Commit Graph

11441 Commits

Author SHA1 Message Date
Marcel
9fe45ddb89 Merge branch 'christof/icetea_quickfix' into 'master'
hotfix for sunflow ice tea costing 16x the amount of its ingredients

See merge request veloren/veloren!3258
2022-03-05 14:22:29 +00:00
Christof Petig
c3d6b8c250 crafting factor was wrongly used as well … 2022-03-05 13:18:09 +01:00
Christof Petig
d02018f893 hotfix for sunflow ice tea costing 16x the amount of its ingredients
also makes price debugging output more readable
2022-03-05 13:07:55 +01:00
Marcel
5b13719cd8 Merge branch 'christof/shredded_economy2' into 'master'
Economy redesign: Cleaner file structure (no code change)

See merge request veloren/veloren!3256
2022-03-05 09:19:27 +00:00
Christof Petig
546afa86ae Economy redesign: Cleaner file structure (no code change) 2022-03-05 09:19:26 +00:00
Dr. Dystopia
1810998641 Remove redundant 'pos' variable 2022-03-05 09:54:01 +01:00
Dr. Dystopia
1cb7a083e7 Remove redundant if-statement 2022-03-05 09:53:28 +01:00
Samuel Keiffer
4e116e46b9 Merge branch 'DaforLynx/music-fix' into 'master'
fix to soundtrack.ron

See merge request veloren/veloren!3253
2022-03-04 19:02:04 +00:00
DaforLynx
32434ec840 Sorry Rarnage 2022-03-04 10:36:03 -08:00
Samuel Keiffer
3a359800d9 Merge branch 'sam/vertical-melee' into 'master'
More sensible vertical limit to what melee attacks can hit

See merge request veloren/veloren!3252
2022-03-04 03:59:38 +00:00
Sam
bc7c088a12 More sensible vertical limit to what melee attacks can hit 2022-03-03 20:03:32 -05:00
Marcel
d4c98e8775 Merge branch 'xMAC94x/linux-aarch64' into 'master'
add linux-aarch64 on master builds to be consistent

See merge request veloren/veloren!3250
2022-03-03 16:37:53 +00:00
Marcel Märtens
32de827e61 add linux-aarch64 on master builds to be consistent 2022-03-03 10:33:19 +01:00
Samuel Keiffer
31062c3761 Merge branch 'sam/weapon-trails' into 'master'
Weapon trails

See merge request veloren/veloren!3143
2022-03-03 06:53:40 +00:00
Sam
89bf529a5e Addressed review comments 2022-03-03 01:12:40 -05:00
Sam
7ac6be27f0 Changelog 2022-03-03 01:12:00 -05:00
Sam
f5e0cb0045 Addressed review comments 2022-03-03 01:11:18 -05:00
Sam
0a0fffd5ed Addressed review comments 2022-03-03 01:11:17 -05:00
Sam
5a60562eee Addressed review comments 2022-03-03 01:11:16 -05:00
Sam
ce70c512e2 Arrow trails 2022-03-03 01:11:15 -05:00
Sam
48c97cd829 Glider trails 2022-03-03 01:11:13 -05:00
Sam
eacd43be16 Moved weapon offset functions up a level. Should allow gliders and arrows to be handled better. 2022-03-03 01:11:12 -05:00
jshipsey
6ba8af5434 anim additions 2022-03-03 01:11:11 -05:00
Sam
f3c5c2b5e3 Pointy trails 2022-03-03 01:11:10 -05:00
Monty Marz
855733bdcb tiny tweak 2022-03-03 01:11:09 -05:00
Sam
b3a19ebc00 Weapon trails now works with dual wielding 2022-03-03 01:11:08 -05:00
Sam
a967daa2f5 Trails now controlled and enabled from animation files. 2022-03-03 01:11:07 -05:00
Sam
fc1a9f3c61 Trail thinning is now smooth 2022-03-03 01:11:06 -05:00
Sam
87434c472c Trails shrinks over time 2022-03-03 01:11:05 -05:00
Sam
ab4c5dac87 Reset vertices for trails in trail manager. 2022-03-03 01:11:04 -05:00
Sam
bee16001ed Don't upload weapon trails to GPUs for entities that have only zero quds. 2022-03-03 01:11:03 -05:00
Sam
cfbb3a5bca Changed to a single dynamic model 2022-03-03 01:11:02 -05:00
Sam
0542e46e7d Lighting works now hackily 2022-03-03 01:11:01 -05:00
Monty Marz
82def16969 visuals 2022-03-03 01:11:00 -05:00
Sam
c6dc96b795 Settings button to turn off weapon trails. 2022-03-03 01:10:59 -05:00
Sam
f4abe4f275 More tweaks 2022-03-03 01:10:58 -05:00
Sam
1f2ede656e Fixed tests 2022-03-03 01:10:57 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Sam
d23dd6c9e9 Fixed a few errors 2022-03-03 01:10:54 -05:00
Sam
5018a9f476 Game now runs, still doesn't work 2022-03-03 01:10:53 -05:00
Sam
33419c7b4c Trails are now hackily created. 2022-03-03 01:10:51 -05:00
Sam
05f53a5316 Changed to one dynamic model per entity. 2022-03-03 01:10:50 -05:00
Sam
d9028ec978 Dynamic model now used for trail. 2022-03-03 01:10:49 -05:00
Sam
0794f980fe Mostly snaked through another rendering pipeline 2022-03-03 01:10:47 -05:00
Justin Shipsey
b8bb77a62c Merge branch 'christof/shredded_economy' into 'master'
Diversify price calculation for items by using multiple categories per item.

See merge request veloren/veloren!3248
2022-03-03 02:32:34 +00:00
Christof Petig
f347b9de11 Diversify price calculation for items by using multiple categories per item. 2022-03-03 02:32:34 +00:00
Joshua Barretto
dbc969251c Merge branch 'isse/rock' into 'master'
Better rocks

See merge request veloren/veloren!3247
2022-03-02 16:28:05 +00:00
Isidor Nielsen
bd8a7a0506 Better rocks 2022-03-02 16:28:04 +00:00
Samuel Keiffer
40d5920ca2 Merge branch 'isse/primitive-transform' into 'master'
Primitive group transformation and RotateAround primitive

See merge request veloren/veloren!3235
2022-03-01 23:38:05 +00:00
Isidor Nielsen
f8916f878a Primitive group transformation and RotateAround primitive 2022-03-01 23:38:05 +00:00