termac
2df76b5af4
small fix for handling hotbar hotkeys ( fixes #687 )
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Send an 'ChangeHotbarState' event when a hotbar slot is assigned via
hotkey in the inventory.
2020-08-29 18:38:55 +02:00
Monty Marz
b33fadfcdf
Merge branch 'black-silence/fix-de-translation' into 'master'
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fix several DE translations
See merge request veloren/veloren!1341
2020-08-28 19:42:23 +00:00
black silence
1e1e4a7890
fix several DE translations
2020-08-28 20:37:28 +02:00
Monty Marz
e58704fa74
Merge branch 'fix_text_overlap' into 'master'
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Fix overlapping text
See merge request veloren/veloren!1340
2020-08-28 15:04:57 +00:00
Monty Marz
348f139e75
fix overlapping text
2020-08-28 16:10:50 +02:00
Joshua Yanovski
2b55b4eb6b
Merge branch 'sharp/sprite-config' into 'master'
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Move sprite data to a config file.
See merge request veloren/veloren!1324
2020-08-28 08:30:50 +00:00
Joshua Yanovski
709c4d5ac6
Move sprite data to a config file.
2020-08-28 09:23:43 +02:00
Joshua Yanovski
03ca09e94e
Merge branch 'sharp/figure-mesh-background' into 'master'
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Move figure meshing to a background thread.
See merge request veloren/veloren!1339
2020-08-28 04:14:54 +00:00
Joshua Yanovski
ae6174b43c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
Marcel
49244f3560
Merge branch 'xMAC94x/fix_non_metrics_compile' into 'master'
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fix compiling without metrics
See merge request veloren/veloren!1338
2020-08-27 08:19:52 +00:00
Marcel Märtens
0478fa9b38
fix compiling with metrics
2020-08-27 09:35:06 +02:00
Imbris
fe83c4c097
Merge branch 'imbris/small-fixes' into 'master'
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Fix a couple things
See merge request veloren/veloren!1328
2020-08-27 01:54:11 +00:00
Imbris
c259f6cbde
Add State::read_component_copied
2020-08-26 20:47:41 -04:00
Imbris
039655997d
Fix broken features and avoid panic if the client leaves before character data loads
2020-08-26 20:47:39 -04:00
Marcel
7c76386fc6
Merge branch 'xMAC94x/reduce_metrics' into 'master'
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reduce load on metrics by ALOT!
See merge request veloren/veloren!1337
2020-08-27 00:34:49 +00:00
Marcel Märtens
5a9a7b0236
reduce load on metrics by ALOT!
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- first remove participant AND channel in same metric. this caused a matrix full of 0 values which bloated alot.
- then did the cid cache to be lazy loading to no longer generate that much 0 values
- possible would also be no longer keeping metrics for INIT, HANDSHAKE and PARTICIPANTID
2020-08-27 01:55:13 +02:00
Marcel
8250b6612a
Merge branch 'xMAC94x/examples-cleanup' into 'master'
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Switch veloren_network over to use the official example layout.
See merge request veloren/veloren!1336
2020-08-26 22:04:44 +00:00
Forest Anderson
129ecbe671
Merge branch 'scott-c/sound-effects-placeholder' into 'master'
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combat sfx
See merge request veloren/veloren!1279
2020-08-26 12:52:11 +00:00
scott-c
fadfc4e846
Add combat sfx #647
2020-08-26 19:28:00 +08:00
Marcel Märtens
9f52800e5f
Switch veloren_network over to use the official example layout.
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adjusted those examples to run again
created a CI TEST to always `check` examples
fixed fmt in examples so that pipeline gets green
2020-08-26 10:07:22 +02:00
Marcel
39e105b7ac
Merge branch 'xMAC94x/compression' into 'master'
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Propper Compression support of network.
See merge request veloren/veloren!1334
2020-08-25 22:21:05 +00:00
Marcel Märtens
b344e8d87c
Propper Compression support of network.
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- Compression is no longer enabled always but can now be enabled per Stream.
If a Stream is Compression enabled it will compress and decompress all msg (except for `raw` access) before handling them internally.
You need to handle compression yourself for `raw` fn.
