InfRandomness
52c92ba0d4
Give names to site2 sites
2022-01-26 11:42:35 +00:00
Dominik Broński
ca7b048184
Merge branch 'SeaCrocodile' into 'master'
...
Sea crocodile
See merge request veloren/veloren!3146
2022-01-26 01:26:38 +00:00
Joshua Barretto
59ac3b1d4f
Fixed site2 economies
2022-01-25 16:31:12 +00:00
floppy
ea6f09ec88
change SeaCrocodile spawn
2022-01-25 10:27:25 +01:00
floppy
fb316e8f66
SeaCrocodile spawning in tropical Oceans
2022-01-24 19:36:13 +01:00
Joshua Barretto
9601462f6c
Merge branch 'name_areas_based_on_biome' into 'master'
...
fix Swamp-naming
See merge request veloren/veloren!3124
2022-01-20 21:17:13 +00:00
floppy
d47e06baac
- fix Swamp-naming
2022-01-20 21:46:51 +01:00
Joshua Barretto
4f181c936d
Merge branch 'name_areas_based_on_biome' into 'master'
...
name_areas_based_on_biome
See merge request veloren/veloren!3115
2022-01-20 19:50:57 +00:00
floppy
8f0ad56d25
change algorithm for biome-naming to weigh chunks evenly
2022-01-20 20:08:59 +01:00
floppy
9f0664c73b
civ/mod.rs - replace duplicate code
2022-01-20 16:17:40 +01:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
Snowram
f6d7ba33ef
Arthropods spawns and loots
2022-01-19 19:01:16 +01:00
floppy
ceb3507e50
-remove line breaks from biome names
...
-disable Wilderness world message in unspecified mini-biomes
-remove duplicate name in Grasslands name pattern
2022-01-18 11:27:55 +01:00
IsseW
40580578a0
Don't add unnecessary biome pois
2022-01-18 10:07:40 +01:00
floppy
4a8c428a3f
update/add namegen-bricks for forest and grassland
2022-01-18 08:36:40 +01:00
floppy
1a5c1ae319
length comparison to zero in /civ/mod.rs
...
warning: length comparison to zero
--> world/src/civ/mod.rs:482:15
|
482 | while to_explore.len() > 0 {
| ^^^^^^^^^^^^^^^^^^^^ help: using `!is_empty` is clearer and more explicit: `!to_explore.is_empty()`
|
= note: `#[warn(clippy::len_zero)]` on by default
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#len_zero
warning: length comparison to zero
--> world/src/civ/mod.rs:489:19
|
489 | while to_floodfill.len() > 0 {
| ^^^^^^^^^^^^^^^^^^^^^^ help: using `!is_empty` is clearer and more explicit: `!to_floodfill.is_empty()`
|
= help: for further information visit https://rust-lang.github.io/rust-clippy/master/index.html#len_zero
2022-01-18 00:41:59 +01:00
floppy
0c97a6e91a
add synonyms for biomes
2022-01-17 20:14:16 +01:00
floppy
88a39476bc
tweak fn generate_biome in namegen
2022-01-17 19:03:15 +01:00
floppy
609d23ae4f
- make individual size thresholds for biome name generation to include small lakes
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- add original Lake naming pattern, partly (no water_alt check)
2022-01-17 16:02:52 +01:00
floppy
ced1a82824
- add size threshold for biomes to name, to exclude mini-biomes from clogging the map.
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- fmt, clippy
2022-01-17 11:19:34 +01:00
floppy
18c434c613
tweak generate_biome
2022-01-17 09:04:12 +01:00
floppy
c00f5bafee
add fn generate_forest in namegen to name forest biomes
2022-01-17 08:36:35 +01:00
floppy
5ad8501cc8
update bricks in fn generate_biome in namegen, tweaks
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WIP
2022-01-16 21:22:12 +01:00
IsseW
5b9f405671
Better placement of poi and actual names
2022-01-16 20:28:53 +01:00
IsseW
f8d94ef25f
biome name to chunk name
2022-01-16 18:11:22 +01:00
IsseW
5bd7507f31
Added poi for all biomes
2022-01-16 16:54:49 +01:00
floppy
d5f0ee2fc5
create fn generate_biome in namegen
2022-01-16 16:40:22 +01:00
Sam
9b6c76bd3b
Removed health scaling that bypasses the skill system.
2022-01-15 11:58:28 -05:00
Isidor Nielsen
5642680687
Site2 util
2022-01-15 13:06:18 +00:00
jshipsey
0e9d50162b
last fixes
2022-01-14 00:19:32 -05:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
Monty Marz
d72d926341
change merchant backpack visuals and add mining skill icons
2022-01-08 01:57:52 +01:00
Imbris
58b41bb2bb
Merge branch 'debug' into 'master'
...
Use debug_map to implement Debug
See merge request veloren/veloren!3048
2022-01-02 21:02:26 +00:00
Imbris
972c8ba41d
Add wildlife density modifier to features.ron
2021-12-25 19:24:09 -05:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
Christof Petig
453c4c149e
fix more examples and satisfy code quality checks
2021-12-20 18:09:34 +00:00
Christof Petig
2dd63a333e
fix economy test [ci skip]
2021-12-20 18:06:58 +00:00
Christof Petig
cbd2a422f3
Add Chrismas wreath (25% chance) and make the towns go wild with illumination
2021-12-20 18:06:58 +00:00
Christof Petig
3edc7b5846
make house decorations correctly depend on Calendar
2021-12-20 18:06:58 +00:00
Christof Petig
8a85d6e6e0
cargo fmt, pass calendar down into building creation
2021-12-20 18:06:58 +00:00
Christof Petig
42ba9212ea
move Calendar object into WorldSim
...
(needed for Christmas decoration in towns)
2021-12-20 18:06:58 +00:00
Christof Petig
be1a9050a4
make Christmas decoration unconditional for now
2021-12-20 18:06:57 +00:00
Joshua Barretto
3b4fa6b328
Snow for ice
2021-12-20 18:06:53 +00:00
Joshua Barretto
6e97e3179d
Slippery ice
2021-12-20 18:03:52 +00:00
UncomfySilence
d6d55764c4
+ Created common.loot_tables.calendar.<seasonal_event> directory for special item drop changes or for potential bosses.
...
+ Created common.entity.calendar.<seasonal_event> directory for special entities that spawn exclusively during season event.
+ Added lines to world/src/layer/wildlife.rs for the current events underneath nonevent basis.
+ Attempted organization go brrrrrr
2021-12-20 18:03:52 +00:00
Joshua Barretto
a2ca95af3d
Ice cliffs
2021-12-20 18:03:52 +00:00
Joshua Barretto
a2a3a20aad
Added ice to cold water
2021-12-20 18:03:52 +00:00
Joshua Barretto
78f76dde83
Added baubles to trees
2021-12-20 18:03:52 +00:00
Joshua Barretto
3ddacb96ab
Added christmas snow
2021-12-20 18:03:52 +00:00