Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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Justin Shipsey
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ea07d744a7
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orientation animation
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2020-05-27 06:41:55 +00:00 |
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Imbris
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81227b917f
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fix leaning
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2020-05-11 00:53:37 -04:00 |
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Justin Shipsey
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6fa13bcb7e
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body/anim tweaks
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2020-04-26 01:09:03 +00:00 |
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Imbris
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a73d010f7b
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Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
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2020-04-01 11:15:14 -04:00 |
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Imbris
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f551c4a2c5
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Move armor types to a new location, use a const for the moving cutoff in voxygen anims
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2020-03-28 01:52:12 -04:00 |
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Imbris
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ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
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2020-03-27 22:02:07 -04:00 |
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timokoesters
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c6e635c511
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Increase movement speed, make npcs slower than players
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2020-03-27 18:39:26 +01:00 |
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timokoesters
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2b68adff51
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Balancing, make fireball not holdable, arrow knockback
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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8010e5afb4
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Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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b9c85b9beb
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Balancing
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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ae0a3076e3
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Allow holding ability keys again
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2020-03-25 23:10:50 +01:00 |
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AdamWhitehurst
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964256541e
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batter loadout swap logic
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2020-03-25 07:58:26 -07:00 |
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AdamWhitehurst
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857652ee23
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Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
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2020-03-25 07:24:55 -07:00 |
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Imbris
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6ba158b7e1
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Input handling changes
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2020-03-25 01:38:37 -04:00 |
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timokoesters
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99e7e1f785
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Split staff into 3 abilities
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2020-03-24 14:00:22 +01:00 |
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timokoesters
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0eebf945fe
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Glowing fireballs, no gravity
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2020-03-23 13:55:52 +01:00 |
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timokoesters
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5194cef03a
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Easier swimming, better damage calculation for explosions
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2020-03-23 12:50:08 +01:00 |
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Adam Whitehurst
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862efb147c
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clean up based on pr review comment
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2020-03-21 15:55:20 -07:00 |
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Adam Whitehurst
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819c2767bc
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* move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
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2020-03-21 14:16:26 -07:00 |
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Adam Whitehurst
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3ae2b8de2e
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Remove excess code
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2020-03-21 10:32:32 -07:00 |
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Adam Whitehurst
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180ec89060
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add SwapLoadout
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2020-03-21 10:26:38 -07:00 |
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Adam Whitehurst
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7eaf6f664b
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Fix water swimming jump velocity
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2020-03-21 09:45:26 -07:00 |
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Adam Whitehurst
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79de60d791
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Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
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2020-03-21 07:08:14 -07:00 |
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Adam Whitehurst
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cb04df7736
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swim now uses handle_orientation fn
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2020-03-21 07:06:35 -07:00 |
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Imbris
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08db424169
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Add safe_slerp function that ensures that slerping returns non-NaN normalized values
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2020-03-21 00:53:41 -04:00 |
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Adam Whitehurst
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0cdb80427d
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better triple_strike
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2020-03-20 15:03:29 -07:00 |
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timokoesters
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df858cb370
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Remove all warnings
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2020-03-20 15:45:36 +01:00 |
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timokoesters
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208245e82e
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Make orientation not dependend on camera dir while wielded
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2020-03-19 22:03:17 +01:00 |
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timokoesters
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19a09782a0
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Add ability requirements system
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2020-03-17 15:01:41 +01:00 |
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timokoesters
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4195273cf9
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Adjust first person camera and underwater wield orientation
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2020-03-16 13:19:51 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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Joshua Barretto
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e20feeeb0c
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Added armour items and equipping of armour
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2020-03-15 16:42:09 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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AdamWhitehurst
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7dfe00b674
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Finish state struct data refactor
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2020-03-14 15:17:27 -06:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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timokoesters
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fe19698d52
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Make abilities depend on weapon
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2020-03-14 16:40:29 +01:00 |
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Adam Whitehurst
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68dd8c578f
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Add some ability costs
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2020-03-12 07:36:02 -07:00 |
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Adam Whitehurst
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a64bf1ac60
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TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
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2020-03-12 05:16:40 -07:00 |
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timokoesters
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841a2bbd6d
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clean up old states, lower gravity
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2020-03-10 19:12:16 +01:00 |
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timokoesters
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0ce451a8b1
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fix: deny gliding/jumping/rolling under water
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2020-03-10 19:00:49 +01:00 |
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timokoesters
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70027da9aa
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feat: hitting enemies with basic_attack gives energy
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2020-03-10 18:54:59 +01:00 |
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timokoesters
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c88c4687f3
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fix: stop switching quickly between climbing and idle at low energy
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2020-03-10 17:33:36 +01:00 |
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Adam Whitehurst
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344bb955a2
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rename get_tool_data to unwrap_tool_data
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2020-03-08 21:28:45 -07:00 |
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jshipsey
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bce9d4c24f
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animation corrections
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2020-03-08 17:02:25 -04:00 |
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Adam Whitehurst
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5f8751e2d3
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Begin implementing triple attack
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2020-03-08 12:37:17 -07:00 |
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Adam Whitehurst
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698fe9f451
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More util fn's, add comments
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2020-03-08 10:38:18 -07:00 |
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Adam Whitehurst
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f769c74bf4
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Add charging back
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2020-03-08 10:04:26 -07:00 |
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Adam Whitehurst
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adf34d4f0f
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User constants, faster characters
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2020-03-08 08:38:53 -07:00 |
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Adam Whitehurst
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5a9a8323f2
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Update utils/handle_move fn's
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2020-03-07 15:45:10 -08:00 |
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