Commit Graph

15 Commits

Author SHA1 Message Date
juliancoffee
7228543fbf Mark legacy item asset content 2024-01-14 21:25:15 +02:00
Michał
29a1a7050b Loot, foods and salvage tweaks 2023-07-19 14:16:20 +00:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Marcel
c03ad39440 Merge branch 'AlexBethel/item-typos' into 'master'
Correct spelling errors in item descriptions

See merge request veloren/veloren!2548
2021-07-15 08:15:43 +00:00
juliancoffee
b70e191483 Bump some food duration to 10 seconds 2021-07-05 10:56:29 +03:00
juliancoffee
d4c61ae2f3 (voxygen) Better support for multibuff items
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
eb61b23d04 Rebalance food for new consumables changes 2021-07-05 10:56:29 +03:00
Alex Bethel
0e4ca28ee4 Correct spelling errors in item descriptions 2021-07-03 15:53:19 -05:00
Sam
1978b590aa Destringified consumables 2021-06-29 05:59:02 -05:00
juliancoffee
ccf7c7a0e4 Balance food to have sane health per second regen
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).

* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
jshipsey
8acd3832e3 more loot tables, overworld ores, more items 2021-06-07 11:00:00 +02:00
jshipsey
451ccf8d73 more meat 2021-06-07 10:55:50 +02:00
jshipsey
ca907f1b87 added some meat 2021-06-07 10:55:34 +02:00