Imbris
211c076b8d
Remove unnecessary sampling in meshing light calculations
2020-01-19 16:02:12 -05:00
Imbris
33993638fe
Experiment with replacing hashmap in light calculations
2020-01-19 16:02:12 -05:00
Imbris
12ef2361b3
Merge branch 'zesterer/better-clouds' into 'master'
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Made clouds bigger, more performant and prettier
See merge request veloren/veloren!733
2020-01-19 20:00:44 +00:00
Imbris
8184a31001
Changelog
2020-01-19 14:28:24 -05:00
Imbris
9d6bf66a32
Add options to turn off the clouds and to render ugly water
2020-01-19 14:05:31 -05:00
Joshua Barretto
54773b57b6
Fixed water normals
2020-01-19 18:39:20 +00:00
Songtronix
12633d57e6
Merge branch 'songtronix/update-toolchain' into 'master'
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update toolchain to nightly-2020-01-18
See merge request veloren/veloren!732
2020-01-19 18:38:19 +00:00
Joshua Barretto
020c57ec4a
Fixed terrain normal decoding
2020-01-19 18:27:03 +00:00
Joshua Barretto
21069a48dd
Made clouds bigger, more performant and prettier
2020-01-19 18:06:34 +00:00
Songtronix
f16e6aba21
update toolchain to nightly-2020-01-18
2020-01-19 18:50:48 +01:00
Imbris
259879d832
Merge branch 'shandley/bugfix-run-sfx-when-immobile' into 'master'
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fix: Prevent dispatching Run SFX if an entity is not moving
See merge request veloren/veloren!729
2020-01-18 18:49:17 +00:00
S Handley
309834df1b
fix: Prevent dispatching Run SFX if an entity is not moving
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This adds the entity's velocity as an argument when mapping the
movement state to an SFX event, and prevents the run SFX from being
returned if the velocity is below a threshold.
This will prevent hearing the run sfx when stuck in a corner, or running
into a surface where the character is not actually moving their feet.
2020-01-18 18:49:17 +00:00
Imbris
0c4434f015
Merge branch 'payload1/fix-ask-audio-device-only-when-audio-on' into 'master'
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Fix panic in case no default audio device found when audio off
See merge request veloren/veloren!722
2020-01-18 18:34:17 +00:00
Gilbert Röhrbein
b2503397c9
Fix panic in case no default audio device found when audio off
2020-01-18 19:16:23 +01:00
Monty Marz
cfe50129e6
Merge branch 'pfau/char-creation-button' into 'master'
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create character button position change
See merge request veloren/veloren!730
2020-01-18 15:42:21 +00:00
Monty Marz
cb5976b9de
create character button position change
2020-01-18 15:42:21 +00:00
Monty Marz
80c334273a
Merge branch 'pfau/charge-icon' into 'master'
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Charge Icon and flashing skillbar
See merge request veloren/veloren!726
2020-01-17 22:00:00 +00:00
Monty Marz
a4274ef8aa
Charge Icon and flashing skillbar
2020-01-17 22:00:00 +00:00
Acrimon
8d2c69673d
Merge branch 'acrimon/precise-color-conversion' into 'master'
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More precise color conversion
See merge request veloren/veloren!721
2020-01-14 07:04:51 +00:00
Imbris
d36b263627
Branch on lower color values for more accurate speedy color conversion, add simple color conversion benchmarks
2020-01-13 23:39:22 -05:00
Acrimon
71bd7f15ee
Even better conversion impl.
2020-01-13 20:54:56 +01:00
Acrimon
af8468315d
Made color conversion way more accurate.
2020-01-13 16:38:10 +01:00
Timo Koesters
a06511e413
Merge branch 'payload1/energy-component' into 'master'
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payload1/energy component
Closes #405
See merge request veloren/veloren!719
2020-01-12 21:41:34 +00:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Monty Marz
9c65c43713
Merge branch 'pfau/map-transp-hotfix' into 'master'
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Hotfix for map flickering while turning
See merge request veloren/veloren!720
2020-01-12 19:01:02 +00:00
Monty Marz
f6dfb74b3e
fix
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slightly lower trigger velocity
slighty more transp map image
2020-01-12 19:01:02 +00:00
Songtronix
8e355f79a3
Merge branch 'shandley/sfx-land-on-ground' into 'master'
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Play the Run SFX when a character lands after jumping or falling
See merge request veloren/veloren!717
2020-01-12 16:35:20 +00:00
S Handley
00c1493548
Play the Run SFX when a character lands after jumping or falling
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This is a small detail but makes a noticable difference.
