Commit Graph

40 Commits

Author SHA1 Message Date
Sam
f20134d7ea Initial implementation for beam attack. 2020-09-29 19:47:56 -05:00
Sam
cf573a42bd Initial implementation of combo melee attack. 2020-09-21 17:38:41 -05:00
Sam
717142d5ea Started to implement shockwave system. 2020-09-19 14:29:06 -05:00
Marcel Märtens
3c58b64689 add detailed information on state tick timings 2020-09-16 18:24:18 +02:00
Imbris
f39d1e9bb5 Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
Imbris
e37a01be9d Sprinkle instrumentation in common crate,in particular in the ecs systems 2020-09-06 22:28:14 -04:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
jshipsey
9ff5c23cf0 readd sneak 2020-08-08 13:47:32 -04:00
Samuel Keiffer
827b91d691 Bow charged shot attack 2020-07-26 03:06:53 +00:00
Samuel Keiffer
fe47a14ba5 Spin attack for axe 2020-07-08 19:58:41 +00:00
Imbris
c2d6d00b00 point to github specs to access PairedStorage type, fix Loadout sync spam 2020-07-06 01:56:02 -04:00
Samuel Keiffer
85d1d4b3ff Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap. 2020-07-03 15:40:12 +00:00
Justin Shipsey
2f896849d4 Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding 2020-06-16 21:32:39 +00:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
Imbris
a73d010f7b Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space 2020-04-01 11:15:14 -04:00
AdamWhitehurst
dcc9d44b1c remove unused timed_combo 2020-03-29 13:40:03 -07:00
Imbris
df5a7ef0e3 split toggle events 2020-03-27 21:32:30 -04:00
timokoesters
2b68adff51 Balancing, make fireball not holdable, arrow knockback 2020-03-26 22:56:33 +01:00
Imbris
6ba158b7e1 Input handling changes 2020-03-25 01:38:37 -04:00
timokoesters
58585e0810 Better climbing, fireball impl 2020-03-24 20:09:23 +01:00
timokoesters
f3ca06aa71 feat: fireball explosions 2020-03-22 20:40:16 +01:00
Imbris
41c424ac13 Optimized uses of emitters, cleanup 2020-03-22 00:49:46 -04:00
Adam Whitehurst
862efb147c clean up based on pr review comment 2020-03-21 15:55:20 -07:00
Adam Whitehurst
819c2767bc * move swap loadout to handle_swap_loadout util fn
* impl From<JoinData> for StateUpdate
2020-03-21 14:16:26 -07:00
timokoesters
3ec2cc08b3 Experimental tweeks to triplestrike 2020-03-20 15:06:33 +01:00
timokoesters
d5db1f6ca0 Add dash ability to sword M2 2020-03-16 16:34:53 +01:00
timokoesters
87acc01d48 Readd ranged and debug boost. Add bouncing while running in first person 2020-03-16 12:32:57 +01:00
timokoesters
447617dc69 Make durations and damage depend on weapon type 2020-03-15 14:34:17 +01:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
AdamWhitehurst
7dfe00b674 Finish state struct data refactor 2020-03-14 15:17:27 -06:00
AdamWhitehurst
6fc94c22ba Update timed combo, add CharacerBehavior trait 2020-03-14 12:50:07 -06:00
Adam Whitehurst
990ea5c5a2 Add triple_strike behavior to cs behavior sys 2020-03-12 07:34:24 -07:00
Adam Whitehurst
a64bf1ac60 TripleAttack -> TimedCombo
(it wasnt the right logic for the tiple attack)
2020-03-12 05:16:40 -07:00
timokoesters
70027da9aa feat: hitting enemies with basic_attack gives energy 2020-03-10 18:54:59 +01:00
Adam Whitehurst
5f8751e2d3 Begin implementing triple attack 2020-03-08 12:37:17 -07:00
Adam Whitehurst
f769c74bf4 Add charging back 2020-03-08 10:04:26 -07:00
Adam Whitehurst
49c7143144 Clean up warnings 2020-03-07 13:03:10 -08:00
Adam Whitehurst
c678ca9540 Re-add blocking 2020-03-07 11:55:15 -08:00
Adam Whitehurst
cb9e3859da Rename character behavior sys 2020-03-07 11:02:54 -08:00