Adam Whitehurst
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5f8751e2d3
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Begin implementing triple attack
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2020-03-08 12:37:17 -07:00 |
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Adam Whitehurst
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698fe9f451
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More util fn's, add comments
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2020-03-08 10:38:18 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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adf34d4f0f
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User constants, faster characters
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2020-03-08 08:38:53 -07:00 |
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Adam Whitehurst
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5a9a8323f2
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Update utils/handle_move fn's
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2020-03-07 15:45:10 -08:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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cb9e3859da
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Rename character behavior sys
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2020-03-07 11:02:54 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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timokoesters
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4cc998f92b
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fix: non-humanoid npcs can attack again
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2020-02-24 22:20:50 +01:00 |
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timokoesters
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d0439fdd84
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-24 21:34:17 +01:00 |
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timokoesters
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ac611f4618
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fix: sync characterstates, better energy management
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2020-02-24 20:57:33 +01:00 |
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timokoesters
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2fa902270e
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fix: block
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2020-02-24 18:10:42 +01:00 |
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timokoesters
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1f4065ae32
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fix: attacking
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2020-02-24 14:32:12 +01:00 |
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Adam Whitehurst
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d383abf950
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Re add combat
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2020-02-11 07:42:17 -08:00 |
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timokoesters
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aeb37a1f33
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improvement: char speed
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2020-02-03 20:43:36 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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timokoesters
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6515daddce
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fixes
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2020-01-24 16:57:24 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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AdamWhitehurst
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1816d4b805
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Move states/ to common/src/
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2020-01-12 15:06:52 -08:00 |
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