Vincent Foulon
36c3b08190
clean workspace
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clean workspace (2)
clean workspace (2)
2021-04-11 16:35:24 +02:00
Vincent Foulon
c29f75372e
remove unused images
2021-04-11 16:35:23 +02:00
Vincent Foulon
ff6c6da674
optimized all images
2021-04-11 16:35:23 +02:00
Vincent Foulon
c613e0022c
Asset reorganization + removed some unused and duplicates + reduce size of some images
2021-04-11 16:35:17 +02:00
Monty Marz
7dfb344e26
Merge branch 'pfau/map-things' into 'master'
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UI fixes and more
See merge request veloren/veloren!2100
2021-04-11 03:49:47 +00:00
Monty Marz
04d540c565
UI fixes and more
2021-04-11 03:49:47 +00:00
Joshua Yanovski
32be6c5f8f
Merge branch 'sharp/sprites-in-background' into 'master'
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Mesh sprites in background.
See merge request veloren/veloren!2098
2021-04-10 20:34:35 +00:00
Marcel
e0af7d8d87
Merge branch 'UMR1352/fix#1059' into 'master'
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fix issue #1059 : Debug items should disappear when dropped
Closes #1059
See merge request veloren/veloren!2088
2021-04-10 17:41:43 +00:00
Marcel
8594b4ea84
Merge branch 'mdx97/default-names' into 'master'
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Use username as default character name in multiplayer character creation.
See merge request veloren/veloren!2085
2021-04-10 16:41:47 +00:00
mdx97
b360143b42
Use username as default character name in multiplayer character creation.
2021-04-10 16:41:46 +00:00
Joshua Yanovski
94ebf99115
Mesh sprites in the background.
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This makes the delay afetr selecting a character before logging into the
game much shorter, in the common case. It still doesn't handle things
perfectly (it blocks creating Terrain::new if it's not finished, and it
could be faster due to working in the background), but it's still a lot
better than it was before.
To improve sprite meshing performance, we also apply the terrain
flat_get optimizations to sprites. Though I didn't initially know how
much of an impact it would have, it feels significantly faster to me,
though being able to parallelize it would be ideal.
2021-04-10 17:51:42 +02:00
Marcel
4c2bf6673a
Merge branch 'ccm7676/lang_bug_fix' into 'master'
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fixed the Select a Language text on languages where it was broken
See merge request veloren/veloren!2089
2021-04-10 15:47:28 +00:00
Marcel
aa63982e69
Merge branch 'juliancoffee/uk_UA-localizaion' into 'master'
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Update localization files for Ukrainian
See merge request veloren/veloren!2090
2021-04-10 14:54:13 +00:00
Illia Denysenko
f9d06f48d9
Update localization files for Ukrainian
2021-04-10 14:54:12 +00:00
Marcel
7c9ecca2c5
Merge branch 'MigraineX/update-es-ES' into 'master'
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Updated the Spanish (ES) translation
See merge request veloren/veloren!2094
2021-04-10 14:20:40 +00:00
MigraineX
ccafd14390
Updated the Spanish (ES) translation
2021-04-10 14:31:57 +02:00
Joshua Yanovski
23af36999b
Merge branch 'sharp/remove-panics' into 'master'
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Remove panics and unwraps, part 1.
See merge request veloren/veloren!2087
2021-04-10 10:10:01 +00:00
Joshua Yanovski
909f2c4680
Remove panics and unwraps, part 1.
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Also fixes various other miscellaneous bugs.
2021-04-10 10:03:21 +02:00
Carl Marino
5de52fc116
fixed the Select a Language text on languages where it was broken
2021-04-09 18:39:53 +02:00
Enrico Marconi
b9c01d990f
fix issue #1059 : Debug items should disappear when dropped
2021-04-09 13:46:43 +02:00
Marcel
589afd4db7
Merge branch 'xMAC94x/logspam' into 'master'
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remove spamming of the logs
See merge request veloren/veloren!2086
2021-04-09 01:06:23 +00:00
Marcel
f13246c373
Merge branch 'xMAC94x/network_atomic' into 'master'
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change some Ordering::Relaxed to Ordering::SeqCst when we do not want to have...
