Joshua Yanovski
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0594238004
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Proper HDR from point lights.
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2020-04-27 18:14:10 +02:00 |
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Joshua Yanovski
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48c93d2b41
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Brighter ambiance, darker LOD shadows.
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2020-04-27 14:01:43 +02:00 |
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Joshua Yanovski
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e0452e895c
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More proper HDR.
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2020-04-27 13:13:23 +02:00 |
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Joshua Yanovski
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4c6da3ed16
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Trying LOD noise.
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2020-04-27 00:13:10 +02:00 |
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Joshua Yanovski
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682a3d74c8
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Fix LOD heights in towns.
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2020-04-26 23:11:08 +02:00 |
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Joshua Yanovski
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cc39e5734e
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More LOD fixes.
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2020-04-26 21:01:23 +02:00 |
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Joshua Yanovski
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8116b21c2e
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I like this coloring.
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2020-04-25 23:54:43 +02:00 |
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Joshua Yanovski
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14effdd5db
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Re-saturate.
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2020-04-25 22:24:35 +02:00 |
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Joshua Yanovski
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48a643955d
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
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Joshua Yanovski
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f7b497a0c2
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Render figures again.
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2020-04-25 03:22:49 +02:00 |
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Joshua Yanovski
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44e4aad48d
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 02:01:04 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Barretto
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16a175abe0
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Nicer water shaders
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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0021bd6452
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Added new settlement generation to world, basic rendering
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2020-04-23 18:19:40 +01:00 |
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Joshua Yanovski
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ddd4a67a97
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HDR fixes.
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2020-04-22 22:56:12 +02:00 |
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Joshua Yanovski
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1015e60dee
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More lighting changes.
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2020-04-21 18:25:19 +02:00 |
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Joshua Yanovski
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80c264abd1
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Lighting experiments.
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2020-04-13 00:29:59 +02:00 |
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Joshua Yanovski
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8414987e58
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WIP -- lighting changes and soft shadows.
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2020-04-09 02:38:40 +02:00 |
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Joshua Yanovski
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8b149ad11a
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
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Joshua Yanovski
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33140a2951
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Merge remote-tracking branch 'origin/master' into zesterer/lod
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2020-04-02 04:36:21 +02:00 |
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Joshua Barretto
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3a989f061f
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Better water shaders
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2020-03-27 15:13:36 +00:00 |
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Joshua Barretto
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5e6f81b86c
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sync
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2020-02-21 11:12:25 +00:00 |
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Joshua Barretto
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745e7540dd
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Improved cloud falloff mist, faster noise sampling
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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f6a200d0cb
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Improved long-range depth precision, removed unnecessary LoD polygons
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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63d1b2bb22
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Working LoD shader
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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e520712077
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Minor performance improvements
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2020-02-04 22:58:56 +00:00 |
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Joshua Barretto
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115ecf15d3
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Made stars spin with sun and moon
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2020-01-27 01:22:07 +00:00 |
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Joshua Barretto
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966a61ad42
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Stopped stars popping into existence
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2020-01-27 01:03:55 +00:00 |
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Joshua Barretto
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34c88708af
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Adjusted cloud fuzz factor
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2020-01-21 13:14:25 +00:00 |
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Joshua Barretto
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8e7a8aa4f9
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Shader optimisations
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2020-01-21 12:58:20 +00:00 |
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Imbris
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9d6bf66a32
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Add options to turn off the clouds and to render ugly water
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2020-01-19 14:05:31 -05:00 |
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Joshua Barretto
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54773b57b6
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Fixed water normals
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2020-01-19 18:39:20 +00:00 |
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Joshua Barretto
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21069a48dd
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Made clouds bigger, more performant and prettier
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2020-01-19 18:06:34 +00:00 |
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Joshua Barretto
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c60799de3d
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Stronger moonlight
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2019-11-19 20:43:41 +00:00 |
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Joshua Barretto
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7ad22c647d
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Fixed cloud shader banding issue
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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5cb6f691dc
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Fixed dense cloud void issue
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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28e625635f
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Split terrain rendering to avoid redrawing skybox
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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bca3817163
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Massive performance boost for clouds, fixed reflection misprojection bug
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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39d686961e
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Removed cloud sampler early return
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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651bc8a9a3
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Fixed close cloud precision noise
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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eeec7df7d3
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Fixed passthrough reduction curve
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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fa4e68c165
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Cleanup and speedup
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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559106ff2c
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Better passthrough calculation
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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4ccd8ac72a
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Improved cloud precision from internal perspective
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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b7e59dfcc2
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Better precision cloud sampling and moon halo highlight
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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2c2dd49aed
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Made clouds render over terrain
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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9d48cc8fb7
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Better water transparency
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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fd2c9e8cde
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Prevent sun/moon terrain overlap
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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f80f303a18
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Prevented cloud overlap on terrain
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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0f37bfa829
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
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