Joshua Yanovski
a166ae0360
Addressing imbris's initial feedback.
...
Fixes two minor bugs: explosion particles were no longer spawning
randomly, and LOD grids were not perfectly even.
2020-08-17 05:28:05 +02:00
Joshua Yanovski
10245e0c1b
Merge more models into one mesh than we did previously.
2020-08-15 21:15:02 +02:00
Joshua Yanovski
862df3c997
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-13 05:52:56 +02:00
Joshua Barretto
e3cab272c3
Fixed floating sprites in towns, clippy fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
50a85853e3
Fmt and clippy lints fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
9cefaaa7af
Improved spawn rates of castles and cave monsters
2020-08-12 21:16:14 +01:00
Joshua Barretto
85ed5ad356
Updated changelog, cleaned up warnings, minor fixes
2020-08-12 21:16:11 +01:00
Joshua Barretto
15b1717295
Added decals to towns
2020-08-12 21:15:53 +01:00
Joshua Barretto
6992194ad4
Better surface swimming, no underwater sprites
2020-08-12 21:15:53 +01:00
Monty Marz
c1b07465cf
added grass sprites
2020-08-12 21:15:53 +01:00
Joshua Barretto
6633298722
Added terrain scatter densities
2020-08-12 21:15:53 +01:00
Joshua Barretto
9329b4ce55
Added monsters to caves
2020-08-12 21:15:53 +01:00
Joshua Barretto
a966841c5a
Castle and cave tweaks
2020-08-12 21:15:53 +01:00
Joshua Barretto
9bb10a6d00
Various improvements to castles, dungeons and more
2020-08-12 21:15:53 +01:00
Joshua Barretto
c8ae5163b3
Added stalagtites
2020-08-12 21:15:53 +01:00
Joshua Barretto
c547cdd72c
Fixed castle bug, better field RNG
2020-08-12 21:15:53 +01:00
Joshua Barretto
41229b4665
Added large caves, cave scatter, removed old caves
2020-08-12 21:15:53 +01:00
Joshua Barretto
10757d0325
Added experimental worldgen caves
2020-08-12 21:15:52 +01:00
Joshua Barretto
a9126f7e25
Simulation improvements, removed block glows
2020-08-12 21:15:52 +01:00
Joshua Barretto
cb660f47bb
Added waypoint to dungeon staircases
2020-08-12 21:15:52 +01:00
Joshua Barretto
1763693f5f
Added labour value to economy, castle improvements
2020-08-12 21:15:52 +01:00
Joshua Barretto
bdb39b8e7f
Better castle variation, improved paths, multi-storey houses
2020-08-12 21:15:52 +01:00
Joshua Barretto
6a41f6aa88
Lowered path priority
2020-08-12 21:15:52 +01:00
Joshua Barretto
41916d4594
Better castles, initial light prop for lit objects
2020-08-12 21:15:52 +01:00
Joshua Barretto
b27a65fd0f
Castle improvements
2020-08-12 21:15:52 +01:00
Joshua Barretto
d6cdb0c433
Began adding castles
2020-08-12 21:15:52 +01:00
Joshua Barretto
f21a50e393
Added forts to towns, began better economy sim
2020-08-12 21:15:52 +01:00
Joshua Barretto
ae8195fac9
Added simple keeps
2020-08-12 21:15:52 +01:00
Joshua Yanovski
0ed801d540
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-08-12 16:32:24 +02:00
Monty Marz
1eb671e1a6
Update CHANGELOG.md, german locale
2020-08-08 01:15:58 +02:00
Joshua Yanovski
a428a3ebba
Fix clippy warnings, part 1.
...
There aer still a bunch of type too complex and
function takes too many arguments warnings that I'll fix later
(or ignore, since in the one case I did fix a function takes too
many arguments warning I think it made the code *less* readable).
2020-08-02 20:41:51 +02:00
Joshua Yanovski
ad18ce9399
Fix continent scale hack.
2020-07-28 13:21:09 +02:00
Joshua Yanovski
36b1cb074f
Enable loading different sized maps without a recompile.
...
We may want to tweak the effects of the continent_scale_hack.
2020-07-28 12:11:40 +02:00
Joshua Yanovski
13b6d4d534
Removing WORLD_SIZE, part 1.
...
Erased almost every instance of WORLD_SIZE and replaced it with a local
power of two, map_size_lg (which respects certain invariants; see
common/src/terrain/map.rs for more details about MapSizeLg). This also
means we can avoid a dependency on the world crate from client, as
desired.
Now that the rest of the code is not expecting a fixed WORLD_SIZE, the
next step is to arrange for maps to store their world size, and to use
that world size as a basis prior to loading the map (as well, probably,
as prior to configuring some of the noise functions).
2020-07-28 10:55:48 +02:00
Joshua Yanovski
7d56ba31b4
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-07-27 13:16:27 +02:00
Monty Marz
31cfc05123
lots of things
...
animation fixes by slipped
new cultist item
settings option for loading screen tips
loot table adjustments
2020-07-23 12:10:13 +00:00
Joshua Yanovski
2101113b46
Higher detail LOD.
2020-07-18 18:55:25 +02:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Ben Wallis
a9be045cb8
Fixed suppressed clippy warnings for #587 - useless_conversion
2020-07-13 20:57:13 +01:00
Joshua Yanovski
be438657c3
Tweaks to shadows.
...
Added shadow map resolution configuration, added seamless cubemaps,
documented all existing rendering options, and fixed a few Clippy
errors.
2020-07-12 18:28:08 +02:00
Joshua Yanovski
db1401a691
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-07-07 19:34:17 +02:00
Marcel Märtens
c212de00c2
updated dependencies and fixed stuff
...
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Snowram
d6da1f0e75
post-quad rewrite fixup
2020-07-06 06:07:29 +00:00
Joshua Barretto
43f75f2f54
Removed bomb timeout
2020-07-05 16:15:51 +01:00
Joshua Barretto
fd39ee97bc
Added training dummies
2020-07-05 16:15:51 +01:00
Joshua Barretto
2f6a618d5a
Added bombs, throwable items, more block kinds, weaker explosions
2020-07-05 16:15:48 +01:00
jshipsey
d8fff8833e
quadlow spawn in world, continued adjustments
2020-07-05 09:38:14 -04:00
Joshua Yanovski
4e02024670
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-07-04 16:17:40 +02:00
Joshua Yanovski
618a18c998
Adding shadows, greedy meshing, and more.
2020-07-02 22:10:22 +02:00
Marcel Märtens
6535fa5744
fix various clippy issues
2020-07-01 00:37:06 +02:00