Snowram
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5b77c74497
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Add cockatrice
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2020-05-09 18:09:27 -04:00 |
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Snowram
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9d2277ecd4
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Better animations
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2020-05-09 18:09:06 -04:00 |
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Snowram
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cd452cc715
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New dragon model, added jaw, splitted head into upper/lower
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2020-05-09 18:09:05 -04:00 |
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CapsizeGlimmer
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4e7f8c686a
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Equipped lanterns now provide an illumination effect.
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2020-05-04 15:15:31 +00:00 |
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Justin Shipsey
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171e865f57
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new animals
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2020-04-28 03:13:23 +00:00 |
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Justin Shipsey
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6fa13bcb7e
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body/anim tweaks
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2020-04-26 01:09:03 +00:00 |
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Joshua Barretto
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8e95444d85
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Made GPU bone updates more conservative for moar fps
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2020-04-25 21:44:23 +01:00 |
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Imbris
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2c4c006396
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Lantern tweaks, remove unused bones
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2020-04-12 18:41:07 +02:00 |
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jshipsey
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ea2c646df3
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initial cape implementation
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2020-04-12 18:40:57 +02:00 |
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Snow
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72b2334434
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more eagle adjustements
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2020-03-08 15:07:47 +00:00 |
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jshipsey
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d4332c3138
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eagle adjustments
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2020-03-07 13:26:46 -05:00 |
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Justin Shipsey
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86e15695fc
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weapon control bone
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2020-03-05 14:02:11 +00:00 |
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Justin Shipsey
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5438514343
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animation housekeeping
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2020-02-25 06:47:56 +00:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Justin Shipsey
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908e099aa5
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minor anim tweaks
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2020-01-29 06:38:08 +00:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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soruh
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e3bd152d24
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update toolchain to nightly-2019-11-04
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2019-11-04 18:26:32 +01:00 |
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jshipsey
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c5942dfcc9
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purged references to npckind from anim files, removed warnings
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2019-10-25 21:50:14 -04:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
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2019-10-25 21:50:14 -04:00 |
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