Joshua Barretto
|
2a9e43b847
|
Draw distinction between bilinear filtering and nearest neighbour
|
2023-05-31 18:26:53 +01:00 |
|
Joshua Barretto
|
4db88bb22c
|
Better sampling of noisy regions
|
2022-10-27 01:15:21 +01:00 |
|
Joshua Barretto
|
589f59b771
|
Improve FxUpscale quality for distant objects
|
2022-10-27 01:15:21 +01:00 |
|
Joshua Barretto
|
f29b1da583
|
Implemented FxUpscale
|
2022-10-27 01:15:20 +01:00 |
|
Joshua Barretto
|
b3b2f404e5
|
Fixed FXAA at non-1.0x scales
|
2022-09-10 13:33:38 +01:00 |
|
Joshua Barretto
|
85a1c06be6
|
Better depth-aware HQX
|
2022-09-10 13:16:47 +01:00 |
|
Joshua Barretto
|
80fa0baf09
|
Added HQX anti-aliasing
|
2022-09-10 10:56:22 +01:00 |
|
Joshua Barretto
|
03e8eb42ad
|
Added experimental BetterAA shader
|
2022-09-09 11:59:40 +01:00 |
|
Joshua Yanovski
|
c97a42fdb7
|
Various fixes for shadows.
|
2021-06-02 23:59:48 -04:00 |
|
Imbris
|
f540366676
|
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
|
2021-06-02 23:56:43 -04:00 |
|
Joshua Barretto
|
2237500743
|
Clouds
|
2020-10-21 21:05:25 +00:00 |
|
Joshua Barretto
|
0f37bfa829
|
Fixed hill colour blending
|
2019-11-19 19:09:22 +00:00 |
|
Vechro
|
c9787846d5
|
Fix MSAA x16
|
2019-10-21 21:55:49 +03:00 |
|
Imbris
|
a3daa6065a
|
Add aa modes, with ui interface to switch
|
2019-09-26 23:14:27 -04:00 |
|