Joshua Barretto
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4db88bb22c
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Better sampling of noisy regions
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2022-10-27 01:15:21 +01:00 |
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Joshua Barretto
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589f59b771
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Improve FxUpscale quality for distant objects
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2022-10-27 01:15:21 +01:00 |
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Joshua Barretto
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f29b1da583
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Implemented FxUpscale
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2022-10-27 01:15:20 +01:00 |
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Joshua Barretto
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b3b2f404e5
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Fixed FXAA at non-1.0x scales
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2022-09-10 13:33:38 +01:00 |
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Joshua Barretto
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85a1c06be6
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Better depth-aware HQX
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2022-09-10 13:16:47 +01:00 |
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Joshua Barretto
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80fa0baf09
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Added HQX anti-aliasing
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2022-09-10 10:56:22 +01:00 |
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Joshua Barretto
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03e8eb42ad
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Added experimental BetterAA shader
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2022-09-09 11:59:40 +01:00 |
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Joshua Yanovski
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c97a42fdb7
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Various fixes for shadows.
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2021-06-02 23:59:48 -04:00 |
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Imbris
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f540366676
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Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
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2021-06-02 23:56:43 -04:00 |
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Joshua Barretto
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2237500743
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Clouds
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2020-10-21 21:05:25 +00:00 |
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Joshua Barretto
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0f37bfa829
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Fixed hill colour blending
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2019-11-19 19:09:22 +00:00 |
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Vechro
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c9787846d5
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Fix MSAA x16
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2019-10-21 21:55:49 +03:00 |
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Imbris
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a3daa6065a
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Add aa modes, with ui interface to switch
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2019-09-26 23:14:27 -04:00 |
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