Isse
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7ac6c6b453
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fix warnings in rtsim
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2023-04-09 19:25:55 +01:00 |
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Isse
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adb2e1ba85
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very simple repopulation
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2023-04-09 19:25:55 +01:00 |
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Isse
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dda1be58d4
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big birds!
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2023-04-09 19:25:54 +01:00 |
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Isse
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1a117f1331
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rtsim vehicles
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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191f362292
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Incremental point traversal
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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bb96e92362
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Track almost all collectable sprites, added resource replenishment
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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94390331e0
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Rtsim death event
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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c4032ee024
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Parallelised rtsim NPC AI
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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077da13a5f
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Improved herbalist, hunter, farmer, added cultist factions
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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2aa6ced357
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Removed patrol origin from humanoid NPCs
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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84eb7b0653
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Made adventurers explore sites before moving on
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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2b3f0737d0
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Added npc_info, action backtraces
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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ac83cfc4a3
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More interesting idle behaviours
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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8f7b11f12f
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Improved AI code structure, added docs
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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9413a56c13
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Added sequence combinator, NPC site-site pathfinding
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2023-04-09 19:25:54 +01:00 |
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Joshua Barretto
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b2f92e4a6c
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Switch to combinator-driven NPC AI API
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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acecc62d40
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sync
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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558b5f7c3a
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Attempted generator-driven AI
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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7e9474ab70
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Overhauled rtsim2 pathfinding with TravelTo
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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1b439d0897
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New behaviour tree system for rtsim2
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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e8b489a71a
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sync
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2023-04-09 19:25:53 +01:00 |
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TaylorNAlbarnaz
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3a52cc1fa3
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NPCs walk in when pathing in intrasite
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2023-04-09 19:25:53 +01:00 |
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IsseW
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9b48faba7e
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fix compilation error
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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539c482cff
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Capped out NPC movement at higher dts
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2023-04-09 19:25:53 +01:00 |
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IsseW
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c026b4d20a
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travelers say where they're going
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2023-04-09 19:25:53 +01:00 |
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IsseW
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9be6c7b527
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Pathing between sites.
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2023-04-09 19:25:53 +01:00 |
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Joshua Barretto
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feaaaa9a25
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Added initial impl of factions
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2023-04-09 19:25:53 +01:00 |
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IsseW
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ca02b5e97c
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cleaner entity creation
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2023-04-09 19:25:52 +01:00 |
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IsseW
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e7798f2a4e
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use world alt for pathing
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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6397e283b2
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Added world settings
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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bccbbfa3b9
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Fixed up broken time
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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e08f7d4fa9
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Added blacksmith
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2023-04-09 19:25:52 +01:00 |
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IsseW
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afd9ea5462
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site pathing
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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f40cfb4ac3
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Made farmers sell food
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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e204789ce9
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Persist TimeOfDay with rtsim
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2023-04-09 19:25:52 +01:00 |
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IsseW
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64c56f544d
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randomly walk around town
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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ff7478eb01
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Factored out NPC AI
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2023-04-09 19:25:52 +01:00 |
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IsseW
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21f9bcb8e2
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added professions, and loadouts
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2023-04-09 19:25:52 +01:00 |
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Joshua Barretto
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df63e41a23
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Clamp NPCs to surface
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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558dd99fd3
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Added basic rtsim NPC simulation, rtsim controller support
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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c856f2625c
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Added rtsim sites
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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1dc7518200
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Added rtsim entity unload hook
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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87a6143375
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Began adding rtsim2 NPCs, scale command
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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9d3dadfaba
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Make resource depletion an rtsim rule
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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0b06eaec6f
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Use MessagePack for more compact rtsim state persistence
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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c168ff2f9b
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Added rtsim saving, chunk resources, chunk resource depletion
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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0cafafdaa7
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Began integrating rtsim2 into server
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2023-04-09 19:25:51 +01:00 |
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Joshua Barretto
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ca80d831ce
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Added rtsim crate, added initial persistence model
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2023-04-09 19:25:51 +01:00 |
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