Sam
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2b5120319d
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Character behavior system now uses immutable data struct
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2021-02-22 15:30:53 -05:00 |
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Sam
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1c83c5ee6f
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Loadout manipulations now emit a separate event from client instead of hackily intercepting inventory manipulations in common.
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2021-02-08 12:31:17 -05:00 |
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Sam
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6a1e583d45
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Eradicated clones
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2021-02-08 12:01:48 -05:00 |
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Sam
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8eebcdfcd2
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Inventory changes that modify the loadout now go through a control action instead of a control event.
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2021-02-08 12:01:47 -05:00 |
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Sam
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be8df9aef6
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Addressed comments.
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2021-02-02 16:08:09 -05:00 |
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Sam
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d3b75df76f
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Changed name of Attacking comp to MeleeAttack
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2021-02-02 13:06:31 -05:00 |
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James Melkonian
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23b1df3cdd
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Add basic NPC interaction and fix NPC chat spamming
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2021-01-31 20:29:50 +00:00 |
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Sam
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cc60ca58be
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Added sword skill tree
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2021-01-19 08:06:59 -05:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Joshua Barretto
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a4b9230f03
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fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
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2021-01-07 20:25:12 +00:00 |
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Joshua Barretto
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f8c8e342e6
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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