c725a8
Merge branch 'sharp/jungle' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-23 00:33:33 +01:00
Joshua Barretto
7ffe8979a2
Better snow noise
2019-08-23 00:31:27 +01:00
Joshua Yanovski
27ea09d24e
Remove out of date comment.
2019-08-23 01:16:15 +02:00
Joshua Yanovski
ba9c5533dc
Merge remote-tracking branch 'origin/sharp/jungle' into sharp/jungle
2019-08-23 01:10:48 +02:00
Joshua Barretto
802bb601f3
Merge branch 'sharp/jungle' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-23 00:09:45 +01:00
Joshua Barretto
1de8132ffb
More interesting terrain chaos
2019-08-23 00:09:14 +01:00
Joshua Yanovski
000a200b65
Fine, removing box syntax.
2019-08-23 01:08:47 +02:00
Joshua Yanovski
4e0966fa85
Addressing concerns, for real.
2019-08-23 00:57:42 +02:00
Joshua Yanovski
f4b13967e4
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/jungle
2019-08-22 23:48:22 +02:00
Joshua Yanovski
2d88cd8c8b
Addressing PR issues.
2019-08-22 23:48:13 +02:00
Joshua Barretto
0e001e263b
Better snow, colours, more chaos
2019-08-22 22:25:17 +01:00
Joshua Barretto
9e6862dbbb
Merge branch 'vechro/simpler-debug' into 'master'
...
Simplify debug info
See merge request veloren/veloren!456
2019-08-22 19:35:14 +00:00
Vechro
1b4187fd30
Small changes to velocity
2019-08-22 22:26:35 +03:00
Joshua Yanovski
fbdf7dc235
Closest attempt.
2019-08-22 21:10:04 +02:00