Benoît du Garreau
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6431c5567c
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Fix clippy error
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2022-05-28 23:58:47 +02:00 |
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Benoît du Garreau
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f36e74e383
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Fix deprecated function use
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2022-05-28 23:53:30 +02:00 |
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Benoît du Garreau
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ca2ef3e813
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Add comments
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2022-05-28 23:32:16 +02:00 |
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Benoît du Garreau
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8488c7b25e
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Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
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2022-05-28 23:18:31 +02:00 |
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Imbris
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ca1a27bd11
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Merge branch 'imbris/update-tracy' into 'master'
Update tracy
See merge request veloren/veloren!3400
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2022-05-27 02:50:24 +00:00 |
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Imbris
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5cf899c4fe
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Plot fixes in client and dynamic name fix in voxygen (tracy update)
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2022-05-26 22:19:11 -04:00 |
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Joshua Barretto
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d4fd9d2d0e
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Added LoD houses
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2022-05-10 19:19:46 +01:00 |
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Joshua Barretto
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7382aab13a
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Upped default LoD distance
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2022-05-10 17:12:12 +01:00 |
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Joshua Barretto
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06300bc75f
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Updated changelog
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2022-05-10 12:56:24 +01:00 |
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Joshua Barretto
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f35c98d1a1
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Added LoD distance setting
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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2d7aa1aaa3
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Added no terrain pop experimental shader
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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596ae73117
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Added NoLodVoxels option
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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1db7cc7fde
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LoD trees in snow are white
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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cf346d05c1
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Different kinds of tree
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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ac0e7a7724
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Use dedicated fragment shader
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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b3126ca687
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Initial implementation of LoD trees
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2022-05-10 12:38:36 +01:00 |
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Marcel Märtens
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697673bcca
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update toolchain to nightly-2022-04-25
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2022-05-03 15:22:28 +02:00 |
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Youssef Fahmy
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aec866e5ec
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Balance tweaks
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2022-04-23 14:54:01 +00:00 |
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Olexorus
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2212c3d70c
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Remove borrow-checker appeasing code that's no longer necessary in Rust 2021
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2022-03-15 16:49:03 +01:00 |
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Sam
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89bf529a5e
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Addressed review comments
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2022-03-03 01:12:40 -05:00 |
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Sam
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f5e0cb0045
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Addressed review comments
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2022-03-03 01:11:18 -05:00 |
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Sam
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0a0fffd5ed
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Addressed review comments
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2022-03-03 01:11:17 -05:00 |
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Sam
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5a60562eee
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Addressed review comments
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2022-03-03 01:11:16 -05:00 |
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Sam
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87434c472c
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Trails shrinks over time
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2022-03-03 01:11:05 -05:00 |
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Sam
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bee16001ed
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Don't upload weapon trails to GPUs for entities that have only zero quds.
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2022-03-03 01:11:03 -05:00 |
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Sam
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cfbb3a5bca
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Changed to a single dynamic model
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2022-03-03 01:11:02 -05:00 |
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Sam
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d23dd6c9e9
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Fixed a few errors
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2022-03-03 01:10:54 -05:00 |
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Sam
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5018a9f476
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Game now runs, still doesn't work
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2022-03-03 01:10:53 -05:00 |
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Sam
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05f53a5316
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Changed to one dynamic model per entity.
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2022-03-03 01:10:50 -05:00 |
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Sam
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d9028ec978
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Dynamic model now used for trail.
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2022-03-03 01:10:49 -05:00 |
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Sam
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0794f980fe
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Mostly snaked through another rendering pipeline
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2022-03-03 01:10:47 -05:00 |
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Imbris
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08f67a335f
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Add experimental shader option that lowers glow strength for lights near the camera
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2022-02-26 00:26:42 -05:00 |
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Imbris
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adec5905bd
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Properly wait to request buffer mapping until after the command to copy the screenshot texture to the buffer has been submitted.
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2022-02-19 19:05:04 -05:00 |
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Sam
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bf7e84c6ae
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Initial particle work
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2022-02-10 14:58:37 -05:00 |
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Joshua Barretto
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8888190eb4
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Added BareMinimum shader effect
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2022-02-09 12:56:21 +00:00 |
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Imbris
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18f6077321
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Merge branch 'imbris/srgb-dither' into 'master'
Dither in nonlinear srgb space and dithering related experimental shader options
See merge request veloren/veloren!3160
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2022-02-01 21:24:50 +00:00 |
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Marcel Märtens
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201a5ac2c7
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stricten some rules and fix some clippy warnings
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2022-01-30 20:16:21 +01:00 |
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Avi Weinstock
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f3f08936d8
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Decrease too-many-arguments-threshold and type-complexity-threshold.
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2022-01-30 20:16:21 +01:00 |
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Avi Weinstock
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5f8957d8ef
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Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments} .
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2022-01-30 20:16:20 +01:00 |
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Imbris
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89edd18787
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Dither in nonlinear srgb space and add a few dithering related things to the experimental shader options
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2022-01-28 22:55:59 -05:00 |
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Imbris
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432d78a232
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Merge branch 'imbris/screenshot-format' into 'master'
Support multiple texture formats for screenshots
See merge request veloren/veloren!3134
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2022-01-25 14:45:54 +00:00 |
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Imbris
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c320604a36
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Support multiple texture formats for screenshots
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2022-01-25 00:36:08 -05:00 |
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InfRandomness
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df6a0002e9
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Move alpha values calculation to CPU
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2022-01-24 19:24:51 +00:00 |
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Imbris
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fc3da4bfce
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Merge branch 'imbris/sobel' into 'master'
Add experimental sobel filter
See merge request veloren/veloren!3113
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2022-01-24 02:42:54 +00:00 |
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Imbris
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7e5a3efd02
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Add egui window to toggle experimental shaders.
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2022-01-23 21:14:41 -05:00 |
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Joshua Barretto
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d18174e0d1
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Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
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2022-01-24 00:52:03 +00:00 |
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Imbris
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6cfadc4f65
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Add sobel filter as experimental shader option
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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470353e08c
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Fix for translucency blocking clouds
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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38832fadd3
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Improved underwater lighting on low shader settings
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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e6332c1cb5
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Significantly improved underwater shaders
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2022-01-23 16:32:25 -05:00 |
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