See merge request veloren/veloren!2083
2021-04-08 22:39:19 +00:00
Marcel Märtens
1b38cfbd2d
remove spamming of the logs
2021-04-08 23:55:13 +02:00
Imbris
fd30663156
Merge branch 'vfoulon80/behavior-component' into 'master'
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New Component: Behavior
See merge request veloren/veloren!2033
2021-04-08 19:16:28 +00:00
Vincent Foulon
5809116afa
Remove TRADE capability, use trade_site attribute instead
2021-04-08 19:06:57 +02:00
Vincent Foulon
7c4da6e501
Address comments
2021-04-08 18:33:00 +02:00
Joshua Barretto
f84bae482f
Merge branch 'desttinghim/rtsim-path-following' into 'master'
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RtSim pathfinding improvements
See merge request veloren/veloren!2013
2021-04-08 13:39:06 +00:00
Louis Pearson
b80bc61eb8
Document Travel enum
2021-04-08 05:40:56 -06:00
Louis Pearson
a7c1a97dda
Use distance_squared to speed up calculations
2021-04-08 05:10:22 -06:00
Louis Pearson
3bcdd06c87
Fix travellers stuck in town
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There was an off by one error in the code that negates the progress
along paths that are reversed.
2021-04-08 05:10:04 -06:00
Louis Pearson
ee302607f0
Tries to implement npcs only travelling by paths
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Unfortunately, there's a degenerate case where npcs can get stuck in a
town. Not sure why
2021-04-08 04:19:02 -06:00
Louis Pearson
1b3c52aecc
Refine airship pathing
2021-04-08 04:19:02 -06:00
Louis Pearson
275296b15e
Add CustomPath to Travel enum
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Defines a custom path to follow, instead of using one from the World.
Airships use this to slightly adjust their course to reduce collisions.
2021-04-08 04:19:02 -06:00
Louis Pearson
3f488db523
Convert rtsim pathfinding logic to a FSM
2021-04-08 04:19:02 -06:00
Louis Pearson
3d000833a6
Resolve comments
2021-04-08 04:19:02 -06:00
Louis Pearson
dfad4f9a49
Expect instead of unwrap
2021-04-08 04:19:02 -06:00
Louis Pearson
91df480e4b
Make rtsim entities ensure sanity of track
2021-04-08 04:19:02 -06:00
Louis Pearson
642dcf08b8
First pass at rtsim following paths
2021-04-08 04:19:02 -06:00
Samuel Keiffer
52d86cca4a
Merge branch 'holychowders/fix_issue_#1061_combat_rating_affected_by_buffs' into 'master'
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Fix issue #1061 - Combat Rating is Affected by Buffs
Closes #1061
See merge request veloren/veloren!2084
2021-04-08 02:51:21 +00:00
holychowders
2854a05099
Update the changelog
2021-04-07 17:38:09 -07:00
holychowders
261802a0d1
Fix issue #1061 - Combat Rating is Affected by Buffs
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Replaced `stats` with `None` into the calculation for damage reduction
2021-04-07 17:09:51 -07:00
Marcel Märtens
73adc22282
change some Ordering::Relaxed to Ordering::SeqCst when we do not want to have it moved/or taken effects from other threads.
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some id increases are kept Relaxed, SeqCst shouldn't be necessary there.
Not sure about the bool checks in api.rs
2021-04-07 23:17:09 +02:00
Ben Wallis
82423f30bd
Merge branch 'hqurve/crafting-ui' into 'master'
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Added search to crafting and social windows, added i18n support to crafting tabs, fixed social window offset when group open, removed tabs in social window
See merge request veloren/veloren!2081
2021-04-07 20:24:23 +00:00
hqurve
1b3536a5f5
Added search to crafting and social windows, added i18n support to crafting tabs, fixed social window offset when group open, removed tabs in social window
2021-04-07 20:24:22 +00:00
Vincent Foulon
39bf6826f2
Move Behavior to Agent's Component
2021-04-07 22:11:29 +02:00
Vincent Foulon
8cb001e91b
Finally Behavior isn't good enough as a component, Remove it from ECS and include it onto Agent directly
2021-04-07 22:02:57 +02:00
Vincent Foulon
e0da6aa572
Address comments
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- make Behavior's capabilities and state private
- Typo in a comment
- add basic tests
Apply 1 suggestion(s) to 1 file(s)
Remove comments in agent.rs
2021-04-07 22:02:42 +02:00
Vincent Foulon
d3045ddff9
address mutability comment
2021-04-07 17:39:12 +02:00
Vincent Foulon
c33e73bbed
use bitflags instead of HashSet
2021-04-07 17:37:21 +02:00
Vincent Foulon
738f074f89
fix tag removing
2021-04-07 17:26:54 +02:00