Commit Graph

8 Commits

Author SHA1 Message Date
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
Joshua Barretto
52b5967914 Fix pet idle movement, add a way to configure agent behaviour through manifests 2023-05-16 18:51:46 +01:00
Avi Weinstock
e6576f0cf3 Make the trading AI for pets only accept food. 2022-09-30 15:11:03 -04:00
Avi Weinstock
c62bc0dd0d Allow pets to be traded with. 2022-09-30 14:51:49 -04:00
Isidor Nielsen
a685a353cb Shared and persistent waypoints 2022-02-20 10:10:18 +00:00
Joshua Barretto
8822c6409e Fix pets without agency 2021-08-04 00:22:03 +01:00
Joshua Barretto
45f94b0bce Better Agent API 2021-08-02 13:08:39 +01:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00