Avi Weinstock
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f6db8bb7c4
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Implement actual inventory-manipulation part of trading server side.
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2021-02-12 18:43:10 -05:00 |
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Avi Weinstock
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aeb2398fc6
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Trade implementation progress.
- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
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2021-02-12 18:43:09 -05:00 |
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Avi Weinstock
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ae528124fc
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Trade implementation progress.
- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
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2021-02-12 18:43:09 -05:00 |
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Avi Weinstock
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e9b811b62b
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Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement.
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2021-02-12 18:43:09 -05:00 |
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Quellus
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63952875d9
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Rebase !1447 Chat input color and icon reflect channel message is sent to.
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2021-02-10 19:42:59 +00:00 |
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jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Monty Marz
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ac60bf5794
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Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.
Final UI fixes.
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2021-01-19 08:08:29 -05:00 |
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Sam
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c0c45a1996
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Purged stats, including level and experience
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2021-01-19 08:07:23 -05:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Joshua Barretto
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a4b9230f03
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fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced twice in the lockfile
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2021-01-07 20:25:12 +00:00 |
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Joshua Barretto
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fc96fd780b
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Moved plugin API to Uid instead of usize for entity IDs, hello plugin to an example
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2020-12-13 23:08:15 +00:00 |
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Joshua Barretto
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023888f560
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Updated changelog, fmt and clippy fixes
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2020-12-13 17:40:15 +00:00 |
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Joshua Barretto
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f8c8e342e6
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
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