Commit Graph

7939 Commits

Author SHA1 Message Date
Imbris
584c152dd3 Fix wrong intermediate target texture format 2021-04-25 08:14:00 -04:00
Imbris
8669788682 CI tweaks, make windows build use posix mingw and copy necessary DLL files 2021-04-25 08:14:00 -04:00
Imbris
18044d142d Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-04-25 08:14:00 -04:00
Synis
c8bbe2dc0f Fix missing include 2021-04-25 08:14:00 -04:00
Imbris
9a189bf0c9 Cloud and sprite shader fixes after rebase 2021-04-25 08:14:00 -04:00
Imbris
579e032f40 Clear textures that will be partially written to work around Dx12 bug on AMD 2021-04-25 08:14:00 -04:00
Imbris
1fb52be531 Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue 2021-04-25 08:14:00 -04:00
Imbris
91b6cd7106 Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc) 2021-04-25 08:14:00 -04:00
Imbris
349ff53c3c Fix dx12 shader issues 2021-04-25 08:14:00 -04:00
Imbris
5509147c46 Update wgpu 2021-04-25 08:14:00 -04:00
João Capucho
e2ec425783 Fix panic on zero sized scissor 2021-04-25 08:14:00 -04:00
João Capucho
62cbbc52c0 Fix resizing using the wrong value 2021-04-25 08:14:00 -04:00
Imbris
6711ee562d Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available 2021-04-25 08:14:00 -04:00
Imbris
406173570f Disable CI that does not need to run for builds 2021-04-25 08:14:00 -04:00
Imbris
5df5f910c2 Implement screenshots 2021-04-25 08:14:00 -04:00
Imbris
2084e07ab4 Update wgpu-profiler 2021-04-25 08:14:00 -04:00
Imbris
e7e9c16af4 Change docker tags to a wpu specific tag 2021-04-25 08:14:00 -04:00
Imbris
f2d97345e5 Display gpu timing info in the HUD when enabled 2021-04-25 08:14:00 -04:00
Imbris
f736c180b8 Try out using storage buffer for sprite vertices 2021-04-25 08:14:00 -04:00
Imbris
66ed2c704e Fix bugs with sprite rendering 2021-04-25 08:14:00 -04:00
Imbris
29667df57e Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-04-25 08:14:00 -04:00
Imbris
b0b724031e Almost implement instance merging for sprites (validation error), rebase
fix
2021-04-25 08:14:00 -04:00
Imbris
ae8a5e0ca2 Start sprite refactor 2021-04-25 08:14:00 -04:00
João Capucho
c683c35646 Fix winit returning wrong window size
It seems like waiting for wgpu to create a instance is enough to make
winit return the correct window size
2021-04-25 08:14:00 -04:00
João Capucho
71e2ee83aa Fix scissor panic
Removes the Scale::physical_resolution method as it could become
desynced from the renderer resolution causing the panic
2021-04-25 08:14:00 -04:00
João Capucho
2fef679623 Update to the most recent wgpu 2021-04-25 08:14:00 -04:00
Imbris
522eea0a74 Fix texture sampling syntax 2021-04-25 08:14:00 -04:00
Imbris
5de8099bd3 Switch to index rendering for most quad-like things 2021-04-25 08:14:00 -04:00
Imbris
d1748884b9 Small fixes to gpu profiling 2021-04-25 08:14:00 -04:00
Imbris
8d8ea55830 Update to the latest wgpu git 2021-04-25 08:14:00 -04:00
Imbris
03acb63667 Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes 2021-04-25 08:14:00 -04:00
Imbris
75731714e5 WIP gpu timer thing (not for squashing!) 2021-04-25 08:14:00 -04:00
Imbris
af5d44e5bb Update wgpu to fix segfault 2021-04-25 08:14:00 -04:00
Imbris
899efde23f Fix char select shadows by clearing shadow textures 2021-04-25 08:14:00 -04:00
Imbris
923685d515 Add setting for the PresentMode 2021-04-25 08:14:00 -04:00
Imbris
2035664d62 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-04-25 08:14:00 -04:00
Imbris
482f9780d9 Fix lod alt texture filtering 2021-04-25 08:14:00 -04:00
Imbris
ab4904b5c6 Resolve validation errors with trying to use unsupported filtering modes 2021-04-25 08:14:00 -04:00
Joshua Barretto
3fb950f755 Corrected shadow cull mode 2021-04-25 08:14:00 -04:00
Imbris
322a16bced Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-04-25 08:14:00 -04:00
Imbris
4f901986da Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-25 08:14:00 -04:00
Imbris
247fde8e8a Comment out secondary backends 2021-04-25 08:14:00 -04:00
Imbris
b5e81ba9bb Avoid extra set_pipeline calls 2021-04-25 08:14:00 -04:00
Imbris
9123d468a8 Properly rebind shadow textures when they are changed 2021-04-25 08:14:00 -04:00
Joshua Yanovski
73621a45b1 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-25 08:14:00 -04:00
Joshua Yanovski
e5ef8b31ca Fix point shadows. 2021-04-25 08:14:00 -04:00
Joshua Yanovski
46a4103890 Fix directed shadows, mostly. 2021-04-25 08:14:00 -04:00
Imbris
64bd6af3d4 Suppress wgpu_core::device info logging 2021-04-25 08:14:00 -04:00
Joshua Yanovski
697f63455a More frustration with shadows. 2021-04-25 08:14:00 -04:00
Joshua Yanovski
7299746b1a Various fixes for shadows. 2021-04-25 08:14:00 -04:00