CapsizeGlimmer
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c984bdcdf1
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Implement chat filtering for /say /region /group etc.
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2020-06-27 17:03:30 -04:00 |
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CapsizeGlimmer
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289ef5d6b2
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Move message processing and chat bubbles to the client
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2020-06-27 16:42:26 -04:00 |
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Ben Wallis
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de37de7f45
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Initial clippy fixes as discussed in #587
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2020-06-08 21:27:51 +01:00 |
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CapsizeGlimmer
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78a06550d0
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Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
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2020-05-27 13:49:18 +02:00 |
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CapsizeGlimmer
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3cea76b82f
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NPCs now call for help when you hit them. Redraw speech bubble dark mode.
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2020-05-27 13:49:18 +02:00 |
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CapsizeGlimmer
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3c07d02218
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Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
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2020-05-27 13:49:17 +02:00 |
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CapsizeGlimmer
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c65967ccdb
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Chatting now creates speech bubbles
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2020-05-27 13:49:14 +02:00 |
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Joshua Barretto
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d28f5f24fb
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Made agents cleverer
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Joshua Barretto
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de96551f65
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Resolved pet alignment issues, added ranged aggro
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2020-01-27 15:51:07 +00:00 |
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Joshua Barretto
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7404800999
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Added neutral NPC spawning
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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c9138d913c
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Fixed pathfinding limit bug, improvements to idle AI
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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feeccc2ff3
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Improved patrol idling
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2020-01-26 12:52:32 +00:00 |
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Joshua Barretto
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11193a692a
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Better neutral AI, initial waypoint objects
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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290cb52d0d
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I don't know how much I put in this commit, but it's some stuff
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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f92371101c
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Added pauseable pathfinding, improved Chaser heuristics, etc.
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2020-01-26 12:52:07 +00:00 |
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Joshua Barretto
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2d9aa21eef
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Added test world, friendly NPC pathfinding
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2020-01-26 12:52:07 +00:00 |
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Forest Anderson
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d8fc7cb667
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Add advanced path finding to new 'Traveler' enemy using A* algorithm
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2019-12-11 05:28:45 +00:00 |
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Joshua Barretto
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677c5781ba
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Added bosses, improved secret object spawn rates
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2019-08-02 20:10:52 +01:00 |
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Acrimon
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8be62be980
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Formatted code.
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2019-07-31 11:40:58 +02:00 |
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Acrimon
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03253d3cc0
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Switch everything to IDVStorage (No tuning yet.)
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2019-07-31 11:40:58 +02:00 |
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Joshua Barretto
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baf740a289
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Added enemies
Former-commit-id: 2c07c9e52a7cbfb85508e7098c528bddd9b12997
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2019-05-27 12:18:14 +01:00 |
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timokoesters
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0344f3eba8
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Implement hit time delay
Former-commit-id: 6c1990645fd07e23de5eb97b6fc22f34ce09a6b7
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2019-05-25 23:21:39 +02:00 |
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Joshua Barretto
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8ef8c178d7
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Added test gliding
Former-commit-id: 7aa1513511490feec531f10e58ad955c485ac594
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2019-05-15 13:26:14 +01:00 |
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Forest
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3d14d791cf
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Cleaned code
Former-commit-id: fd4ef550ff58f621a129901d142d80266fbbc534
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2019-05-12 15:57:39 -04:00 |
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Joshua Barretto
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266101c90d
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Added basic pets
Former-commit-id: 1ef17505ecb11acb82541349343989128b78630f
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2019-05-12 14:03:08 +01:00 |
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Joshua Barretto
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e6a40bbda2
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Added jumping and Jump animation state
Former-commit-id: 6ae9f7e9c9fb2bc519a0ef2c1c8195376616ed4c
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2019-05-09 18:57:47 +01:00 |
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Joshua Barretto
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2c650f9cff
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Added basic agent AI
Former-commit-id: bb17edc8f2027c0c63c6a3ef0fc80c7a68c9aa05
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2019-04-17 01:39:39 +01:00 |
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