ubruntu
59cb9ea7c2
Hide empty stats on item tooltips
2021-12-20 15:07:38 +00:00
Benoît du Garreau
aca088388b
Update assets_manager
to 0.7
2021-12-12 22:11:47 +01:00
James Melkonian
5f6d1c3438
Convert Armor Stats to Options
2021-12-12 00:25:35 +00:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Dr. Dystopia
f4c5abf36b
Resolve all '#[allow(clippy::needless_range_loop)]' error supressions
2021-12-03 10:38:30 +01:00
Dr. Dystopia
a0dfb2e8ad
Resolve all '#[allow(clippy::manual_saturating_arithmetic)]' error supressions
2021-11-30 13:57:47 +01:00
Marcel Märtens
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
Imbris
a7e1d3218f
Potential fix for leak when inventory is open
2021-11-09 01:21:45 -05:00
Snowram
02930dd2ed
Uses a list for item tooltips
2021-10-27 17:02:36 -04:00
Sam
5707377565
Changed tooltips to take iterator. Tooltips also show original item as well as salvage output.
2021-10-27 17:02:34 -04:00
Snowram
2bf16aab63
Make item tooltip accept multiple items for salvage
2021-10-27 17:02:33 -04:00
Kemper
ff56804d8a
Show energy reward and speed as percentages in item tooltips
2021-10-26 23:07:37 +00:00
antoniomuso
cf8d995af7
formatted some tooltips floats
2021-10-24 10:14:54 +02:00
Imbris
645bd03142
Make sure ui draw commands are cleared if the renderer's resolution changes
2021-10-04 18:58:28 -04:00
Imbris
4cfa6b71fc
Rework scaling to never use the logical size directly from the window as it can end up being inconsistent with the rendering target size (depending on timing)
2021-10-01 01:13:15 -04:00
Imbris
44e526fbcc
Merge branch 'bafon/voxel-transparency' into 'master'
...
Fix voxel transparency
See merge request veloren/veloren!2885
2021-09-28 04:44:29 +00:00
Bafon
efb0e859f2
Fix voxel transparency
2021-09-28 04:44:29 +00:00
Imbris
ccbdbfe6aa
Make sure to regenerate textures when Ui::replace_graphic is used.
2021-09-27 23:35:14 -04:00
Marcel
cea927efb6
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Samuel Keiffer
0af6969d19
Merge branch 'sam/energy-float' into 'master'
...
Changed energy to a float
See merge request veloren/veloren!2838
2021-09-25 06:51:21 +00:00
Marcel Märtens
e36eef99c8
apply some clippy fixes that comes with the new toolchain version
2021-09-24 23:18:18 +02:00
Imbris
f1c44e1f1d
Remove old textures that aren't reused when calling replace_graphic
2021-09-23 21:50:37 -04:00
Sam
0e5e2b46f2
Changed energy to internally use an integer with a high resolution, and externally to use a float.
2021-09-23 14:11:09 -04:00
Ben Wallis
d665ce329d
* Added new Admin Commands window to egui, including Give Items and Kits sections
...
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
juliancoffee
3b308a3f6f
Add CapsulePrism collider variant
...
+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
2021-09-17 13:28:34 +03:00
João Capucho
80190c408d
Improve naming of checkbox images related methods
2021-09-15 15:41:31 +01:00
João Capucho
f27a7853a3
Add option for a hovered and checked background
2021-09-15 15:15:03 +01:00
João Capucho
5323bb3ce8
Add checkbox rendering logic for iced
2021-09-10 21:17:06 +01:00
Marcel Märtens
4c0b74150d
remove some reexports
2021-07-29 22:18:34 +02:00
Dr. Dystopia
9abd066e53
Apply same member order as in trait
2021-07-20 09:43:52 +02:00
Jonathan Berglin
b15f426ee5
Resolve all approved error supressions
2021-07-18 17:11:46 +00:00
Imbris
251c201604
Merge branch 'revert-eb08b6a1' into 'master'
...
Revert "Resolve all '#[allow(clippy::approx_constant)]' error supressions" and re-address the lint using just the PI constant
See merge request veloren/veloren!2639
2021-07-18 08:00:43 +00:00
Imbris
9c72333741
Revert "Merge branch..."
...
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Dr. Dystopia
dd84c320a3
Resolve all '#[allow(clippy::needless_return)]' error supressions
2021-07-17 21:47:17 +02:00
Jonathan Berglin
c1c331d59e
Resolve all '#[allow(clippy::approx_constant)]' error supressions
2021-07-15 16:56:55 +00:00
Dr. Dystopia
fdee2d4a62
Resolve all '#[allow(clippy::unused_unit)]' error supressions
2021-07-14 21:42:29 +02:00
Marcel Märtens
db8aedd363
fmt after applying clippy fixes after toolchain update
2021-07-12 12:09:27 +02:00
Marcel Märtens
9b3b21f368
fix clippy warnings
2021-07-12 12:09:09 +02:00
Sam
fbcc774911
Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future.
2021-07-10 23:22:00 -05:00
Avi Weinstock
86f5564dc7
Fix spurious warning in KeyedJobs.
2021-07-05 13:52:34 -04:00
juliancoffee
d4c61ae2f3
(voxygen) Better support for multibuff items
...
+ change `effect` field in ItemKind::Consumable to `effects`, as it's
set of effects and not single effect.
2021-07-05 10:56:29 +03:00
Ben Wallis
b499cf2c58
Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui
feature which is enabled by default but removed for airshipper builds.
...
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.
This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Imbris
b7162ac15c
Upgrade to winit 0.25
2021-06-15 22:59:54 -04:00
Imbris
f3657903c9
[iced renderer] Skip content processing if the clip intersection is zero sized or invalid
2021-06-15 02:02:10 -04:00
Marcel Märtens
34f5ff62d4
implement a simple roundrobin to assure if multiple are spawned the older one has prio, spelling
2021-06-13 17:42:28 +02:00
Monty
dd0368eed4
3d icon shading
2021-06-07 14:27:49 +02:00
Snowram
279d3ade83
Item tooltip refactor and fixed related to new stats
2021-06-07 11:06:32 +02:00
Sam
0488b2fcd0
Adressed comments on energy and armor functions.
2021-06-07 11:06:25 +02:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
jshipsey
0e269b59d7
tooltip work
2021-06-07 11:01:32 +02:00