Sam
4ddb9878b4
Added Tool() around file paths.
2020-11-07 15:53:18 -06:00
Sam
ce32437ee1
Yeeted from ron files.
2020-11-07 15:53:16 -06:00
Sam
76db4b338d
Yeeted from manifest files.
2020-11-07 15:53:14 -06:00
Sam
e392e37c47
Yeeted from code files.
2020-11-07 15:53:10 -06:00
Justin Shipsey
055e341449
Merge branch 'AlKabir/issue785-small-aiming-change' into 'master'
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Minor combat fixes (see issue 785)
See merge request veloren/veloren!1461
2020-11-07 18:00:07 +00:00
AlKabir
ee64934c94
Minor combat fixes (see issue 785)
2020-11-07 18:00:07 +00:00
Samuel Keiffer
849e90ad06
Merge branch 'tbg/#785' into 'master'
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Removed ToolCategory, changed in_fluid to in_liquid
See merge request veloren/veloren!1475
2020-11-06 15:33:20 +00:00
TheBoredProgrammer64
d195eaf701
Revert "Removed toolCategory"
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This reverts commit 5b0ff408176ff00408cc90f2516a90d5cd303e56.
2020-11-06 15:33:20 +00:00
Marcel
b9fc903cd1
Merge branch 'xMAC94x/small-ci' into 'master'
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ci cleanup, dependency update
See merge request veloren/veloren!1485
2020-11-06 14:23:52 +00:00
Marcel Märtens
77bbc44051
ci cleanup, dependency update
2020-11-06 14:34:42 +01:00
Samuel Keiffer
df8567c5a9
Merge branch 'sam/make-roll-great-again' into 'master'
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Roll overhaul
See merge request veloren/veloren!1484
2020-11-06 03:25:18 +00:00
Samuel Keiffer
f4dade7957
Merge branch 'snowram/consumables-buffs' into 'master'
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Allows for consumables to have an optional array of buffs and effects
See merge request veloren/veloren!1472
2020-11-06 02:42:34 +00:00
Sam
bd6acca55c
Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox.
2020-11-05 20:40:20 -06:00
Snowram
4f6aae5459
fmt
2020-11-06 01:08:35 +01:00
Monty Marz
8da2871897
potion buff
2020-11-06 01:08:34 +01:00
Snowram
4c30dadf47
Adresses comment
2020-11-06 01:08:34 +01:00
Snowram
c9b3b5b904
Buff stonegolem, nerf giants, add missing sfxs
2020-11-06 01:08:33 +01:00
Monty Marz
b0a6e8a043
easier to get minor potions
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increase cost of a minor potion to 4 apples
2020-11-06 01:08:32 +01:00
Monty Marz
491fb7c85c
tweaks consumables buffs values
2020-11-06 01:08:32 +01:00
Snowram
a2671123e5
Addresses some comments
2020-11-06 01:08:31 +01:00
Snowram
1b1e322a1a
Allow for an arbitrary array of effects and buffs for consumables
2020-11-06 01:08:30 +01:00
Sam
34156f2cfa
Fixed audio tests. Added changelog line.
2020-11-05 18:01:46 -06:00
Sam
97b988a747
Roll now gives i-frames.
2020-11-05 16:48:04 -06:00
jshipsey
5ede5e0116
roll anim speedup
2020-11-05 16:40:30 -05:00
Sam
47c442423e
Changed roll movement.
2020-11-05 14:22:30 -06:00
Sam
d5bbe761ae
Created new fields in roll. Centralized generation of abilities. Added builder function for rolls since they are not yet tied to equipment.
2020-11-05 12:28:18 -06:00
Marcel
0fdbf4a488
Merge branch 'xMAC94x/FeuerzeugBierflasche' into 'master'
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xMAC94x/feuerzeugBierflasche
See merge request veloren/veloren!1478
2020-11-05 09:22:50 +00:00
Marcel Märtens
c3669138d7
switch back to cylindric entity <-> entity collision check.
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I still doubt why we do cylindric vs cylindric in entity <-> entity check, but box vs box in entity <-> terrain check.
Though i did a spheric calculation here.
The cylindric one is alot slower though, 500 entities take 1.9s instead of 1.3s
2020-11-05 08:54:10 +01:00
Samuel Keiffer
9b058ffc83
Merge branch 'sam/smol-fixes' into 'master'
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Small Fixes 2
See merge request veloren/veloren!1471
2020-11-05 05:19:12 +00:00
Sam
e2c8a0f665
Fixed crash from changes in explosion code.
2020-11-04 22:21:02 -06:00
Sam
90e8b1f504
Addressed comments.
2020-11-04 19:22:08 -06:00
Sam
a9e34739ed
Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
2020-11-04 19:22:07 -06:00
Sam
07766a6e6c
Energy and health change server events now reference EcsEntity instead of Uid. Added TargetGroup to use to determine targets of effects/damage. Added Entity(TargetGroup, Effect) to RadiusEffect enum.
2020-11-04 19:22:06 -06:00
Sam
e34f5f09e9
Addressed comments.
2020-11-04 19:22:05 -06:00
Sam
be2f376176
Separated out health from stats component.
2020-11-04 19:22:04 -06:00
Sam
0988b97da5
Removed most hardcoded ability keys.
2020-11-04 19:22:02 -06:00
Sam
099933bf2a
Added energy change server event.
2020-11-04 19:22:01 -06:00
Sam
b63a13bef1
Changed explosions to take a vec of RadiusEffects. Changed Damage to a struct of DamageSource and value. Added interpolation function to damage.
2020-11-04 19:22:00 -06:00
Marcel
0bba80a402
Merge branch 'TR_translations' into 'master'
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Updated translations
See merge request veloren/veloren!1473
2020-11-04 16:13:53 +00:00
TheBoredProgrammer64
7820f1faea
Updated translations
2020-11-04 16:13:53 +00:00
Joshua Barretto
870ec8e9f7
Merge branch 'christof/home_town' into 'master'
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implement /home to return to home town
See merge request veloren/veloren!1481
2020-11-04 15:58:35 +00:00
Marcel Märtens
7ef1b1f38e
put cache in ECS to get rid of allocations
2020-11-04 14:19:28 +01:00
Marcel
0bd88b5504
Merge branch 'xMAC94x/netfixE' into 'master'
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keep Presence when possesing
See merge request veloren/veloren!1482
2020-11-04 11:28:12 +00:00
Marcel Märtens
99da3c7150
add metrics for physics sys and implement concurrent physics
2020-11-04 11:53:13 +01:00
Marcel Märtens
7b155d96d3
Improve Phyiscs speed of entity handling.
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Before we had accessed velocities in a nested loop O(n²).
Now we copy it only once out of the ECS system and store it in a tmp Vec.
As we no longer need to hold a mut and imutable reference, we can iter of `&mut velocities` again in the outer loop.
Also improved many calculations called in the loop to make the check if 2 entities are to far apart as easy as possible
2020-11-04 11:53:09 +01:00
Marcel Märtens
fe14932f4f
keep Presence when possesing
2020-11-04 11:49:05 +01:00
Samuel Keiffer
b47fb506d6
Merge branch 'snowram/newstyle-keyframes' into 'master'
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animation small fixes part 1
See merge request veloren/veloren!1445
2020-11-04 04:32:53 +00:00
Snowram
2156701dfd
Fix animations regressions for biped_large
2020-11-04 02:12:43 +01:00
jshipsey
ce6592360c
manifests
2020-11-04 01:48:06 +01:00
jshipsey
b5c308c53e
convert humanoid anims, warnings
2020-11-04 01:48:06 +01:00