- added a new feature to the network crate to enable or disable the compression
- switched to `lz-fear` instead of `lz4-compression`
- use `bitflags` to represent the `Promises` struct
2020-08-25 23:55:27 +02:00
Monty Marz
2022f52170
Merge branch 'pfau/nametag_height' into 'master'
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Nametag height
See merge request veloren/veloren!1335
2020-08-25 20:43:02 +00:00
Monty Marz
c074c4eff7
fixed nametag height
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fmt
fmt
2020-08-25 21:54:47 +02:00
Joshua Barretto
b2d6a08fe9
Merge branch 'zesterer/small-fixes' into 'master'
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Better world colours, better projectiles, better aiming, many other small improvements
See merge request veloren/veloren!1332
2020-08-25 15:59:05 +00:00
Marcel
3403c5a710
Merge branch 'spelling' into 'master'
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Corrected some spelling errors
See merge request veloren/veloren!1326
2020-08-25 12:21:25 +00:00
notoria
90b0012637
Corrected some spelling errors
2020-08-25 12:21:25 +00:00
Joshua Barretto
5f9208a45b
Handled 3d/2d sanity check bug
2020-08-25 12:54:30 +01:00
Joshua Barretto
7aacf23102
Addressed review issues
2020-08-25 11:01:17 +01:00
Joshua Barretto
73dcc7cd00
Improved single-tick projectile wall/entity collision bug
2020-08-25 00:04:04 +01:00
Marcel
ebab872bd1
Merge branch 'xMAC94x/lock-removal' into 'master'
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xmac94x/switch to more efficient Mutex locks
See merge request veloren/veloren!1330
2020-08-24 21:26:51 +00:00
Joshua Barretto
a475357dba
Allowed small animals to block-hop again
2020-08-24 21:53:17 +01:00
Joshua Barretto
346dd951eb
Fixed quadruped hitboxes
2020-08-24 21:46:08 +01:00
Joshua Barretto
a1271f9f26
Fixed bad hitbox radii and adjusted field colour
2020-08-24 20:52:18 +01:00
Joshua Barretto
148a351ce1
Fixed failing audio tests
2020-08-24 20:37:47 +01:00
Joshua Barretto
408277a6c5
Corrected hitbox mistake
2020-08-24 18:29:59 +01:00
Joshua Barretto
2825ada8e6
Updated changelog
2020-08-24 18:27:50 +01:00
Joshua Barretto
79a4e6f6d8
Fixed projectile collisions, hitboxes, better aiming
2020-08-24 18:24:44 +01:00
Marcel Märtens
034cc7f8e9
Redefine Close behavior:
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- When Participant A was closed by remote side. Then a `disconnect` on `A`
shall return Ok() (instead of ParticipantDisconected) IF:
A was already flushed and no data needs to be sended any more.
so a `disconnect` doesnt differ if the other side initiated the disconnect before or not. it tries to clean things up and returns Ok(()) if both sides agree
2020-08-24 16:22:12 +02:00
Marcel Märtens
584c10d097
Fixed bug in tcp protocol.rs
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- It was possible for a end_receiver to be triggered in the moment while a frame was started by not finished.
This removed bytes from the stream with them getting lost. this almost ever was followed by a RAW frame as the TCP stream was now invalid.
The TCP stream was then detected by participant or caused one or multiple failures
- introduces some simplifications, removed a macro, reuse code
2020-08-24 16:22:06 +02:00
Joshua Barretto
c32fe3e7ae
Improved world colours
2020-08-24 12:36:27 +01:00
Joshua Barretto
4dbbcbe144
Less harsh terrain noise
2020-08-24 12:36:27 +01:00
Joshua Barretto
246be3ca78
Better pet pathfinding
2020-08-24 12:36:27 +01:00
Monty Marz
3615819262
better formatting and adjusted stone spawn rate
2020-08-24 12:36:27 +01:00
Joshua Barretto
6cf30904b8
Less bizarre rock and stalagtite colours
2020-08-24 12:36:27 +01:00
Joshua Barretto
35d4dd1405
Made below-ground LoD dark
2020-08-24 12:36:27 +01:00
Joshua Barretto
148e5e2632
Prevented terrain scatter spawning in the air
2020-08-24 12:36:27 +01:00
Joshua Barretto
872058e022
Adjusted worldgen colours for new lighting model
2020-08-24 12:36:27 +01:00
Joshua Barretto
a836cd02bf
Merge branch 'james/fix-shiny-shader-nvidia' into 'master'
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Fixed NVidia shiny water shader bug and re-enabled in settings
See merge request veloren/veloren!1319
2020-08-24 07:09:48 +00:00
jiminycrick
7bf2c12bed
set shiny water to default
2020-08-23 22:58:01 -07:00