IsseW
9cb67e6283
Rain shader
2022-07-04 18:11:41 +02:00
IsseW
b7c0196129
Server weather sim
2022-07-04 18:11:41 +02:00
Hugo Peixoto
fe11d6d5bc
Split sky shader's twilight into dawn and dusk
...
Instead of having the same color profiles for the sky's color, light,
and halo, we now have the ability to define different values for dawn
and dusk.
The dusk values were unchanged and the dawn values are similar, but with
less red. These should probably be tweaked a bit more.
2022-05-22 19:54:44 +01:00
Joshua Barretto
e98f9aab63
Slight ambience at night
2022-02-09 22:47:58 +00:00
Joshua Barretto
0facac68b4
Bad fake lighting in caves
2022-02-09 13:28:07 +00:00
Joshua Barretto
fb2b9929a6
Unified and fixed attenuation
2022-01-23 16:25:15 +00:00
Joshua Barretto
5b606f0d50
Significantly improved underwater shaders
2022-01-21 00:42:20 +00:00
Dominik Broński
cc36a14407
Fixes NaN in shader code which produced black sprites visible through blocks
2022-01-09 01:03:05 +00:00
Joshua Barretto
ef33b2e3ab
Better ambiance slider
2021-10-16 15:12:07 +01:00
Joshua Barretto
3322eeb365
Aurora light tint
2021-10-16 14:32:18 +01:00
Joshua Barretto
c4efb5fc68
Better moonlight, added aurora light
2021-10-16 14:31:46 +01:00
Joshua Barretto
0f2afbec8f
Fixed clouds and fluids underground
2021-10-10 13:41:56 +01:00
Joshua Barretto
5bdea9249c
More sunset variation for higher graphics modes
2021-07-17 19:00:12 +01:00
Joshua Barretto
8ab222bf80
Selectively disable glow flicker for small wins on low-end systems
2021-06-21 17:06:43 +01:00
jshipsey
4deeb42155
cave adjustments
2021-06-07 11:02:34 +02:00
Imbris
d7683673ee
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
Imbris
086ea42ad7
Cloud and sprite shader fixes after rebase
2021-06-02 23:59:50 -04:00
Imbris
aa1e292b03
Fix dx12 shader issues
2021-06-02 23:59:50 -04:00
Imbris
f540366676
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-06-02 23:56:43 -04:00
Joshua Barretto
3e4afc5a45
Capped light access
2021-04-25 22:49:20 +01:00
Joshua Barretto
98f660e486
More realistic cloud light extinction model
2021-04-25 22:26:07 +01:00
Joshua Barretto
4ad5257e40
Rebalanced mist
2021-04-19 22:26:56 +01:00
Joshua Barretto
f0f3da529b
Fixed water shader, sky shader
2021-04-19 14:42:49 +01:00
Joshua Barretto
b660c53b4c
Revert to old sky colours for no clouds
2021-03-28 17:07:41 +01:00
Joshua Barretto
f16c2b8b4c
Made clouds adjust to world dimensions correctly
2021-03-28 17:02:17 +01:00
Joshua Barretto
d8117b3b3d
Make caves and rtsim entities scale with map size, more cloud detail
2021-03-28 17:02:16 +01:00
Joshua Barretto
0bed52f63c
Properly simulate atmospheric scattering
2021-03-28 17:01:53 +01:00
Joshua Barretto
d53042c852
Client-side time of day interpolation
2021-03-28 17:01:53 +01:00
Joshua Barretto
19ef00085d
Softer and faster clouds with more verticality
2021-03-28 17:01:51 +01:00
Joshua Barretto
36d20e6990
Better docs, faster terrain meshing
2021-03-07 14:25:07 +00:00
Joshua Barretto
d4ce69df99
Static light flickering
2021-03-07 14:25:02 +00:00
Joshua Barretto
331375fd8f
Adjusted static lighting
2021-03-07 14:25:02 +00:00
Joshua Barretto
e461fbd951
Make chimneys glow
2020-11-23 10:58:21 +00:00
Joshua Barretto
8fd2e4537d
Addressed review comments
2020-11-23 10:57:57 +00:00
Joshua Barretto
bb9e593a44
Fixed glow AO
2020-11-23 10:57:57 +00:00
Joshua Barretto
b4e3dbc719
Added glow tint
2020-11-23 10:57:57 +00:00
Joshua Barretto
27e7fd0727
Preserved light/glow maps to prevent sprites/entities being lit when they shouldn't be
2020-11-23 10:57:56 +00:00
Joshua Barretto
0f2e7434fc
Sun, brightness, and gamma adjustments
2020-11-23 10:57:55 +00:00
Joshua Barretto
bcc220804a
Added exposure to settings
2020-11-23 10:57:55 +00:00
Joshua Barretto
86571c9e2e
Partially fixed mist
2020-11-23 10:57:15 +00:00
Joshua Barretto
ef03137c65
Better water, shadows, clouds
2020-11-23 10:57:15 +00:00
Joshua Barretto
be1fb5b5d2
Shader quality tweaks
2020-11-23 10:57:15 +00:00
Joshua Barretto
42c6142ec6
Added occasional sky emission at night
2020-11-23 10:57:15 +00:00
Joshua Barretto
271c1e29a5
Adjusted sun/moon for HDR
2020-11-23 10:45:02 +00:00
Joshua Barretto
1d031538f9
Added HDR
2020-11-23 10:45:02 +00:00
Joshua Barretto
49df604de0
Better scattering and scatter (of both varieties)
2020-11-23 10:45:02 +00:00
Joshua Barretto
2b5e09e32e
Better high-quality clouds
2020-11-23 10:38:00 +00:00
Joshua Barretto
2237500743
Clouds
2020-10-21 21:05:25 +00:00
Monty Marz
5fe79e1c6a
new loading screen bgs (part 1)
...
Add a basic random feature to char creation
loading screen bg (part 2)
loading screen changes, random button graphics
Random appearance also pick a random npc name
2020-09-18 23:17:47 +00:00
Lippy13
7efa3373f6
Fix crash on Intel Gen7 GPUs caused by having two return statements in the same branch of code.
2020-08-31 19:49:01 +01:00