scott-c
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5acfe44cbb
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Add toggle particles graphics setting
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2020-08-08 19:25:01 +08:00 |
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scott-c
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7e35617f59
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Add particle pipeline
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2020-08-08 19:24:25 +08:00 |
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Joshua Barretto
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62b59de95a
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Fixed sprite select flickering
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2020-07-06 22:41:21 +01:00 |
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Joshua Barretto
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c05f4fe009
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Added configurable sprite view distance, minor bug fixes
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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1983fd8ec1
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Cleanup, fixed clouds, removed 45-degree terrain sprites
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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8d4f1da3a6
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Improved path rendering on the map, removed ugly path noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a65dbc570a
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Returned to normal world size
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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cd925e8cea
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Faster sub-voxel noise function
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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0125897117
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Slightly better clouds
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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4830757bc9
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Began adding building skeleton structure
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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dde0319293
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Lighting improvements, fixed NaN issue for agents
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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16a175abe0
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Nicer water shaders
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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b9cc0f387b
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Cleaner clouds, better movement
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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df5aa93fd7
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Better AO, fixed cloud pixelation
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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d91d66027a
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Fixed cloud bugs, made pets run into you less
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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0021bd6452
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Added new settlement generation to world, basic rendering
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2020-04-23 18:19:40 +01:00 |
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Capucho
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8f6686adc1
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Fix the problems of players walking over water with dithering
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2020-04-07 22:50:01 +00:00 |
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Capucho
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a21ae27a77
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Add player transparency and silhouette
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2020-04-04 19:36:55 +00:00 |
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Joshua Barretto
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3a989f061f
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Better water shaders
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2020-03-27 15:13:36 +00:00 |
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Joshua Barretto
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3559252a5e
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Nicer point lights
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2020-03-17 13:29:42 +00:00 |
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Treeco
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abe47d8621
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Gamma setting now works
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2020-02-17 00:46:31 +00:00 |
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Joshua Barretto
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e520712077
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Minor performance improvements
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2020-02-04 22:58:56 +00:00 |
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Vechro
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377433c2fc
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Get abs value of maxd and mind
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2020-01-31 12:12:57 +02:00 |
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Joshua Barretto
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4eb5b76d5f
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Added point light ambiance
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2020-01-27 10:58:33 +00:00 |
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Joshua Barretto
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d2e0445b34
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Added point light ambiance
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2020-01-27 01:47:23 +00:00 |
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Joshua Barretto
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115ecf15d3
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Made stars spin with sun and moon
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2020-01-27 01:22:07 +00:00 |
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Joshua Barretto
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966a61ad42
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Stopped stars popping into existence
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2020-01-27 01:03:55 +00:00 |
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Joshua Barretto
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7167320c92
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Fixed shadows, better pathfinding cap
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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34c88708af
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Adjusted cloud fuzz factor
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2020-01-21 13:14:25 +00:00 |
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Joshua Barretto
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8e7a8aa4f9
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Shader optimisations
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2020-01-21 12:58:20 +00:00 |
|
Imbris
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9d6bf66a32
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Add options to turn off the clouds and to render ugly water
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2020-01-19 14:05:31 -05:00 |
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Joshua Barretto
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54773b57b6
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Fixed water normals
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2020-01-19 18:39:20 +00:00 |
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Joshua Barretto
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21069a48dd
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Made clouds bigger, more performant and prettier
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2020-01-19 18:06:34 +00:00 |
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Joshua Barretto
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c60799de3d
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Stronger moonlight
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2019-11-19 20:43:41 +00:00 |
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Joshua Barretto
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7ad22c647d
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Fixed cloud shader banding issue
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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5cb6f691dc
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Fixed dense cloud void issue
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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28e625635f
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Split terrain rendering to avoid redrawing skybox
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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bca3817163
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Massive performance boost for clouds, fixed reflection misprojection bug
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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39d686961e
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Removed cloud sampler early return
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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651bc8a9a3
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Fixed close cloud precision noise
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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eeec7df7d3
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Fixed passthrough reduction curve
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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fa4e68c165
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Cleanup and speedup
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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559106ff2c
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Better passthrough calculation
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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4ccd8ac72a
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Improved cloud precision from internal perspective
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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b7e59dfcc2
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Better precision cloud sampling and moon halo highlight
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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2c2dd49aed
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Made clouds render over terrain
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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9d48cc8fb7
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Better water transparency
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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fd2c9e8cde
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Prevent sun/moon terrain overlap
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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f80f303a18
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Prevented cloud overlap on terrain
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2019-11-19 19:09:22 +00:00 |
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