Joshua Barretto
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5ec5497329
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Fixed snow blocking all light
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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8106957933
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Better LoD water prediction
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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6b41f57874
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Cliff overhangs
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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046162b9e8
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Stone layering
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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1800e02b32
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Cliff improvements
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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b4cb4dce62
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Experimental cliffs, use column alt for world map
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2021-03-07 14:25:01 +00:00 |
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Monty
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80454d005a
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PoI icon
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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0234b362b6
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Initial test site generation
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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afddd76ce2
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Better static light propagation between translucent objects
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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a3b47fa288
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Fixed static light directionality
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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bbcf881349
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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43f5e86884
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Point light ambiance for less harsh shadows
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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e01f33a121
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Directional baked lights for figures
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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860ce80938
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Began work integrating new sites into the world
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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a22c7c55e2
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Better stairs
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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1ad63b2bed
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Added staircase to giant trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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830c2952ac
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Added staircases to giant trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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8b752412d6
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Lanterns in trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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abef0960ac
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Faster More interesting giant trees, better oaks, hives on branches
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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4be9a7274b
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Specialised giant trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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9b80c33270
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Slightly smaller giant trees, more dispersed forests
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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54bb6484e8
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Experimental giant mother trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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d584955d81
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More tree variety, denser forests
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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3f0301d981
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New site work
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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330f3898d4
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sync
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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617a77ff8a
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Simple coral
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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585415872a
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Better tree parameterisation, improved pines
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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5a970cc3fc
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Procedural pines (first attempt), more tree parameters
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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b185231387
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Better parameterisation of trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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37c45113da
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Switched to recursive tree generation and recursive culling algorithm for massive performance wins
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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78959f0a7e
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Added tree benchmarks
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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c95aeac652
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Fixed branch flattening
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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01aaa77245
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Fixed canopy problem + Added iteration constant
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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e1c71d0ddc
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Removed unsafe from finvsqrt
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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ded078c623
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Quite a lot of optimisations
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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0ea6ca49cf
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Simplified generation and fixed some tree cliping issues
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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3750a97611
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New generation for trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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140efa7f6f
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Fixed clipping issues, faster generation
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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76a52f5698
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New generation for trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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95a98044e3
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Prevented trees from being too sparse
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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b137ab4aed
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More sparse, faster trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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ae071dcbd3
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Fixed clipping issues, faster generation
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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ab6a1165fe
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Began integrating procgen trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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a2706cb546
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Began work on new sites
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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2563e49bfd
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Reduced bridge artifacts
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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21703e84f6
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Merge branch 'aweinstock/recursive-fireworks' into 'master'
Make fireworks recursively shoot more fireworks (95% average replication).
See merge request veloren/veloren!1855
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2021-03-06 23:36:21 +00:00 |
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Avi Weinstock
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c5a959a60b
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Make the probabilities data to assert that the expected value is less than 1.
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2021-03-06 15:11:19 -05:00 |
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Avi Weinstock
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83870aae43
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Make fireworks recursively shoot more fireworks (95% average replication).
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2021-03-06 14:05:51 -05:00 |
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Samuel Keiffer
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6dfc0acd94
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Merge branch 'aweinstock/chase_dist_quickfix' into 'master'
Increase MAX_CHASE_DIST from 20 to 250, so enemies don't ignore you if you're...
See merge request veloren/veloren!1853
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2021-03-06 17:59:44 +00:00 |
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Avi Weinstock
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61c9ff90e4
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Increase MAX_CHASE_DIST from 20 to 250, so enemies don't ignore you if you're fireballing them from a hallway.
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2021-03-06 10:50:04 -05:00 |
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