Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
Fix Cave NPCs only spawning very deep inside caves
Increase twig density
Adjust armour values and ingredients for starter sword
fix healing rod using the wrong model
Hung up the lianas again
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments