Imbris
e4bc035a62
Add support for TextInput widget, rename widgets module to widget, update to glyph_brush 0.7.0
2020-11-11 03:02:21 -05:00
Imbris
75adcb20e8
More buttons, FillText custom widget that adjusts text size based on available space, created button component thing (a reusable composition of widgets), fixed log to tracing rebase error
2020-11-11 03:02:21 -05:00
Imbris
04fe308b9c
Rearrange iced renderer modules, wire up events for the main menu iced ui
2020-11-11 03:02:21 -05:00
Imbris
095345d8c6
Add support for Button widget, new custom widget AspectRatioContainer
2020-11-11 03:02:21 -05:00
Imbris
bc0792a57a
Rename localization/font types (e.g. VoxygenLocalization -> Localization)
2020-11-11 03:02:21 -05:00
Imbris
0053299b14
Text rendering for iced with glyph_brush works now
2020-11-11 03:02:20 -05:00
Imbris
fa1cd17a71
Add for<'b> lifetime annotation (almost worked)
2020-11-11 03:02:20 -05:00
Imbris
a7458c099c
Implement text renderering with glyph_brush (lifetime error)
2020-11-11 03:02:20 -05:00
Imbris
29526977d8
Add support for Space widget, refine main menu ui, misc fixes and improvements.
2020-11-11 03:02:20 -05:00
Imbris
b25162635a
Revamp BackgroundContainer with scale specific padding, and use in main menu attempt
2020-11-11 03:02:20 -05:00
Imbris
5428feb0df
Add Stack and CompoundGraphic widgets
2020-11-11 03:02:20 -05:00
Imbris
b5d31f6cba
Begin implementing container widget with an image background
2020-11-11 03:02:20 -05:00
Imbris
6a4b7b70c2
Start experimenting with replicating main menu
2020-11-11 03:02:20 -05:00
Imbris
0305c1979a
Get resizing working
2020-11-11 03:02:20 -05:00
Imbris
bbbede68fc
Initial setup to use iced
2020-11-11 03:02:20 -05:00
Samuel Keiffer
fb72fc7433
Merge branch 'james/npc-projectile-aiming' into 'master'
...
Improve NPC aiming and humanoid hitboxes
See merge request veloren/veloren!1502
2020-11-11 04:36:41 +00:00
James Melkonian
6085edaa34
Improve NPC aiming and humanoid hitboxes
2020-11-11 04:36:40 +00:00
Samuel Keiffer
7ad330af4c
Merge branch 'sam/fix-assets-update-2' into 'master'
...
Fix 2 for Assets Update Merge
See merge request veloren/veloren!1501
2020-11-11 03:12:40 +00:00
Sam
e90104ba0f
Yeet
2020-11-10 19:59:55 -06:00
Samuel Keiffer
c087b74a8d
Merge branch 'sam/fix-assets-update' into 'master'
...
Fix merge of assets update branch
See merge request veloren/veloren!1500
2020-11-10 23:10:36 +00:00
Marcel
696f607a70
Merge branch 'xMAC94x/clock' into 'master'
...
massivly switch clock algorithm.
See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Sam
e6693d5979
Yeet
2020-11-10 15:49:51 -06:00
Monty Marz
670af0ad1e
Merge branch 'pfau/assets_update' into 'master'
...
Assets update
See merge request veloren/veloren!1458
2020-11-10 21:43:45 +00:00
Monty Marz
0e072f72cc
frost cleaver
...
velorite mage set
offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
72afd7af6c
switch to spin_sleep
2020-11-10 22:39:10 +01:00
Marcel Märtens
e4e5c6e55b
massivly switch clock algorithm.
...
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
This system is massivly bugged.
a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
b) Preduction was totally unrealistic after a single lag spike
c) When a very slow tick happens, we dont benefit from 10 fast ticks.
- Instead we just try to keep the tick time exact what we expect.
If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Justin Shipsey
a8ac051f33
Merge branch 'james/axe-hammer-keyframes' into 'master'
...
James/axe hammer keyframes
See merge request veloren/veloren!1497
2020-11-10 01:03:11 +00:00
Joshua Barretto
b4d337c746
Merge branch 'zesterer/worldgen-canvas' into 'master'
...
*The* world generation cleanup (part 1)
See merge request veloren/veloren!1490
2020-11-10 00:01:11 +00:00
jshipsey
db753c4f3b
adjust to comments
2020-11-09 18:47:52 -05:00
jshipsey
cd188fd32b
tweaks
2020-11-09 18:32:23 -05:00
Joshua Barretto
bce6195479
Added birch forest
2020-11-09 22:59:41 +00:00
Joshua Barretto
b09148abee
Updated changelog, removed old models
2020-11-09 17:19:29 +00:00
Joshua Barretto
962f0ec812
Better snow effects for non-trees
2020-11-09 17:09:33 +00:00
Joshua Barretto
b0f7cdfe66
Reduced oaks in desert
2020-11-09 16:28:57 +00:00
Joshua Barretto
d9550ddebd
Better pine forests by shifting average oak temperature
2020-11-09 16:22:47 +00:00
Joshua Barretto
71718d9c98
Better humidity, better snow trees
2020-11-09 15:06:37 +00:00
Joshua Barretto
3f02aa5134
Removed more redundant code, desert dunes, better bridges
2020-11-09 10:20:22 +00:00
Joshua Barretto
1036ce8c7e
Abandon tree generation when outside bounds
2020-11-09 10:20:22 +00:00
Joshua Barretto
9b233708e2
Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins
2020-11-09 10:20:22 +00:00
Joshua Barretto
647dcb2fec
Switched path generation to canvas
2020-11-09 10:20:22 +00:00
Marcel
981b71759e
Merge branch 'xMAC94x/auth-link' into 'master'
...
adjust path to veloren account page
See merge request veloren/veloren!1498
2020-11-09 09:01:59 +00:00
Marcel Märtens
d9f7a72139
adjust path to veloren account page
2020-11-09 09:21:14 +01:00
Sam
9b0e1c8dfc
Slight balance tweaks.
2020-11-08 19:33:24 -06:00
jshipsey
7aa3de35c9
hammer keyframes
2020-11-08 19:54:46 -05:00
Sam
8fa7e246e9
Minor tweaks.
2020-11-08 18:11:53 -06:00
jshipsey
0618de138e
rebase
2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd
ranged
2020-11-08 18:52:22 -05:00
Sam
edff3a75c3
Made bow stay in BasicRanged state while autofiring.
2020-11-08 18:51:36 -05:00
jshipsey
92aa6a1b12
axe basic
2020-11-08 18:51:35 -05:00
jiminycrick
33e87de17e
Initial combo melee for axe M1
2020-11-08 18:48:48 -05:00