timokoesters
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208245e82e
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Make orientation not dependend on camera dir while wielded
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2020-03-19 22:03:17 +01:00 |
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timokoesters
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f32eb1db75
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fix dash attack angles, arrow damage and readd possession stick impl
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2020-03-17 14:15:39 +01:00 |
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timokoesters
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d5db1f6ca0
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Add dash ability to sword M2
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2020-03-16 16:34:53 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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447617dc69
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Make durations and damage depend on weapon type
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2020-03-15 14:34:17 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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AdamWhitehurst
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7dfe00b674
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Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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timokoesters
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fe19698d52
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Make abilities depend on weapon
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2020-03-14 16:40:29 +01:00 |
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Adam Whitehurst
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772f7ff92d
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Remove can_transition and begin triple_strike
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2020-03-12 07:33:19 -07:00 |
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Adam Whitehurst
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3cb288bc8c
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Add TripleStrike
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2020-03-12 07:25:06 -07:00 |
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Adam Whitehurst
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a64bf1ac60
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TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
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2020-03-12 05:16:40 -07:00 |
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timokoesters
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70027da9aa
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feat: hitting enemies with basic_attack gives energy
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2020-03-10 18:54:59 +01:00 |
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Adam Whitehurst
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5f8751e2d3
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Begin implementing triple attack
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2020-03-08 12:37:17 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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timokoesters
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4cc998f92b
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fix: non-humanoid npcs can attack again
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2020-02-24 22:20:50 +01:00 |
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timokoesters
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ac611f4618
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fix: sync characterstates, better energy management
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2020-02-24 20:57:33 +01:00 |
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timokoesters
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31f3aae75c
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fix: make climbing cost stamina
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2020-02-24 19:18:06 +01:00 |
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timokoesters
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2fa902270e
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fix: block
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2020-02-24 18:10:42 +01:00 |
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timokoesters
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1f4065ae32
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fix: attacking
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2020-02-24 14:32:12 +01:00 |
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Adam Whitehurst
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d383abf950
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Re add combat
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2020-02-11 07:42:17 -08:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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timokoesters
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6515daddce
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fixes
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2020-01-24 16:57:24 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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AdamWhitehurst
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976eface66
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Update from MR comments
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2020-01-17 08:39:21 -08:00 |
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Adam Whitehurst
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5959d2a5c7
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Fix SFX and Assets
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2020-01-16 05:28:45 -08:00 |
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AdamWhitehurst
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1816d4b805
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Move states/ to common/src/
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2020-01-12 15:06:52 -08:00 |
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AdamWhitehurst
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de36e75264
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Fix imports, update matches
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2020-01-08 11:31:42 -08:00 |
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AdamWhitehurst
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5527d83a0e
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Update mod imports
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2020-01-08 08:56:36 -08:00 |
|
Adam Whitehurst
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8fe5cec947
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Clean up, make state handlers options
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2020-01-05 10:19:09 -08:00 |
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Adam Whitehurst
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2f3ccbc5d6
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Update Comments
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2020-01-03 12:46:41 -08:00 |
|
Adam Whitehurst
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2635c405fe
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Ability comps and sys
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2020-01-01 09:16:29 -08:00 |
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AdamWhitehurst
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b67a4835f4
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Update disabled state flags
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2019-12-31 05:19:23 -08:00 |
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AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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AdamWhitehurst
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7a4cdfb7a4
|
Documentation comments
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2019-12-29 08:36:59 -08:00 |
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AdamWhitehurst
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ca44497258
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Add movement_utils
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2019-12-28 08:10:39 -08:00 |
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AdamWhitehurst
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06053faed0
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Add state disables, cleanup imports
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2019-12-26 10:01:19 -08:00 |
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AdamWhitehurst
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8e0317e03d
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refactor states to handle update logic
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2019-12-26 06:43:59 -08:00 |
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AdamWhitehurst
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c2ceabea0e
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finish movment states handle() fn logic
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2019-12-22 08:08:48 -08:00 |
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AdamWhitehurst
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1ab09220b0
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Rudimentary Stand State handle() move
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2019-12-21 07:57:15 -08:00 |
|
Adam Whitehurst
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e40eb2ba20
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Finish Stand handle() (untested)
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2019-12-20 08:50:54 -08:00 |
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Adam Whitehurst
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e074c7ce1d
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begin impl state handle traits
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2019-12-20 05:30:37 -08:00 |
|
Adam Whitehurst
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20575e0aab
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Update controller
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2019-12-09 14:45:10 +00:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
|
2019-12-03 06:30:08 +00:00 |
|
Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
|
2019-09-09 19:11:40 +00:00 |
|
Joshua Barretto
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66c58840ef
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Merge branch 'scott-c/first-person-model' into 'master'
Add first person models
See merge request veloren/veloren!443
|
2019-09-06 13:02:03 +00:00 |
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