Commit Graph

41 Commits

Author SHA1 Message Date
Marcel Märtens
760c382ed9 protocoladdr change for listen and connect
(remove a loop in quic protocol which wasnt a actual loop)
2021-04-29 15:58:34 +02:00
Marcel Märtens
8dccc21125 preparation for multiple-channel participants.
When a stream is opened we are searching for the best (currently) available channel.
The stream will then be keept on that channel.
Adjusted the rest of the algorithms that they now respect this rule.
improved a HashMap for Pids to be based on a Vec. Also using this for Sid -> Cid relation which is more performance critical
WARN: our current send()? error handling allows it for some close_stream messages to get lost.
2021-03-26 08:57:50 +01:00
Marcel Märtens
01c82b70ab network scheduler and rawmsg cleanup 2021-03-26 08:57:42 +01:00
Marcel Märtens
9084ac48f1 defer some trace, so that we wont spam the log. 2021-03-22 09:16:07 +01:00
Marcel Märtens
9028578bc8 Change the way Network is dropped.
Instead of keeping Runtime and manually spawn a task on `drop` this task is spawned at start and will wait to be triggered.
The `drop` methods then wait for completion, UNLESS they are in a async context, then they MUST NOT BLOCK (deadlock potential), so they defer it to the Runtime and HOPE for the runtime to exist long enough.
This get rid of the weird `block_in_place` which is only accessable with `rt-multi-threaded` and has some disadvantages.
We also wont requiere the runtime to be active all the time. Though its needed for a clean shutdown
2021-03-03 11:28:40 +01:00
Marcel Märtens
3f5c64bec0 Client::new can now resolve DNS requests, better networking error messages 2021-02-22 17:35:19 +01:00
Marcel Märtens
514d5db038 Update Network Protocol
- now last digit version is compatible 0.6.0 will connect to 0.6.1
 - the TCP DATA Frames no longer contain START field, as it's not needed
 - the TCP OPENSTREAM Frames will now contain the BANDWIDTH field
 - MID is not Protocol internal

Update network
 - update API with Bandwidth

Update veloren
 - introduce better runtime and `async` things that are IO bound.
 - Remove `uvth` and instead use `tokio::runtime::Runtime::spawn_blocking`
 - remove futures_execute from client and server use tokio::runtime::Runtime instead
 - give threads a Name
2021-02-22 17:34:55 +01:00
Marcel Märtens
03af9937cf Stabelize Network again:
- completly switch to Bytes, even in api. speed up TCP by fak 2
 - improve benchmarks
 - speed up mpsc metrics
 - gracefully handle shutdown by interpreting Ok(0) as tokio::tcpstream closed now.
 - fix hotloop in participants by adding `Some(n)` to fix endless handing.
 - fix closing bug by closing streams after `recv_mgr` is shutdown even if now shutdown is triggered locally.
 - fix prometheus
 - no longer throw when a `Stream` is dropped while participant still receives a msg for it.
 - fix the bandwith handling, TCP network send speed is up to 1.5GiB/s while recv is 150MiB/s
 - add documentation
 - tmp require rt-multi-threaded in client for tokio, to not fail cargo check

this is prob stable, i tested over 1 hour.
after that some optimisations in priomgr.
and impl. propper bandwith.
Speed is up to 2GB/s write and 150MB/s recv on a single core

sync add documentation
2021-02-17 19:37:48 +01:00
Marcel Märtens
9884019963 COMPLETE REDESIGN of network crate
- Implementing a async non-io protocol crate
    a) no tokio / no channels
    b) I/O is based on abstraction Sink/Drain
    c) different Protocols can have a different Drain Type
       This allow MPSC to send its content without splitting up messages at all!
       It allows UDP to have internal extra frames to care for security
       It allows better abstraction for tests
       Allows benchmarks on the mpsc variant
       Custom Handshakes to allow sth like Quic protocol easily
 - reduce the participant managers to 4: channel creations, send, recv and shutdown.
   keeping the `mut data` in one manager removes the need for all RwLocks.
   reducing complexity and parallel access problems
 - more strategic participant shutdown. first send. then wait for remote side to notice recv stop, then remote side will stop send, then local side can stop recv.
 - metrics are internally abstracted to fit protocol and network layer
 - in this commit network/protocol tests work and network tests work someway, veloren compiles but does not work
 - handshake compatible to async_std
2021-02-17 12:39:47 +01:00
Marcel Märtens
5aa1940ef8 get rid of async_std::channel
switch to `tokio` and `async_channel` crate.
I wanted to do tokio first, but it doesnt feature Sender::close(), thus i included async_channel
Got rid of `futures` and only need `futures_core` and `futures_util`.

