Commit Graph

14 Commits

Author SHA1 Message Date
Joshua Barretto
2a9e43b847 Draw distinction between bilinear filtering and nearest neighbour 2023-05-31 18:26:53 +01:00
Joshua Barretto
4db88bb22c Better sampling of noisy regions 2022-10-27 01:15:21 +01:00
Joshua Barretto
589f59b771 Improve FxUpscale quality for distant objects 2022-10-27 01:15:21 +01:00
Joshua Barretto
f29b1da583 Implemented FxUpscale 2022-10-27 01:15:20 +01:00
Joshua Barretto
b3b2f404e5 Fixed FXAA at non-1.0x scales 2022-09-10 13:33:38 +01:00
Joshua Barretto
85a1c06be6 Better depth-aware HQX 2022-09-10 13:16:47 +01:00
Joshua Barretto
80fa0baf09 Added HQX anti-aliasing 2022-09-10 10:56:22 +01:00
Joshua Barretto
03e8eb42ad Added experimental BetterAA shader 2022-09-09 11:59:40 +01:00
Joshua Yanovski
c97a42fdb7 Various fixes for shadows. 2021-06-02 23:59:48 -04:00
Imbris
f540366676 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-06-02 23:56:43 -04:00
Joshua Barretto
2237500743 Clouds 2020-10-21 21:05:25 +00:00
Joshua Barretto
0f37bfa829 Fixed hill colour blending 2019-11-19 19:09:22 +00:00
Vechro
c9787846d5 Fix MSAA x16 2019-10-21 21:55:49 +03:00
Imbris
a3daa6065a Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00