4e4818ca9e
Query spatial grid for beam and aura system
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fmt
2021-04-29 14:23:02 +02:00
6b52ea89b4
Add more specific masses to objects
2021-04-29 11:46:03 +02:00
b0aca9a348
Merge branch 'xvar/item-serialization' into 'master'
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Changed Item serialization to not send ItemDef struct across the network
See merge request veloren/veloren!2215
2021-04-28 20:50:32 +00:00
14caae3667
Changed Item serialization to only send item_definition_id across the network rather than the whole ItemDef
2021-04-28 21:00:25 +01:00
2e0272ce28
Town music
2021-04-28 05:07:59 +00:00
34660462e9
Glider physics
2021-04-27 14:41:48 +00:00
f845f2bd11
fix glide wield
2021-04-26 23:17:04 -04:00
1a7779beb3
Added angle check for new npcs.
2021-04-25 22:19:30 -04:00
a0a75b1921
comments
2021-04-25 22:02:32 -04:00
2c74a86170
skill adjustments, ori changes
2021-04-25 22:02:32 -04:00
c01fd86f44
ori fixes
2021-04-25 22:02:30 -04:00
c6d1963f10
Merge branch 'zesterer/small-fixes' into 'master'
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Small fixes
See merge request veloren/veloren!2201
2021-04-25 23:03:23 +00:00
94b6fa6da3
Don't use movement efficiency for orientation
2021-04-25 23:00:30 +01:00
3af4793762
Minor control over velocity when in the air
2021-04-25 22:37:25 +01:00
35584d0344
Merge branch 'xMAC94x/reduce_deps' into 'master'
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remove some unused deps Yuri found
See merge request veloren/veloren!2197
2021-04-25 20:22:31 +00:00
1842b2d6eb
remove some unused deps Yuri found
2021-04-25 20:18:20 +02:00
6848851dc3
Cleaned up tweaks in ui and allowed sfx choosing to scale to amount of sfx variants provided.
2021-04-25 13:09:10 -04:00
372eff2a02
Initial SCT implementation to display blocks.
2021-04-25 13:09:09 -04:00
d2d8d43410
Addressed testing feedback.
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Particles better.
2021-04-25 13:09:08 -04:00
b9d6bd2fd2
Parrying no longer requires releasing the block button, and instead can parry if block happened in buildup.
2021-04-25 13:09:07 -04:00
288a6f3a82
Blocking now works if no weapon is equipped in main hand.
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Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
2021-04-25 13:09:02 -04:00
f5ec23df48
Parrying
2021-04-25 13:08:42 -04:00
91c6288213
Melee weapons can now block.
2021-04-25 13:08:42 -04:00
0170a38ebc
Removed unwraps in buffs
2021-04-25 12:01:21 -04:00
c16ec43938
Body specific beam offsets
2021-04-25 04:07:12 +02:00
8f54a0bf31
More phoenix AI work
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More phoenix AI work
2021-04-25 04:07:12 +02:00
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
bd84677906
Day period dependant wildlife spawns
2021-04-25 02:14:51 +02:00
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
71b8426592
Add basic distance check to shockwave hit test
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Before checking if the entity hitbox intersects the shockwave shell, we
do a basic check that the entity is close enough to be hit, considering
its radius.
This fixes the unlimited vertical range problem, since the distance is
measured in 3D.
2021-04-24 03:09:45 +02:00
e59f1e8d28
Skip physics pass for arrows stuck on surfaces
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This keeps the arrow velocity from changing, which is what was causing
the ProjectileHit outcome to be pushed multiple times for the same
arrow, since the outcome checks if the arrow velocity is above a given
threshold.
2021-04-22 23:03:04 +02:00
e14f8b9745
Merge branch 'aweinstock/deflate-terrain' into 'master'
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Compress terrain chunks with deflate. Includes a benchmark showing that this...
See merge request veloren/veloren!2166
2021-04-22 17:12:53 +00:00
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00
1d25016459
Merge branch 'lboklin/arrow-turret-drag-fix' into 'master'
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Fix ArrowTurret drag coefficient
See merge request veloren/veloren!2175
2021-04-21 20:17:44 +00:00
51c0f8733c
Quick physics perf fix
2021-04-21 14:03:23 -04:00
1af4a04231
Revert "Merge branch 'revert-b10718c5' into 'master'"
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This reverts merge request !2172
2021-04-21 17:10:13 +00:00
880236f223
Merge branch 'zesterer/lanterns' into 'master'
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Made characters carry lanterns higher when possible
See merge request veloren/veloren!2169
2021-04-21 16:40:20 +00:00
37713cb4ad
Fix ArrowTurret drag coefficient
2021-04-21 18:26:23 +02:00
68539a751b
Merge branch 'revert-b10718c5' into 'master'
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Revert "Merge branch 'imbris/agent-opt' into 'master'"
See merge request veloren/veloren!2172
2021-04-21 15:06:35 +00:00
699a5493ec
Merge branch 'lboklin/simplify-buoyancy' into 'master'
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Simplify buoyancy for performance reasons
See merge request veloren/veloren!2171
2021-04-21 15:06:31 +00:00
ed7cc12213
Made characters carry lanterns higher when possible
2021-04-21 15:59:29 +01:00
a1744182b3
Simplify buoyancy for performance reasons
2021-04-21 16:19:02 +02:00
6e364665cb
Prevent drag forces from causing something to come to a complete stop
2021-04-21 16:13:51 +02:00
fd672980c4
Revert "Merge branch 'imbris/agent-opt' into 'master'"
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This reverts merge request !2024
2021-04-21 14:10:06 +00:00
308ad4d81e
Cleanup errors introduced in rebase.
2021-04-20 23:34:17 -04:00