Joshua Barretto
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fe2479ee4c
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Better LoD water prediction
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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4ffdcd0fa1
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Cliff overhangs
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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740dcbb440
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Stone layering
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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9b5c9d1246
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Cliff improvements
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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620e2000d2
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Experimental cliffs, use column alt for world map
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2021-03-07 14:25:01 +00:00 |
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Monty
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8214c9df82
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PoI icon
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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3aff271a05
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Initial test site generation
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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717bbbf23e
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Better static light propagation between translucent objects
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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9e09c96a2a
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Fixed static light directionality
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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31832e1245
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Fixed wall leaking with dynamic light ambiance
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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aabe1d7cfd
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Point light ambiance for less harsh shadows
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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100cafa91b
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Directional baked lights for figures
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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c7e82aea26
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Began work integrating new sites into the world
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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6af0e77efd
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Better stairs
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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b07c942aef
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Added staircase to giant trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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284d061068
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Added staircases to giant trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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0c302bb020
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Lanterns in trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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6fc7d2a906
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Faster More interesting giant trees, better oaks, hives on branches
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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185b1c3053
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Specialised giant trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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abd1eec815
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Slightly smaller giant trees, more dispersed forests
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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7d526da735
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Experimental giant mother trees
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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e30c625d81
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More tree variety, denser forests
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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81206d5e13
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New site work
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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68b0aa5c50
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sync
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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9cf13ac3b2
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Simple coral
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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3766a77de1
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Better tree parameterisation, improved pines
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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953d8841b4
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Procedural pines (first attempt), more tree parameters
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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24773afe76
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Better parameterisation of trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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5e7c231788
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Switched to recursive tree generation and recursive culling algorithm for massive performance wins
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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6f11c4c5c7
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Added tree benchmarks
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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2f68a565d4
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Fixed branch flattening
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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cf91358f40
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Fixed canopy problem + Added iteration constant
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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0eaf8492a5
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Removed unsafe from finvsqrt
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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454d9d0b75
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Quite a lot of optimisations
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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37f9fba023
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Simplified generation and fixed some tree cliping issues
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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bbc64b4ead
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New generation for trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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9d1a03504c
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Fixed clipping issues, faster generation
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2021-03-07 14:25:00 +00:00 |
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ccgauche
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7f3ba0eaca
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New generation for trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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0745514174
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Prevented trees from being too sparse
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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4bcf9e7a63
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More sparse, faster trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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6dd0f73c2d
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Fixed clipping issues, faster generation
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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82a25e49ef
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Began integrating procgen trees
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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23f0dfb078
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Began work on new sites
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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272ca41b9e
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Reduced bridge artifacts
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2021-03-07 14:25:00 +00:00 |
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Sarra
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ab12df50cc
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added white firework
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2021-03-07 03:59:04 -05:00 |
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Sarra
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db3bc1b9bb
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added a white firework
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2021-03-07 03:48:50 -05:00 |
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Joshua Barretto
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6cfb4bd74d
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Merge branch 'aweinstock/recursive-fireworks' into 'master'
Make fireworks recursively shoot more fireworks (95% average replication).
See merge request veloren/veloren!1855
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2021-03-06 23:36:21 +00:00 |
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Avi Weinstock
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c4f7c9b951
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Make the probabilities data to assert that the expected value is less than 1.
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2021-03-06 15:11:19 -05:00 |
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Avi Weinstock
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22fcc6417c
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Make fireworks recursively shoot more fireworks (95% average replication).
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2021-03-06 14:05:51 -05:00 |
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Samuel Keiffer
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e6f5f04c8e
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Merge branch 'aweinstock/chase_dist_quickfix' into 'master'
Increase MAX_CHASE_DIST from 20 to 250, so enemies don't ignore you if you're...
See merge request veloren/veloren!1853
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2021-03-06 17:59:44 +00:00 |
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