Commit Graph

203 Commits

Author SHA1 Message Date
Adam Whitehurst
3ae2b8de2e Remove excess code 2020-03-21 10:32:32 -07:00
Adam Whitehurst
180ec89060 add SwapLoadout 2020-03-21 10:26:38 -07:00
timokoesters
44ec09a8e7 Go to idle state when picking items up 2020-03-20 20:23:04 +01:00
timokoesters
aa963b7686 Merge remote-tracking branch 'origin/master' into clientstates 2020-03-15 15:27:06 +01:00
Shane Handley
434dd96cd6 Check for the mousedown state before trying to collect an item via secondary mouse click. 2020-03-11 15:39:46 +09:00
Acrimon
406767ae31 Merge branch 'capucho/voxygen-logout-timeout' into 'master'
FIX #513 logout timeout

See merge request veloren/veloren!837
2020-03-10 22:12:29 +00:00
Mckol
c3f1afdf2b Merge branch 'controller' into 'master'
Controller support

Closes #20

See merge request veloren/veloren!750
2020-03-10 21:00:13 +00:00
Mckol
8838682f0b Added Controller support 2020-03-10 21:00:13 +00:00
S Handley
b2312a0487 Check that a targeted collectible is within a certain pickup range of the character before highlighting it 2020-03-10 20:50:04 +00:00
Capucho
16e4214a52 Switch states instead of popping 2020-03-10 20:34:50 +00:00
Capucho
9d805a745e Proper fix to the logout timeout problem using Disconnect ACK 2020-03-10 20:34:50 +00:00
Capucho
d8ba63ffdc Janky fix of the logout timeout problem 2020-03-10 20:34:50 +00:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
Imbris
4a0c474be1 Remove Client dependency from Scene types and audio managers, add an
example for using voxygen as a library to renderer images of characters
2020-03-05 23:12:51 -05:00
Capucho
6f6b8986b6 Removed logging, added the changes to the changelog and fixed the logout button 2020-03-05 18:55:14 +00:00
Capucho
f13314e3da Fixed the erroneous load on pause 2020-03-05 18:38:39 +00:00
Capucho
af21d19ff3 Moved paused from GlobalState to SinglePlayer to prevent errors and unpauses now works using the resume button 2020-03-05 18:38:39 +00:00
Capucho
a97b694dfe Groundwork for fixing #36 and rewrite of client timeouts so that they don't use Instant and Duration 2020-03-05 18:38:39 +00:00
timokoesters
d0439fdd84 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-24 21:34:17 +01:00
timokoesters
2fa902270e fix: block 2020-02-24 18:10:42 +01:00
Treeco
abe47d8621 Gamma setting now works 2020-02-17 00:46:31 +00:00
Treeco
aaf1de9f9b Added gamma setting, not hooked up yet 2020-02-16 20:32:17 +00:00
Rémy PHELIPOT
98c37d0b28 [i18n] Configurable fonts
- Add font configuration in internationalization files
- Scale font size using a configurable ratio
- Add a script to identify translation item statuses using Git metadata
- Execute the i18n script in a new gitlab-ci step (delayed)
- Clone haxrcorp_4089_cyrillic_altgr font (haxrcorp_4089_cyrillic_altgr_extended)
  to add some additional latin characters (mainly for French)
2020-02-16 16:02:38 +01:00
S Handley
b739623579 Split the audio channels into SFX and music channels. This makes the
Music Channel for exploration music a basic Sink without spatial audio
functionality, which is not required.
2020-02-15 21:30:44 +00:00
Imbris
f8283116a8 Fix highlighting non-collectibles 2020-02-06 17:06:49 -05:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
S Handley
b7ce91fead Move music under audio
Also add some blank time after each track so that we get some silence
between tracks.
2020-02-03 11:55:32 +00:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Rémy PHELIPOT
f60a68d96d Improve i18n "get" performances by returning a &str 2020-01-27 19:59:17 +01:00
Imbris
e5d841e62f Adds fullscreen and window size settings and coverage based pixel art
scaling
2020-01-24 23:14:59 -05:00
timokoesters
7b558b4542 refactor: combine actionstate and movestate 2020-01-21 23:54:59 +01:00
Rémy PHELIPOT
a6f9f533a5 Localization system for Voxygen
- Added a localization system in voxygen
- Support English and French languages
- Added a configuration option in the interface settings to change
  the language
2020-01-20 21:07:25 +01:00
Imbris
9d6bf66a32 Add options to turn off the clouds and to render ugly water 2020-01-19 14:05:31 -05:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
Monty Marz
851d7858e6 Scrolling Combat Text (SCT) 2020-01-10 00:33:38 +00:00
AdamWhitehurst
de36e75264 Fix imports, update matches 2020-01-08 11:31:42 -08:00
Yusuf Bera Ertan
e32153e980 Improve frustum culling by using AABBs, add related debug information 2020-01-07 18:44:33 +03:00
Imbris
ede05c47b0 fix(char screen induced ghosts):
Adds removing extra components and deleting entities clientside when
going back to the character screen. Also, simplifies ClientState by
removing the Dead variant and removing ClientMsg::StateRequest in favor
of more specific ClientMsg variants.
2019-12-31 16:38:13 -05:00
Monty Marz
8aff5faa83 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
AdamWhitehurst
8e0317e03d refactor states to handle update logic 2019-12-26 06:43:59 -08:00
Imbris
d341073a44 Upgrade to specs 0.15.1 2019-12-20 22:48:14 -05:00
Treeco
d88376f365 Added mouse inversion setting 2019-12-06 23:00:02 +00:00
Adam Whitehurst
92d99af53c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Adam Whitehurst
4e574cb29a Inputs enhancements 2019-11-29 15:20:35 +00:00
timokoesters
b6552556e7 fix: show error on client failure again 2019-11-07 09:42:03 +09:00
Shane Handley
15c725bfde
Address code review points:
- Clarify caffeine fueled comment
- Be better at comparing Instant's, and catch the 0 seconds case to say
Goodbye to the user
- Switch println for 'info!'
2019-11-06 21:34:18 +01:00
Shane Handley
69b008e0e6
Fix issue with the timeout error showing when there is an intentional logout from the game. 2019-11-06 21:34:17 +01:00
timokoesters
c733c95718
improvement: UI for connecting to singleplayer servers + threading fixes 2019-11-06 21:34:15 +01:00
timokoesters
21f126acd4
feat: show errors in main menu when client fails
Instead of `[ERROR] Failed to tick the scene: Network(Bincode(Io(Custom { kind: UnexpectedEof, error: "failed to fill whole buffer" })))`
2019-11-06 21:34:15 +01:00
Shane Handley
3b24af76ab
Formatting 2019-11-06 21:34:15 +01:00