Songtronix
49f277b404
Merge branch 'songtronix/update-msgbox' into 'master'
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upgrade msgbox
Closes #370
See merge request veloren/veloren!664
2019-11-24 13:03:38 +00:00
Songtronix
ba2e0fbbbf
upgrade(dep): msgbox
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Fix: FreeBSD compilation
2019-11-24 08:49:14 +01:00
Songtronix
77cf8eb09f
Merge branch 'shandley/sfx-system' into 'master'
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SFX events
See merge request veloren/veloren!653
2019-11-23 08:26:39 +00:00
S Handley
1c607c0a0c
SFX system
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This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Monty Marz
2fabf10758
Merge branch 'pfau/assets' into 'master'
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Loading Screen with pulsating text, 2 new hairstyles
See merge request veloren/veloren!662
2019-11-23 00:51:18 +00:00
Monty Marz
b33d5d8de4
Loading Screen with pulsating text, 2 new hairstyles
2019-11-23 00:51:18 +00:00
Joshua Barretto
5acab9c0e3
Merge branch 'songtronix/fix-logging' into 'master'
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fix logging
Closes #317 and #318
See merge request veloren/veloren!589
2019-11-22 21:43:50 +00:00
Songtronix
4e76775c99
change(deps): enforce crossbeam version
2019-11-22 19:12:58 +01:00
Songtronix
ccd2edf01b
adjust logging level
2019-11-22 19:12:58 +01:00
Songtronix
eaebca7880
feat(log): add date to log file
2019-11-22 19:12:58 +01:00
Songtronix
92a69d2ca7
change(log): remove all spam from logging
2019-11-22 19:12:58 +01:00
Songtronix
ba0fbe631e
change(log): switch to fern
2019-11-22 19:12:58 +01:00
Justin Shipsey
783c6d2604
Merge branch 'telastrus/underwater-jump' into 'master'
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Jump while underwater
See merge request veloren/veloren!661
2019-11-22 14:23:47 +00:00
telastrus
e24f7954f2
jump while underwater
2019-11-21 23:56:07 -05:00
Marcel
392f050137
Merge branch 'fixci' into 'master'
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Fixci
See merge request veloren/veloren!660
2019-11-21 20:06:47 +00:00
Marcel Märtens
1066764ea0
tarpaulin fails because it cannot parse Cargo.toml, somehow removing these lines makes tarpaulin run again, so we use it as a workaround/quickfix
2019-11-21 20:18:13 +01:00
Marcel Märtens
6c9dcefbb0
Simplyfy builds and checks,
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when doing 2 builds, rust recompiles alot files and doesnt cache them, this is avoided by just call cargo build instead
2019-11-21 20:18:12 +01:00
Marcel Märtens
403c829e59
use gold linker instead of cc which is rust default for linux, which increases Compilcation by about 30%
2019-11-21 20:18:10 +01:00
Marcel Märtens
252f766801
introduce custom-profiles
2019-11-21 20:18:09 +01:00
Marcel Märtens
6babd428a7
add tarpaulin coverage
2019-11-21 20:18:08 +01:00
Marcel Märtens
5c83a2969b
simplify before-script
2019-11-21 20:18:06 +01:00
Marcel Märtens
ecca47a7b7
make cargo check less verbose
2019-11-21 20:18:05 +01:00
Joshua Barretto
d8aded2471
Merge branch 'zesterer/clouds' into 'master'
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Moon and clouds
See merge request veloren/veloren!658
2019-11-20 12:00:57 +00:00
Joshua Barretto
2b6d65062c
Prevented chunk load popping with smooth view distance growth
2019-11-20 10:38:11 +00:00
Joshua Barretto
42748c262d
Non-linear depth buffer
2019-11-20 09:59:27 +00:00
Joshua Barretto
9491ac332f
Stronger moonlight
2019-11-19 20:43:41 +00:00
Joshua Barretto
ff49de772f
Smoother water at distance, fixed warnings
2019-11-19 19:22:56 +00:00
Joshua Barretto
3cf34c24b6
Fixed cloud shader banding issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
b883e298c3
Fixed dense cloud void issue
2019-11-19 19:09:22 +00:00
Joshua Barretto
26e02e1ecb
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
c347bd98df
Massive performance boost for clouds, fixed reflection misprojection bug
2019-11-19 19:09:22 +00:00
Joshua Barretto
293ff28f09
Removed cloud sampler early return
2019-11-19 19:09:22 +00:00
Joshua Barretto
f858709a97
Fixed close cloud precision noise
2019-11-19 19:09:22 +00:00
Joshua Barretto
93320ce25a
Fixed passthrough reduction curve
2019-11-19 19:09:22 +00:00
Joshua Barretto
0ccb1ecef9
Cleanup and speedup
2019-11-19 19:09:22 +00:00
Joshua Barretto
0fc2417b1b
Better passthrough calculation
2019-11-19 19:09:22 +00:00
Joshua Barretto
b69dc3d93e
Improved cloud precision from internal perspective
2019-11-19 19:09:22 +00:00
Joshua Barretto
1db3aad82c
Better precision cloud sampling and moon halo highlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
f1e5560bdd
Made clouds render over terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
c76bb6c8a7
Better water transparency
2019-11-19 19:09:22 +00:00
Joshua Barretto
d9e3172727
Prevent sun/moon terrain overlap
2019-11-19 19:09:22 +00:00
Joshua Barretto
c7ffc3e2ad
Prevented cloud overlap on terrain
2019-11-19 19:09:22 +00:00
Joshua Barretto
ecf6457c40
Fixed hill colour blending
2019-11-19 19:09:22 +00:00
Joshua Barretto
fee51a15b4
Faster cloud reflections
2019-11-19 19:09:22 +00:00
Joshua Barretto
61cfcf4c8b
Faster clouds, better water
2019-11-19 19:09:22 +00:00
Joshua Barretto
e9d01da358
Faster and more visually pleasing clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
2c5d21ddf5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
07262fa399
Prevented the moon rising/setting too early/late
2019-11-19 19:09:22 +00:00
Joshua Barretto
9aa2bfe591
Better moonlight
2019-11-19 19:09:22 +00:00
Joshua Barretto
7af96e4655
Added moon
2019-11-19 19:09:22 +00:00