Tokio does not support `Stream` and `StreamExt` so for now i need to use `tokio-stream`, i think this will go in `std` in the future

Created `b2b_close_stream_opened_sender_r` as the shutdown procedure does not need a copy of a Sender, it just need to stop it.

Various adjustments, e.g. for `select!` which now requieres a `&mut` for oneshots.

Future things to do:
 - Use some better signalling than oneshot<()> in some cases.
 - Use a Watch for the Prio propergation (impl. it ofc)
 - Use Bounded Channels in order to improve performance
 - adjust tests coding

bring tests to work
2021-02-17 12:38:53 +01:00
Marcel Märtens
1b77b6dc41 Initial switch to tokio for network, minimum working example. 2021-02-17 12:37:59 +01:00
Marcel Märtens
b5f48014a9 Streams no longer panic when recv on a StreamClosed Stream. Panicing is a "feature" of futures::channel
Refactor the `send_raw` and `recv_raw` completly. We now expost `Message` which has a public `serialize` and `deseialize` fn for the first time.
This makes using the `raw` methods of a stream much easier and is a requierement for using "copy_less" sending to multiple streams
2020-10-19 10:23:30 +02:00
Ben Wallis
b3dd8e8a02 Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors 2020-09-27 17:25:33 +01:00
Marcel Märtens
144f88f811 Propper Compression support of network.
- Compression is no longer enabled always but can now be enabled per Stream.
   If a Stream is Compression enabled it will compress and decompress all msg (except for `raw` access) before handling them internally.
   You need to handle compression yourself for `raw` fn.
 - added a new feature to the network crate to enable or disable the compression
 - switched to `lz-fear` instead of `lz4-compression`
 - use `bitflags` to represent the `Promises` struct
2020-08-25 23:55:27 +02:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Marcel Märtens
10970841cc fix master / update toolchain to 2020-08-15 2020-08-17 10:28:09 +02:00
Marcel Märtens
6c59caf8e1 make prometheus optional in network and fix a panic in the server
- an extra interface `new_with_regisitry` was created to make sure the interface doesn't depend on the features
2020-07-15 16:45:49 +02:00
Marcel Märtens
9d32e3f884 proper voxygen connect and code cleanups:
- voxygen abort when the server has a invalid veloren_network handshake, e.g. by outdated version instead of try again
- rename Network `Address` to `ProtocolAddr` as sugested by zest as it's a combination of Protocol and std::io::Addr
- remove the manual byte arrays in `protocols.rs` with something more nice
2020-07-13 13:03:20 +02:00
Marcel Märtens
041349be48 Switch API to return Participant rather than Arc<Participant>
- API behavior switched!
 - the `Network` no longer holds a copy of participant, thus if the return of `connect` (before `Arc<Participant>, now `Participant`) got dropped, the `Participant::Drop` is triggered!
 - you can close a Participant async via `Particiant::disconnect()`, no more need to know the network at this point
 - the `Network::Drop` will check and drop not yet disconnected Participants.
 - you can compare Participants via PartialEq, if they are true they point to the same endpoint (it checks remote_pid)
   - Note: multiple Participants are only supported in theory, wont work yet

