juliancoffee
7228543fbf
Mark legacy item asset content
2024-01-14 21:25:15 +02:00
Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Sam
42012fddcb
Overhauled health component, making it a float to outer interfaces.
2021-09-09 00:10:17 -04:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
juliancoffee
eb61b23d04
Rebalance food for new consumables changes
2021-07-05 10:56:29 +03:00
Sam
1978b590aa
Destringified consumables
2021-06-29 05:59:02 -05:00
juliancoffee
ccf7c7a0e4
Balance food to have sane health per second regen
...
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).
* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
Monty Marz
06bbb7f0ff
Crafting Tabs and more item tags
2021-04-04 13:02:27 +00:00
Lippy13
43c35f957f
Remove buff information from item description text
2021-03-03 00:25:12 +00:00
Avi Weinstock
03d28f7d93
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
...
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Entropy
6f331e0435
changed sec count to be consistent w/ other foods
2020-12-17 12:43:33 -08:00
Entropy
71d98d34fb
Adding some basic consumable crafting ingredients
...
more stuff being squashed in. tons of non-food items added
2020-12-11 19:20:35 -08:00