Avi Weinstock
|
55db12e318
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Add hermite interpolation for position (disabled for now with a flag, since it breaks possession).
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2021-03-14 23:20:48 -04:00 |
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Joshua Barretto
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c39d7aa9df
|
Made level flight work
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2021-03-14 23:20:48 -04:00 |
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Avi Weinstock
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0fe0562300
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Add lerping of physics to extrapolated position, and enable sending updates for stopped entities.
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2021-03-14 23:20:48 -04:00 |
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Avi Weinstock
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649a54d188
|
Get linear interpolation working for {Pos,Vel,Ori} with client-side timestamps.
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2021-03-14 23:20:48 -04:00 |
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Avi Weinstock
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ef1ebbcdce
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Add machinery for storing component buffers for interpolation.
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2021-03-14 23:20:47 -04:00 |
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Joshua Barretto
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ca1e72cfa7
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Made entities rotate smoothly with airships, fixed rotation speeds
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2021-03-14 23:20:47 -04:00 |
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Joshua Barretto
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7b7b70b2e8
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Fixed jumping inconsistencies, no block-snapping for ships
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2021-03-14 23:20:46 -04:00 |
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Joshua Barretto
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0c5ff2ea11
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Prevented jumping airships
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2021-03-14 23:17:29 -04:00 |
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Joshua Barretto
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1637a5e889
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Fixed airship manifest offset
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2021-03-14 23:17:29 -04:00 |
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Joshua Barretto
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709444eede
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Initial pass for gravity and air resistance for more stable physics
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2021-03-14 23:17:29 -04:00 |
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Joshua Barretto
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d434ef35cc
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Slightly increase block-hop height for better airship block-hopping
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2021-03-14 23:17:29 -04:00 |
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Joshua Barretto
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1050b6a87c
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Removed unnecessary matrix mul
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2021-03-14 23:17:29 -04:00 |
|
Joshua Barretto
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d1c15cbafe
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Fixed arrows
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2021-03-14 23:17:29 -04:00 |
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Joshua Barretto
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f768c3f853
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Properly propagate velocity steps during airship collision to avoid falling through airships
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2021-03-14 23:17:28 -04:00 |
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Joshua Barretto
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26c9fd63ae
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Reduced air resistance for better-behaving airships
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2021-03-14 23:17:28 -04:00 |
|
Joshua Barretto
|
50b3039cbc
|
Fixed incorrectly reversed orientation matrix
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2021-03-14 23:17:28 -04:00 |
|
Joshua Barretto
|
a663818324
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Fixed incorrect wall climb direction on airships
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2021-03-14 23:17:28 -04:00 |
|
Joshua Barretto
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b24c89050a
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Fewer precision issues by using player-relative coordinate space
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2021-03-14 23:17:28 -04:00 |
|
Avi Weinstock
|
ee7f760e78
|
Address MR 1888 review comments.
- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
|
2021-03-14 23:17:28 -04:00 |
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Avi Weinstock
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036e0c1f02
|
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
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2021-03-14 23:17:26 -04:00 |
|
Joshua Barretto
|
65141673c0
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Relative velocity collisions
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2021-03-14 23:14:26 -04:00 |
|
Joshua Barretto
|
1395462c27
|
More relative motion changes
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2021-03-14 23:14:26 -04:00 |
|
Avi Weinstock
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956b913a95
|
/airship angle command and RtSim airships.
