Commit Graph

22 Commits

Author SHA1 Message Date
Joshua Yanovski
bc83360f2a Try to fix some bugs:
- Z fighting with LOD terrain and water.
- Audio SFX not playing.
2020-08-13 19:37:51 +02:00
Joshua Yanovski
618a18c998 Adding shadows, greedy meshing, and more. 2020-07-02 22:10:22 +02:00
Joshua Yanovski
560501df05 Greedy messhing for shadows. 2020-05-19 17:22:06 +02:00
Joshua Yanovski
04382dc286 WIP: better graphics config, better LOD, shadow maps. 2020-05-15 14:22:17 +02:00
Joshua Yanovski
dd74fa7e4a LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
Joshua Yanovski
4c6da3ed16 Trying LOD noise. 2020-04-27 00:13:10 +02:00
Joshua Yanovski
cc39e5734e More LOD fixes. 2020-04-26 21:01:23 +02:00
Joshua Yanovski
8116b21c2e I like this coloring. 2020-04-25 23:54:43 +02:00
Joshua Yanovski
e6f0a5a981 Add atmospheric scattering. 2020-04-24 16:12:20 +02:00
Joshua Yanovski
80c264abd1 Lighting experiments. 2020-04-13 00:29:59 +02:00
Joshua Barretto
5481df38fe Dynamically relocate LoD vertices to enhance details 2020-02-24 11:22:50 +00:00
Joshua Barretto
255f450ae9 Better LoD precision 2020-02-23 16:53:17 +00:00
Joshua Barretto
3d027aebe8 Better falloff 2020-02-23 16:04:03 +00:00
Joshua Barretto
be775c9484 Applied good ideas from experimental branch 2020-02-23 15:30:45 +00:00
Joshua Barretto
58587b6854 Minor fixes to LoD merging 2020-02-21 16:15:13 +00:00
Joshua Barretto
7b42aebd70 Capped LoD dragging 2020-02-21 15:04:44 +00:00
Joshua Barretto
8aafc559f8 Better blending between LoD and terrain border 2020-02-21 14:54:37 +00:00
Joshua Barretto
edd3455d51 Fixed LoD z depth, added sea level offset 2020-02-21 14:40:19 +00:00
Joshua Barretto
2400786c13 Use world map as LoD source 2020-02-21 13:48:40 +00:00
Joshua Barretto
f6a200d0cb Improved long-range depth precision, removed unnecessary LoD polygons 2020-02-21 11:12:02 +00:00
Joshua Barretto
63d1b2bb22 Working LoD shader 2020-02-21 11:12:02 +00:00
Joshua Barretto
f13d98ee3e LoD first attempt (stack overflow issue) 2020-02-21 11:10:16 +00:00