Commit Graph

3544 Commits

Author SHA1 Message Date
fa77646823 Merge branch 'docker-server' into 'master'
Docker server

See merge request veloren/veloren!821
2020-02-27 21:43:17 +00:00
ce7b9a84b8 Add desktop file and AppData manifest
Fix screenshot duplicate in appdata

Move .png icon to git lfs
2020-02-27 16:25:07 -05:00
0cb0328c79 workaround for tests and tarpaulin 2020-02-27 22:19:51 +01:00
bf14deb5e0 automated macos builds 2020-02-27 12:50:43 +01:00
1fbdb9c590 auto-generated docker image for server-cli based on kaniko like i researched for torvus and correct release branch detection:
- ade4d37575
2020-02-26 17:08:46 +01:00
0d189cb546 Merge branch 'kalculate/attacking-the-dead' into 'master'
Fixing #504 - Enemies stop attacking after combat

Closes #504

See merge request veloren/veloren!820
2020-02-26 05:35:55 +00:00
89dd2fbaa0 Added changelog entry 2020-02-25 22:41:58 -06:00
219f9fa3be Added missed comma 2020-02-25 22:01:51 -06:00
8479230e66 Replaced commas (fmt issue) 2020-02-25 21:59:08 -06:00
9f7aa61fbd Fixing #504 - Enemies stop attacking after combat 2020-02-25 20:48:09 -06:00
0d2b26a3b8 SFX Fixes - Reinstate run, uncomment tests and make them pass, adjust
config.
2020-02-25 22:03:29 +09:00
21291739e5 Merge branch 'slipped/smallfixes' into 'master'
animation housekeeping

See merge request veloren/veloren!818
2020-02-25 06:47:56 +00:00
5438514343 animation housekeeping 2020-02-25 06:47:56 +00:00
d6f72876e9 Fix tests for movement sfx. 2020-02-25 10:01:41 +09:00
4cc998f92b fix: non-humanoid npcs can attack again 2020-02-24 22:20:50 +01:00
d0439fdd84 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-24 21:34:17 +01:00
ac611f4618 fix: sync characterstates, better energy management 2020-02-24 20:57:33 +01:00
4c65a5aed3 Made LOD setting slider exponential 2020-02-24 19:00:32 +00:00
31f3aae75c fix: make climbing cost stamina 2020-02-24 19:18:06 +01:00
2fa7b2d20d Added mist to LoD 2020-02-24 17:49:53 +00:00
2fa902270e fix: block 2020-02-24 18:10:42 +01:00
aab059a450 Added LoD slider 2020-02-24 15:14:06 +00:00
1f4065ae32 fix: attacking 2020-02-24 14:32:12 +01:00
779c36b538 Reduced cost of vertex pushing 2020-02-24 12:54:55 +00:00
9fea150473 Fixed maths, improved LoD resolution 2020-02-24 12:38:53 +00:00
5481df38fe Dynamically relocate LoD vertices to enhance details 2020-02-24 11:22:50 +00:00
a3e36a50ab Simpler terrain spiral rendering 2020-02-23 18:13:51 +00:00
255f450ae9 Better LoD precision 2020-02-23 16:53:17 +00:00
3d027aebe8 Better falloff 2020-02-23 16:04:03 +00:00
be775c9484 Applied good ideas from experimental branch 2020-02-23 15:30:45 +00:00
6b6adb86d7 Merge branch 'shandley/small-animal-run-sfx' into 'master'
Emit run sfx for some non-humanoids

Closes #502

See merge request veloren/veloren!814
2020-02-23 01:26:51 +00:00
d87061fe14 Add a volume option to SfxEvents, and use this to dispatch movement sfx for quadripeds at a volume proportionate to their size. 2020-02-23 01:26:51 +00:00
5bad014ae2 Merge branch 'shandley/level-up-command-hp' into 'master'
Update max hp after using the set_level command

Closes #496

See merge request veloren/veloren!816
2020-02-23 00:41:51 +00:00
8e93bd7413 Merge branch 'juli/sfx-sword-update' into 'master'
UpdatedSoundFX

See merge request veloren/veloren!815
2020-02-23 00:16:15 +00:00
f73b5b2fcb Update max hp and refill health when a player uses the set_level command. 2020-02-23 09:08:30 +09:00
7bc719e33f UpdatedSoundFX
New souunds for Sword_in  and  Sword_out.
2020-02-22 20:26:49 +01:00
58587b6854 Minor fixes to LoD merging 2020-02-21 16:15:13 +00:00
7b42aebd70 Capped LoD dragging 2020-02-21 15:04:44 +00:00
8aafc559f8 Better blending between LoD and terrain border 2020-02-21 14:54:37 +00:00
edd3455d51 Fixed LoD z depth, added sea level offset 2020-02-21 14:40:19 +00:00
b9b0674462 Better LoD smoothing 2020-02-21 14:27:43 +00:00
2400786c13 Use world map as LoD source 2020-02-21 13:48:40 +00:00
dbf650f504 Better clouds at distance 2020-02-21 11:12:26 +00:00
5e6f81b86c sync 2020-02-21 11:12:25 +00:00
745e7540dd Improved cloud falloff mist, faster noise sampling 2020-02-21 11:12:02 +00:00
f6a200d0cb Improved long-range depth precision, removed unnecessary LoD polygons 2020-02-21 11:12:02 +00:00
63d1b2bb22 Working LoD shader 2020-02-21 11:12:02 +00:00
f13d98ee3e LoD first attempt (stack overflow issue) 2020-02-21 11:10:16 +00:00
13cbef7865 Merge branch 'shandley/weapon-wield-sfx' into 'master'
Add weapon wield/unwield sfx support

Closes #486

See merge request veloren/veloren!805
2020-02-21 02:56:54 +00:00
9ab2833056 Add weapon wield/unwield sfx support 2020-02-21 02:56:54 +00:00