Forest Anderson
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
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Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
Imbris
81227b917f
fix leaning
2020-05-11 00:53:37 -04:00
Imbris
48a5001392
Show component in error message when sync modification fails because it does not exist
2020-05-11 00:09:17 -04:00
Imbris
8aa88b22a5
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
CapsizeGlimmer
3f76d1d702
Rework tp command - "/sudo player /tp" is short for "/sudo player /tp sudoer"
2020-05-10 19:17:34 -04:00
CapsizeGlimmer
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
CapsizeGlimmer
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
CapsizeGlimmer
28e94afd3f
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
b0f0d716be
Tab completion returns real results
2020-05-10 19:16:15 -04:00
CapsizeGlimmer
7ecea34f85
Server server::cmd depends on common::cmd
2020-05-09 21:50:51 -04:00
CapsizeGlimmer
307e478671
Groundwork for tab completion of player names and command arguments
2020-05-09 21:24:33 -04:00
jshipsey
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
Snowram
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
Robin Gilh
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf
- Load characters after login.
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- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
63826d1a50
Add optional argument to /get_items
2020-05-07 18:39:48 +00:00
Monty Marz
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Monty Marz
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
d0b1c9eb6f
Added dungeon entrances
2020-04-29 17:01:34 +02:00
Justin Shipsey
171e865f57
new animals
2020-04-28 03:13:23 +00:00
Joshua Barretto
bd58be9f58
fmt
2020-04-26 17:56:09 +01:00
Joshua Barretto
bd2093c819
Fixed projectile solid collisions
2020-04-26 17:56:09 +01:00
Joshua Barretto
58b30c4518
Stopped velocity when point particles hit walls
2020-04-26 17:56:09 +01:00
Joshua Barretto
b750b2b00c
Fixed logic issue with sticky objects
2020-04-26 17:56:09 +01:00
Joshua Barretto
8e0f40c71e
Added on_ceiling check for sticky entities
2020-04-26 17:56:09 +01:00
Joshua Barretto
eb23b0b2bd
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00
Justin Shipsey
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
Joshua Barretto
d2ab29b8bd
Clean up reexport
2020-04-25 21:44:23 +01:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
8871cb2d29
Better scaled rounding
2020-04-25 21:44:23 +01:00
Joshua Barretto
f34175a5a8
Reduced scaling size inflation
2020-04-25 21:44:23 +01:00
Joshua Barretto
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
Joshua Barretto
1d75f4815b
Massively reduced 'popping' of LoD terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
e498d78b6c
Fixed boundary meshing issue for scaled terrain sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
59f4161f5c
Properly fixed all gaps on positive bound for scaled volumes
2020-04-25 21:44:23 +01:00
Joshua Barretto
e84c2aa1db
Fixed gaps in LoD sprites
2020-04-25 21:44:23 +01:00
Joshua Barretto
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
Joshua Barretto
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
Joshua Barretto
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
Joshua Barretto
a7b5d6b270
Fix minor bugs with NPCs
2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
Joshua Barretto
68732bebde
Fixed block snapping for bizarre block heights
2020-04-23 18:19:41 +01:00
Monty Marz
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
Joshua Barretto
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
Joshua Barretto
781a3e1377
Patched but not fixed pathfinding for variable-sized blocks
2020-04-23 18:19:41 +01:00
Joshua Barretto
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
Joshua Barretto
0329b355ef
Made civsim paths visible in-game
2020-04-23 18:19:41 +01:00