Joshua Barretto
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d943bb4537
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Made pets regulate their speed
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2020-07-06 20:51:23 +01:00 |
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Imbris
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c2d6d00b00
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point to github specs to access PairedStorage type, fix Loadout sync spam
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2020-07-06 01:56:02 -04:00 |
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Joshua Barretto
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43f75f2f54
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Removed bomb timeout
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2020-07-05 16:15:51 +01:00 |
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Joshua Barretto
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fd39ee97bc
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Added training dummies
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2020-07-05 16:15:51 +01:00 |
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Joshua Barretto
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8508b5177b
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Velocity-corrected bezier pathfinding control, swimming control
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2020-07-05 09:38:15 -04:00 |
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jshipsey
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ca9ae13527
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more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
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2020-07-05 09:38:15 -04:00 |
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Joshua Barretto
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8a0b7fd173
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Smoother pathfinding for fast animals
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2020-07-05 09:38:14 -04:00 |
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jshipsey
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014cab0257
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remove warnings, rebase fix
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2020-07-05 09:38:14 -04:00 |
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Joshua Barretto
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177bd7a128
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More tolerant pathfinding
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2020-07-05 09:38:14 -04:00 |
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Samuel Keiffer
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85d1d4b3ff
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Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap.
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2020-07-03 15:40:12 +00:00 |
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scott-c
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d53b51954b
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Added ability to use 2 x 1h weapons or shields
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2020-07-01 17:51:06 +08:00 |
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CapsizeGlimmer
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289ef5d6b2
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Move message processing and chat bubbles to the client
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2020-06-27 16:42:26 -04:00 |
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Shane Handley
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304e06cbce
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Fix clippy warnings after toolchain update
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2020-06-23 16:52:04 +10:00 |
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Justin Shipsey
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2f896849d4
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Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding
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2020-06-16 21:32:39 +00:00 |
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scott-c
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b2cbf3ee8f
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Adjust character state's energy regen
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2020-06-15 18:13:47 +08:00 |
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scott-c
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f2f79a1b3c
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reset energy regen on ability use instead of wield
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2020-06-15 18:12:30 +08:00 |
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Ben Wallis
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c1c968f479
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Globally suppressed clippy lint option_map_unit_fn for #587
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2020-06-14 16:48:07 +00:00 |
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Ben Wallis
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950c62efc6
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Suppressed all existing clippy warnings in preparation for fixes as part of #587
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2020-06-10 22:01:42 +01:00 |
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Ben Wallis
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de37de7f45
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Initial clippy fixes as discussed in #587
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2020-06-08 21:27:51 +01:00 |
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Joshua Barretto
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475f62b57f
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Merge branch 'zesterer/small-fixes' into 'master'
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
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2020-06-01 20:50:24 +00:00 |
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Joshua Barretto
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9a069c93dc
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Better physics comments, removed camera snapping
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2020-06-01 21:33:20 +01:00 |
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scott-c
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7eb1b2c263
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Add level up network event
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2020-06-01 22:04:44 +08:00 |
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CapsizeGlimmer
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78a06550d0
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Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
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2020-05-27 13:49:18 +02:00 |
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CapsizeGlimmer
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3cea76b82f
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NPCs now call for help when you hit them. Redraw speech bubble dark mode.
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2020-05-27 13:49:18 +02:00 |
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Justin Shipsey
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ea07d744a7
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orientation animation
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2020-05-27 06:41:55 +00:00 |
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Shane Handley
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a41576e767
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Correctly set the exp target for the next level when spawning a character.
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
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2020-05-15 13:27:26 +10:00 |
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Monty Marz
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b589c3fc71
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Fix animals not attacking
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2020-05-04 16:59:32 +00:00 |
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CapsizeGlimmer
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4e7f8c686a
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Equipped lanterns now provide an illumination effect.
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2020-05-04 15:15:31 +00:00 |
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Joshua Barretto
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bd2093c819
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Fixed projectile solid collisions
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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58b30c4518
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Stopped velocity when point particles hit walls
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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b750b2b00c
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Fixed logic issue with sticky objects
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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8e0f40c71e
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Added on_ceiling check for sticky entities
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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eb23b0b2bd
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Added Colliders, made projectiles point particles
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2020-04-26 17:56:09 +01:00 |
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Joshua Barretto
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2a6a19f7ef
|
fmt
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2020-04-23 18:19:42 +01:00 |
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Joshua Barretto
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444f2ecb45
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a7b5d6b270
|
Fix minor bugs with NPCs
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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68732bebde
|
Fixed block snapping for bizarre block heights
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2020-04-23 18:19:41 +01:00 |
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jshipsey
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a89b28e117
|
adjusted run animation to allow villager walking
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2020-04-23 18:19:41 +01:00 |
|
Pfauenauge90
|
98704a4753
|
turnip and window blocks
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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708f15915a
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Agent adjustments, better dungeon stairwells
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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d28f5f24fb
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Made agents cleverer
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
|
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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866fd1992e
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Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
|
2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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dde0319293
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Lighting improvements, fixed NaN issue for agents
|
2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
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41b77a9b10
|
Removed old settlement code, removed zcache from dependency of site generators for forward compatibility
|
2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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d91d66027a
|
Fixed cloud bugs, made pets run into you less
|
2020-04-23 18:19:40 +01:00 |
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Piotr Korgól
|
84b1abdfcb
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Prevent projectiles from hitting their owners
|
2020-04-06 23:08:54 +02:00 |
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Imbris
|
a73d010f7b
|
Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
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2020-04-01 11:15:14 -04:00 |
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AdamWhitehurst
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e04fdd715e
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expose and use blocking consts
|
2020-04-01 07:07:10 -07:00 |
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AdamWhitehurst
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dcc9d44b1c
|
remove unused timed_combo
|
2020-03-29 13:40:03 -07:00 |
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