Commit Graph

7866 Commits

Author SHA1 Message Date
Imbris
624183e3f3 Avoid extra set_pipeline calls 2021-04-22 18:59:44 -04:00
Imbris
b2f94c1485 Properly rebind shadow textures when they are changed 2021-04-22 18:59:44 -04:00
Joshua Yanovski
5b73717237 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
a91722208c Fix point shadows. 2021-04-22 18:59:44 -04:00
Joshua Yanovski
82b930f68b Fix directed shadows, mostly. 2021-04-22 18:59:44 -04:00
Imbris
9b8f6efb49 Suppress wgpu_core::device info logging 2021-04-22 18:59:44 -04:00
Joshua Yanovski
90b496b3b1 More frustration with shadows. 2021-04-22 18:59:44 -04:00
Joshua Yanovski
2e23def2c9 Various fixes for shadows. 2021-04-22 18:59:44 -04:00
Capucho
2a748526fc Fix the shadow drawing code
Very poorly optimized
2021-04-22 18:59:44 -04:00
Capucho
fed5823a74 Re enable the skybox rendering in char select 2021-04-22 18:59:44 -04:00
Capucho
4b651d535f Fix the buffer slicing in the submodel
Fixes the void figures
2021-04-22 18:59:44 -04:00
Capucho
732e0fa483 Re enable sprite rendering 2021-04-22 18:59:44 -04:00
Capucho
1cf128311a Reenable non-player figure drawing 2021-04-22 18:59:44 -04:00
Imbris
a723fc85ae Draw water 2021-04-22 18:59:44 -04:00
Imbris
4e06da7de8 Fix clouds 2021-04-22 18:59:44 -04:00
Imbris
a886efa2ff Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-04-22 18:59:44 -04:00
Imbris
0eccb2d2e6 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-04-22 18:59:44 -04:00
Imbris
d7d415f23f No cube spam 2021-04-22 18:59:44 -04:00
Imbris
beaf4a2402 Start lod, update wgpu to fix viewport count validation error 2021-04-22 18:59:43 -04:00
Imbris
c943600274 Add skybox 2021-04-22 18:59:43 -04:00
Capucho
8836e8bd49 Fix wrong color format in col light 2021-04-22 18:59:43 -04:00
Capucho
f6c821ef3a Reenable terrain rendering
Refractor col lights
2021-04-22 18:59:43 -04:00
Capucho
f8570e9c83 Fix the orientation of the rendering
Reenable the rendering of the player
2021-04-22 18:59:43 -04:00
Capucho
6f60c1ca5c Pass format to particle pipeline 2021-04-22 18:59:43 -04:00
Capucho
8063730872 Renable the figure and terrain drawing code (not working yet) 2021-04-22 18:59:43 -04:00
Imbris
adb791229b Fix culling of postprocess/cloud triangles 2021-04-22 18:59:43 -04:00
Imbris
fb5e763ce3 Particles compiles and runs (no visuals yet) 2021-04-22 18:59:43 -04:00
Capucho
055556344b Remove the depth buffer from the Third drawer 2021-04-22 18:59:43 -04:00
Capucho
a4eb6a3179 Shader fixes 2021-04-22 18:59:43 -04:00
Capucho
551e899f18 Update dependencies 2021-04-22 18:59:43 -04:00
Imbris
b3eab70fb2 Almost make clouds/postproccess run 2021-04-22 18:59:43 -04:00
Imbris
c34afaa258 Render the UIs 2021-04-22 18:59:43 -04:00
Imbris
7b86b0d236 Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-04-22 18:59:43 -04:00
Imbris
42770c2f89 Render Ui 2021-04-22 18:59:43 -04:00
Imbris
03994495a8 Color! 2021-04-22 18:59:43 -04:00
Imbris
6ce8acbea9 fixed validation errors when creating pipelines 2021-04-22 18:59:43 -04:00
Imbris
cdb6bd56a1 No crash on startup 2021-04-22 18:59:43 -04:00
Imbris
366e8e8e04 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-22 18:59:43 -04:00
Imbris
3f88fa54c7 Improve shader errors by showing shader file name, reduce repetitive shader construction code 2021-04-22 18:59:42 -04:00
Imbris
df87b0cf8a migrate cloud pipeline, migrate iced renderer, rebase fixes 2021-04-22 18:59:42 -04:00
Imbris
4fb189c388 Make compile through various changes, update wgpu to latest git 2021-04-22 18:59:42 -04:00
Capucho
3f85a8a8cf More fixes 2021-04-22 18:59:42 -04:00
Capucho
9000b756a8 Switched from zerocopy to bytemuck
Fixing errors
2021-04-22 18:59:42 -04:00
Capucho
acd13b87f3 Made the layouts more compact 2021-04-22 18:59:42 -04:00
Capucho
54010cb441 Finished porting all pipelines 2021-04-22 18:59:42 -04:00
Capucho
2f72227c13 Began porting pipeline creation 2021-04-22 18:59:42 -04:00
Capucho
5f9c5b83d7 ported all pipelines 2021-04-22 18:59:42 -04:00
Capucho
9370ffad33 Ported most of the textures and models related methods 2021-04-22 18:59:42 -04:00
Capucho
b75277850b Started the report of wgpu 2021-04-22 18:59:42 -04:00
Imbris
c2a8153325 Merge branch 'ygor/fix-arrow-outcome-loop' into 'master'
Skip physics pass for arrows stuck on surfaces

Closes #1094

See merge request veloren/veloren!2183
2021-04-22 22:30:36 +00:00