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fa77646823
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Merge branch 'docker-server' into 'master'
Docker server
See merge request veloren/veloren!821
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2020-02-27 21:43:17 +00:00 |
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ce7b9a84b8
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Add desktop file and AppData manifest
Fix screenshot duplicate in appdata
Move .png icon to git lfs
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2020-02-27 16:25:07 -05:00 |
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0cb0328c79
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workaround for tests and tarpaulin
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2020-02-27 22:19:51 +01:00 |
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bf14deb5e0
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automated macos builds
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2020-02-27 12:50:43 +01:00 |
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1fbdb9c590
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auto-generated docker image for server-cli based on kaniko like i researched for torvus and correct release branch detection:
- ade4d37575
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2020-02-26 17:08:46 +01:00 |
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0d189cb546
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Merge branch 'kalculate/attacking-the-dead' into 'master'
Fixing #504 - Enemies stop attacking after combat
Closes #504
See merge request veloren/veloren!820
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2020-02-26 05:35:55 +00:00 |
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89dd2fbaa0
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Added changelog entry
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2020-02-25 22:41:58 -06:00 |
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219f9fa3be
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Added missed comma
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2020-02-25 22:01:51 -06:00 |
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8479230e66
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Replaced commas (fmt issue)
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2020-02-25 21:59:08 -06:00 |
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9f7aa61fbd
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Fixing #504 - Enemies stop attacking after combat
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2020-02-25 20:48:09 -06:00 |
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0d2b26a3b8
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SFX Fixes - Reinstate run, uncomment tests and make them pass, adjust
config.
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2020-02-25 22:03:29 +09:00 |
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21291739e5
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Merge branch 'slipped/smallfixes' into 'master'
animation housekeeping
See merge request veloren/veloren!818
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2020-02-25 06:47:56 +00:00 |
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5438514343
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animation housekeeping
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2020-02-25 06:47:56 +00:00 |
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d6f72876e9
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Fix tests for movement sfx.
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2020-02-25 10:01:41 +09:00 |
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4cc998f92b
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fix: non-humanoid npcs can attack again
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2020-02-24 22:20:50 +01:00 |
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d0439fdd84
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-24 21:34:17 +01:00 |
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ac611f4618
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fix: sync characterstates, better energy management
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2020-02-24 20:57:33 +01:00 |
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4c65a5aed3
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Made LOD setting slider exponential
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2020-02-24 19:00:32 +00:00 |
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31f3aae75c
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fix: make climbing cost stamina
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2020-02-24 19:18:06 +01:00 |
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2fa7b2d20d
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Added mist to LoD
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2020-02-24 17:49:53 +00:00 |
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2fa902270e
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fix: block
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2020-02-24 18:10:42 +01:00 |
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aab059a450
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Added LoD slider
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2020-02-24 15:14:06 +00:00 |
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1f4065ae32
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fix: attacking
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2020-02-24 14:32:12 +01:00 |
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779c36b538
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Reduced cost of vertex pushing
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2020-02-24 12:54:55 +00:00 |
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9fea150473
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Fixed maths, improved LoD resolution
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2020-02-24 12:38:53 +00:00 |
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5481df38fe
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Dynamically relocate LoD vertices to enhance details
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2020-02-24 11:22:50 +00:00 |
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a3e36a50ab
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Simpler terrain spiral rendering
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2020-02-23 18:13:51 +00:00 |
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255f450ae9
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Better LoD precision
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2020-02-23 16:53:17 +00:00 |
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3d027aebe8
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Better falloff
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2020-02-23 16:04:03 +00:00 |
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be775c9484
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Applied good ideas from experimental branch
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2020-02-23 15:30:45 +00:00 |
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6b6adb86d7
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Merge branch 'shandley/small-animal-run-sfx' into 'master'
Emit run sfx for some non-humanoids
Closes #502
See merge request veloren/veloren!814
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2020-02-23 01:26:51 +00:00 |
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d87061fe14
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Add a volume option to SfxEvents, and use this to dispatch movement sfx for quadripeds at a volume proportionate to their size.
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2020-02-23 01:26:51 +00:00 |
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5bad014ae2
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Merge branch 'shandley/level-up-command-hp' into 'master'
Update max hp after using the set_level command
Closes #496
See merge request veloren/veloren!816
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2020-02-23 00:41:51 +00:00 |
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8e93bd7413
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Merge branch 'juli/sfx-sword-update' into 'master'
UpdatedSoundFX
See merge request veloren/veloren!815
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2020-02-23 00:16:15 +00:00 |
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f73b5b2fcb
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Update max hp and refill health when a player uses the set_level command.
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2020-02-23 09:08:30 +09:00 |
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7bc719e33f
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UpdatedSoundFX
New souunds for Sword_in and Sword_out.
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2020-02-22 20:26:49 +01:00 |
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58587b6854
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Minor fixes to LoD merging
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2020-02-21 16:15:13 +00:00 |
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7b42aebd70
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Capped LoD dragging
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2020-02-21 15:04:44 +00:00 |
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8aafc559f8
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Better blending between LoD and terrain border
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2020-02-21 14:54:37 +00:00 |
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edd3455d51
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Fixed LoD z depth, added sea level offset
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2020-02-21 14:40:19 +00:00 |
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b9b0674462
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Better LoD smoothing
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2020-02-21 14:27:43 +00:00 |
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2400786c13
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Use world map as LoD source
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2020-02-21 13:48:40 +00:00 |
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dbf650f504
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Better clouds at distance
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2020-02-21 11:12:26 +00:00 |
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5e6f81b86c
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sync
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2020-02-21 11:12:25 +00:00 |
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745e7540dd
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Improved cloud falloff mist, faster noise sampling
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2020-02-21 11:12:02 +00:00 |
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f6a200d0cb
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Improved long-range depth precision, removed unnecessary LoD polygons
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2020-02-21 11:12:02 +00:00 |
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63d1b2bb22
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Working LoD shader
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2020-02-21 11:12:02 +00:00 |
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f13d98ee3e
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LoD first attempt (stack overflow issue)
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2020-02-21 11:10:16 +00:00 |
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13cbef7865
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Merge branch 'shandley/weapon-wield-sfx' into 'master'
Add weapon wield/unwield sfx support
Closes #486
See merge request veloren/veloren!805
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2020-02-21 02:56:54 +00:00 |
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9ab2833056
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Add weapon wield/unwield sfx support
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2020-02-21 02:56:54 +00:00 |
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