Commit Graph

79 Commits

Author SHA1 Message Date
Sam
6327dd18b6 Moved knockback to a server event so that it would actually be applied to the player. 2020-09-19 14:40:17 -05:00
Imbris
829d8a20d1 Add shockwave system to handle shockwaves colliding with other entities 2020-09-19 14:40:10 -05:00
Marcel Märtens
3c58b64689 add detailed information on state tick timings 2020-09-16 18:24:18 +02:00
Imbris
c3ae641fbb Merge branch 'imbris/tracy' into 'master'
Add more tracing instrumentation and tracy support

See merge request veloren/veloren!1359
2020-09-10 05:07:51 +00:00
Matthew Martin
57c6160b72 * Set the KillType to Other for HealthSource::Healing
* Extend logic to projectiles and explosions
2020-09-09 23:34:10 +02:00
Matthew Martin
a9086b27a0 Do not make healing items deal damage 2020-09-09 23:22:49 +02:00
Imbris
f39d1e9bb5 Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
Imbris
e37a01be9d Sprinkle instrumentation in common crate,in particular in the ecs systems 2020-09-06 22:28:14 -04:00
Imbris
10c3d01466 Add basic group functionality (no voxygen wiring yet) 2020-08-08 01:09:01 +02:00
Samuel Keiffer
527e7a329e Armor fixes 2020-07-25 23:57:04 +00:00
Samuel Keiffer
6cce09be85 Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set. 2020-07-18 00:05:28 +00:00
Joshua Barretto
3cfd8bdd3c Fixed animal loadouts and /spawn 2020-07-07 02:21:14 +01:00
Joshua Barretto
e626f6255f Prevented pet damage 2020-07-07 01:01:39 +01:00
Joshua Barretto
f77d2f06c6 Fixed staff RMB, bug in ranged weapon code 2020-07-06 23:37:44 +01:00
Joshua Barretto
99a526f702 Made pets healable 2020-07-06 21:18:30 +01:00
Joshua Barretto
fd39ee97bc Added training dummies 2020-07-05 16:15:51 +01:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Ben Wallis
de37de7f45 Initial clippy fixes as discussed in #587 2020-06-08 21:27:51 +01:00
Imbris
a73d010f7b Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space 2020-04-01 11:15:14 -04:00
AdamWhitehurst
e04fdd715e expose and use blocking consts 2020-04-01 07:07:10 -07:00
Imbris
ce0f54e9d6 Combine dir and force in KnockUp and ApplyForce events 2020-03-27 22:19:23 -04:00
Imbris
ba3fa16c33 Create Dir type for better enforcement of non NaN, normalized representations of directions 2020-03-27 22:02:07 -04:00
timokoesters
2b68adff51 Balancing, make fireball not holdable, arrow knockback 2020-03-26 22:56:33 +01:00
timokoesters
b9c85b9beb Balancing 2020-03-26 22:56:33 +01:00
timokoesters
74eacbe27c fix "Npcs can't be healed anymore" 2020-03-25 22:57:14 +01:00
AdamWhitehurst
857652ee23 Update triple_strike:
* add knockback
* prevent infinite repeat
* more dashes
2020-03-25 07:24:55 -07:00
timokoesters
7f02f5e7d2 Npcs can't be healed anymore 2020-03-24 23:03:57 +01:00
timokoesters
2117bb05d0 Healing staff 2020-03-24 22:03:11 +01:00
timokoesters
0eebf945fe Glowing fireballs, no gravity 2020-03-23 13:55:52 +01:00
timokoesters
5194cef03a Easier swimming, better damage calculation for explosions 2020-03-23 12:50:08 +01:00
timokoesters
0456d3cbed Better staff M1, random +1 damage, better attackrange,angle impl 2020-03-22 16:26:32 +01:00
Imbris
41c424ac13 Optimized uses of emitters, cleanup 2020-03-22 00:49:46 -04:00
Adam Whitehurst
862efb147c clean up based on pr review comment 2020-03-21 15:55:20 -07:00
timokoesters
df858cb370 Remove all warnings 2020-03-20 15:45:36 +01:00
timokoesters
f32eb1db75 fix dash attack angles, arrow damage and readd possession stick impl 2020-03-17 14:15:39 +01:00
timokoesters
4195273cf9 Adjust first person camera and underwater wield orientation 2020-03-16 13:19:51 +01:00
timokoesters
598a4c6cbb Add loadout struct for info on weapon configurations 2020-03-14 22:33:20 +01:00
timokoesters
70027da9aa feat: hitting enemies with basic_attack gives energy 2020-03-10 18:54:59 +01:00
Adam Whitehurst
49c7143144 Clean up warnings 2020-03-07 13:03:10 -08:00
timokoesters
4cc998f92b fix: non-humanoid npcs can attack again 2020-02-24 22:20:50 +01:00
timokoesters
1f4065ae32 fix: attacking 2020-02-24 14:32:12 +01:00
Adam Whitehurst
d383abf950 Re add combat 2020-02-11 07:42:17 -08:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
timokoesters
2e8bf9d212 improvement: enemy balance 2020-01-20 19:15:12 +01:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
AdamWhitehurst
8e0317e03d refactor states to handle update logic 2019-12-26 06:43:59 -08:00
Imbris
934c5d6846 Various tweaks: moved radius determination to function on , comments, simplified server Destroy event code, debug assert modified components aren't removed in change tracking, etc 2019-12-20 22:51:35 -05:00
Imbris
bfaa18e010 Fix NaN in agent sys, stop pushback from turning player around, account for Scale in melee attack hit detection 2019-12-20 22:48:14 -05:00
Imbris
71cce03f29 Move sync code into common submodule 2019-12-20 22:37:12 -05:00