Additionally:
 - fix some `debug!`
 - veloren-client will now drop the participant gracefully on shutdown
 - rename `error` to `debug` when 2 times Bparticipant shutdown is called, as it is to be expected in a async runtime
2020-07-13 13:03:14 +02:00
Marcel Märtens
4cefdcefea zests fix - capitalize first letter 2020-07-13 13:03:01 +02:00
Marcel Märtens
6535fa5744 fix various clippy issues 2020-07-01 00:37:06 +02:00
Ben Wallis
c1c968f479 Globally suppressed clippy lint option_map_unit_fn for #587 2020-06-14 16:48:07 +00:00
Marcel Märtens
2e3d5f87db StreamError::Deserialize is now triggered when recv fails because of wrong type
- added PartialEq to StreamError for test purposes (only yet!)
 - removed async_recv example as it's no longer for any use.
   It was created before the COMPLETE REWRITE in order to verify that my own async interface on top of mio works.
   However it's now guaranteed by async-std and futures. no need for a special test
 - remove uvth from dependencies and replace it with a `FnOnce`
 - fix ALL clippy (network) lints
 - basic fix for a channel drop scenario:
   TODO: this needs some further fixes
   up to know only destruction of participant by api was covered correctly.
   we had an issue when the underlying channels got dropped. So now we have a participant without channels.
   We need to buffer the requests and try to reopen a channel ASAP!
   If no channel could be reopened we need to close the Participant, while
    a) leaving the BParticipant in takt, knowing that it only waits for a propper close by scheduler
    b) close the BParticipant gracefully. Notifying the scheduler to remove its stuff (either scheduler schould detect a stopped BParticipant or BParticipant will send Scheduler it's own destruction, and then Scheduler just does the same like when API forces a close)
       Keep the Participant alive and wait for the api to acces BParticipant to notice it's closed and then wait for a disconnect which isn't doing anything as it was already cleaned up in the background
2020-06-09 13:16:39 +02:00
Marcel Märtens
3324c08640 Fixing the DEADLOCK in handshake -> channel creation
- this bug was initially called imbris bug, as it happened on his runners and i couldn't reproduce it locally at fist :)
- When in a Handshake a seperate mpsc::Channel was created for (Cid, Frame) transport
  however the protocol could already catch non handshake data any more and push in into this
  mpsc::Channel.
  Then this channel got dropped and a fresh one was created for the network::Channel.
  These droped Frames are ofc a BUG!
  I tried multiple things to solve this:
   - dont create a new mpsc::Channel, but instead bind it to the Protocol itself and always use 1.
     This would work theoretically, but in bParticipant side we are using 1 mpsc::Channel<(Cid, Frame)>
     to handle ALL the network::channel.
     If now ever Protocol would have it's own, and with that every network::Channel had it's own it would no longer work out
     Bad Idea...
   - using the first method but creating the mpsc::Channel inside the scheduler instead protocol neither works, as the
     scheduler doesnt know the remote_pid yet
   - i dont want a hack to say the protocol only listen to 2 messages and then stop no matter what
  So i switched over to the simply method now:
   - Do everything like before with 2 mpsc::Channels
   - after the handshake. close the receiver and listen for all remaining (cid, frame) combinations
   - when starting the channel, reapply them to the new sender/listener combination
   - added tracing
- switched Protocol RwLock to Mutex, as it's only ever 1
- Additionally changed the layout and introduces the c2w_frame_s and w2s_cid_frame_s name schema
- Fixed a bug in scheduler which WOULD cause a DEADLOCK if handshake would fail
- fixd a but in api_send_send_main, i need to store the stream_p otherwise it's immeadiatly closed and a stream_a.send() isn't guaranteed
- add extra test to verify that a send message is received even if the Stream is already closed
- changed OutGoing to Outgoing
- fixed a bug that `metrics.tick()` was never called
- removed 2 unused nightly features and added `deny_code`
2020-06-09 01:24:21 +02:00
Marcel Märtens
2a7c5807ff overall cleanup, more tests, fixing clashes, removing unwraps, hardening against protocol errors, prepare prio mgr to take commands from scheduler
fix async_recv and double block_on panic on Network::drop and participant::drop
include Cargo.lock from all examples
Found a bug on imbris runners with doc tests of `stream::send` and `stream::recv`
As neither a backtrace, nor tracing on runners in the doc tests seems to help, i disable them and add them as unit tests
2020-06-09 01:24:16 +02:00
Marcel Märtens
6e776e449f fixing all tests and doc tests including some deadlocks 2020-06-09 01:24:05 +02:00
Marcel Märtens
9550da87b8 speeding up metrics by reducing string generation and Hashmap access with a metrics cache for msg/send and msg/recv 2020-06-09 01:24:01 +02:00
Marcel Märtens
007f5cabaa DOCUMENTATION for everything 2020-06-09 01:23:52 +02:00
Marcel Märtens
661060808d switch from serde to manually for speed, remove async_serde
- removing async_serde as it seems to be not usefull
  the idea was because deserialising is slow parallising it could speed up.
  Whoever we need to keep the order of frames, (at least for controlframes) so serialising in threads would be quite complicated.
  Also serialisation is quite fast, about 1 Gbit/s such speed is enough for messaging, it's more important to serve parallel streams better.
  Thats why i am removing async serde coding for now
- frames are no longer serialized by serde, by byte by byte manually, increadible speed upgrade
- more metrics
- switch channel_creator into for_each_concurrent
- removing some pool.spwan_ok() as they dont allow me to use self
- reduce features needed
2020-06-09 01:23:42 +02:00
Marcel Märtens
2ee18b1fd8 Examples, HUGE fixes, test, make it alot smother
- switch `listen` to async in oder to verify if the bind was successful
- Introduce the following examples
  - network speed
  - chat
  - fileshare
- add additional tests
- fix dropping stream before last messages can be handled bug, when dropping a stream, BParticipant will wait for prio to be empty before dropping the stream and sending the signal
- correct closing of stream and participant
- move tcp to protocols and create udp front and backend
- tracing and fixing a bug that is caused by not waiting for configuration after receiving a frame
- fix a bug in network-speed, but there is still a bug if trace=warn after 2.000.000 messages the server doesnt get that client has shut down and seems to lock somewhere. hard to reproduce