|
2021-03-14 23:14:26 -04:00 |
|
Joshua Barretto
|
6dbf033c61
|
Mountable airships
|
2021-03-14 23:14:25 -04:00 |
|
Joshua Barretto
|
db7d5a7771
|
Fixed water collision bug
|
2021-03-14 23:14:25 -04:00 |
|
Joshua Barretto
|
3fe3e5f183
|
Made airship terrain hitboxes smaller
|
2021-03-14 23:14:25 -04:00 |
|
Joshua Barretto
|
1a850ae65f
|
Smooth airship movement
|
2021-03-14 23:14:21 -04:00 |
|
Joshua Barretto
|
59594feb1d
|
Made animations and friction ground-relative
|
2021-03-14 23:09:52 -04:00 |
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Joshua Barretto
|
707549626b
|
Fixed airship collisions under rotation, added position increment for velocity when on ground
|
2021-03-14 23:09:52 -04:00 |
|
Avi Weinstock
|
c191b66371
|
Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
|
2021-03-14 23:09:52 -04:00 |
|
James Melkonian
|
acf8b1b5cd
|
Allow spawned airships to move
|
2021-03-14 23:09:52 -04:00 |
|
Avi Weinstock
|
c5c9855ab8
|
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
|
2021-03-14 23:09:51 -04:00 |
|
Avi Weinstock
|
711509d0c1
|
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
|
2021-03-14 23:09:51 -04:00 |
|
Avi Weinstock
|
ff3f3d1271
|
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
|
2021-03-14 23:09:49 -04:00 |
|
Marcel
|
5ac731254d
|
Merge branch 'sam/yeet-inputs' into 'master'
Reworked Controller Inputs to use Control Actions
See merge request veloren/veloren!1900
|
2021-03-15 01:32:02 +00:00 |
|
Forest Anderson
|
7135c3b1fd
|
Merge branch 'synis/fix-safezone-mass' into 'master'
Fix safezone entity mass
See merge request veloren/veloren!1902
|
2021-03-15 00:52:03 +00:00 |
|
Imbris
|
83c6a546d4
|
Merge branch 'snowram/new-npcs' into 'master'
Snowram/new npcs
See merge request veloren/veloren!1896
|
2021-03-15 00:10:46 +00:00 |
|
Imbris
|
f89413fb20
|
Merge branch 'imbris/ping-while-waiting-for-gamesync' into 'master'
Keep connection alive while waiting for initial sync
See merge request veloren/veloren!1898
|
2021-03-14 22:07:56 +00:00 |
|
Sam
|
ce5ee03000
|
Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
|
2021-03-14 17:26:55 -04:00 |
|
Sam
|
9733979565
|
Completely purged old method of inputs
|
2021-03-14 17:26:55 -04:00 |
|
Sam
|
9d2f1700e5
|
Inputs remain in queue while active, allowing interrupts and queued inputs to be more cleanly handled
|
2021-03-14 17:26:54 -04:00 |
|
Sam
|
98f82798f7
|
Secondary input now fully functional
|
2021-03-14 17:26:53 -04:00 |
|
Sam
|
37705fee6d
|
Primary ability fully functional.
|
2021-03-14 17:26:53 -04:00 |
|
Sam
|
282e574909
|
Support for canceling an input. Boost state hooked up to system.
|
2021-03-14 17:26:52 -04:00 |
|
Sam
|
efa3cb499e
|
Primary input now activated from control actions.
Moved a lot of key_state to a HashSet so that it is handled automatically.
|
2021-03-14 17:26:51 -04:00 |
|
Marcel
|
2b7d040b3a
|
Merge branch 'DaforLynx/upscale-tweak' into 'master'
Renamed 'Upscale Factor' to 'Internal Resolution' as per what was decided in #981
See merge request veloren/veloren!1899
|
2021-03-14 21:26:42 +00:00 |
|
Synis
|
a4c0205369
|
Added mass to safezone entity
|
2021-03-14 22:04:56 +01:00 |
|
DaforLynx
|
ba7d33179e
|
Renamed 'Upscale Factor' to 'Internal Resolution' as per what was decided in #981
|
2021-03-14 12:18:29 -07:00 |
|
Imbris
|
6ea64d4984
|
Merge branch 'PersianKnight/DebugInfoHotKey_AxeSkillTree' into 'master'
PersianKnight / Debug info hot key and axe skill tree
See merge request veloren/veloren!1897
|
2021-03-14 17:29:30 +00:00 |
|
Imbris
|
972fe469d9
|
to squash
|
2021-03-14 17:13:00 +00:00 |
|