2020-01-12 16:35:20 +00:00
Acrimon
3405d42ef1
Merge branch 'qutrin/ez-optimisation' into 'master'
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Improvement: Replace all '..=b' with '..b + 1'
See merge request veloren/veloren!718
2020-01-12 15:05:45 +00:00
Piotr Korgól
e1adf40856
Improvement: Replace all '..=b' with '..b + 1'
2020-01-12 15:46:53 +01:00
Monty Marz
7c63f27ecd
Merge branch 'pfau/sct-hotfix' into 'master'
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fixed number shadow for "0" damage appearing on level up
See merge request veloren/veloren!716
2020-01-11 20:47:47 +00:00
Pfauenauge90
e0fc3ce425
fixed number shadow for "0" damage appearing on level up
2020-01-11 21:31:57 +01:00
Imbris
2b4d4aa480
Merge branch 'yusdacra/tweaks' into 'master'
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Fixes minor issues with frustum culling
See merge request veloren/veloren!712
2020-01-11 16:36:51 +00:00
Imbris
d72aeccf50
Merge branch 'shandley/bugfix-stats-audio-event' into 'master'
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(fix) Remove emission of an audio event from stats sys
See merge request veloren/veloren!714
2020-01-11 04:49:43 +00:00
Shane Handley
c6f64564a8
Remove emission of an audio event from stats sys
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This was accidentally left in by me during some testing of server
emission of SFX events to all clients. There was no effect on gameplay since we dont
emit a sound for this event yet, but it should not be here.
The audio event is correctly handled elsewhere by each client.
2020-01-11 13:08:33 +09:00
Songtronix
a3f893d877
Merge branch 'songtronix/improve-discord' into 'master'
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remove discord rich presence
See merge request veloren/veloren!695
2020-01-10 16:15:27 +00:00
Songtronix
70eb2eed33
remove: discord rich presence
2020-01-10 17:01:50 +01:00
Monty Marz
c910d60e06
Merge branch 'pfau/assets' into 'master'
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Scrolling Combat Text (SCT)
See merge request veloren/veloren!711
2020-01-10 00:33:38 +00:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
127f8fb72b
Fix lpindex
not being updated for culled objects, and don't
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recalculate frustum for every entity
2020-01-09 22:22:06 +03:00
Acrimon
4e7c955490
Merge branch 'yusdacra/tweaks' into 'master'
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Improvements to frustum culling and some changes
Closes #210
See merge request veloren/veloren!708
2020-01-08 17:43:40 +00:00
Yusuf Bera Ertan
4a0a2d5229
Cargo fmt
2020-01-08 20:09:54 +03:00
Acrimon
2dfba6aacc
Merge branch 'shandley/no-npc-spawn-underwater' into 'master'
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Prevent NPCs from spawning underwater
See merge request veloren/veloren!709
2020-01-08 12:48:00 +00:00
S Handley
5b65b16594
Prevent NPCs from spawnign underwater
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This should be set until there are underwater NPC types.
2020-01-08 12:48:00 +00:00
Yusuf Bera Ertan
71db9d6350
Replace radio list with drop down selector for AA mode setting
2020-01-07 20:37:55 +03:00
Yusuf Bera Ertan
24013f1a32
Use treeculler
crate
2020-01-07 19:40:06 +03:00
Yusuf Bera Ertan
0b67dad4a5
Fix figure visible value not updating
2020-01-07 18:46:37 +03:00
Yusuf Bera Ertan
31d18b3381
Use temporal coherence for figure frustum culling, don't process figures if they are not in view frustum
2020-01-07 18:46:22 +03:00
Yusuf Bera Ertan
c19c222a90
Use temporal coherence for chunk frustum culling
2020-01-07 18:46:09 +03:00
Yusuf Bera Ertan
e32153e980
Improve frustum culling by using AABBs, add related debug information
2020-01-07 18:44:33 +03:00