open tasks
[ ] verify UDP works correctly, especcially the connect!
[ ] implements UDP shutdown correctly, the one created in connect!
[ ] unify logging
[ ] fill metrics
[ ] fix dropping stream before last messages can be handled bug
[ ] add documentation
[ ] add benchmarks
[ ] remove async_serde???
[ ] add mpsc
2020-06-09 01:23:37 +02:00
Marcel Märtens
595f1502b3 COMPLETE REWRITE
- use async_std and implement a async serialisaition
- new participant, stream and drop on the participant
- sending and receiving on streams
2020-06-09 01:23:30 +02:00
Marcel Märtens
499a895922 shutdown and udp/mpsc
- theorectically closing of streams and shutdown
- mpsc and udp preparations
- cleanup and build better tests
2020-06-09 01:23:26 +02:00
Marcel Märtens
9354952a7f Code/Dependency Cleanup 2020-06-09 01:23:19 +02:00
Marcel Märtens
a6f1e3f176 Add a speedtest program to benchmark networking 2020-06-09 01:23:01 +02:00
Marcel Märtens
35233d07f9 Cleanup:
- We can now get rid of most sleep and get true remote part and stream working, however there seems to be a deadlock after registered new handle trace with 10% spawn chance
 - removal of the events trait, as we use channels
 - streams now directly communicate with each other for performance reasons, somewhere are still deadlocks, oonce directly at listening somehow and after the first message has read, but i also got it to run perfectly through at this state without code change, maybe a sleep or more detailed rust-dgb session would help here!
2020-06-09 01:22:58 +02:00
Marcel Märtens
10863eed14 remove worker folder - flatten file structure 2020-06-09 01:22:55 +02:00
Marcel Märtens
f3251c0879 Converting the API interface to Async and experimenting with a Channel implementation for TCP, UDP, MPSC, which will later be reverted
It should compile and tests run fine now.
If not, the 2nd last squashed commit message said it currently only send frames but not incomming messages, also recv would only handle frames. The last one said i added internal messages and a reverse path (prob for .recv)
2020-06-09 01:22:45 +02:00
Marcel Märtens
5c5b33bd2a Bring networking tests to green
- Seperate worker into own directory
 - implement correct handshakes
 - implement correct receiving
2020-06-09 01:22:42 +02:00
Marcel Märtens
3d8ddcb4b3 Continue backend for networking and fill gaps, including:
- introduce tlid to allow
 - introduce channel trait
 - remove old experimental handshake
 - seperate mio_worker into multiple fn
 - implement stream in backend
2020-06-09 01:22:38 +02:00
Marcel Märtens
52078f2251 first implementation of connect and tcp using a mio worker protocol and:
- introduce a loadtest, for tcp messages
 - cleanup api
 - added a unittest
 - prepared a handshake message, which will in next commits get removed again
 - experimental mio worker merges
 - using uuid for participant id
2020-06-09 01:22:35 +02:00
Marcel Märtens
a01afd0c86 initial implementation of a network api 2020-06-09 01:22:32 +02:00