jiminycrick
661764f4aa
Some preliminary balancing
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Fix rebase
2021-01-28 17:22:39 -08:00
jshipsey
29732bb763
starting stun anim
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stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
jiminycrick
0f244bf84b
Made stunned state invulnerable to poise damage
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Fixing silly error for comp creation
2021-01-28 17:22:35 -08:00
jiminycrick
dd69b5f2bc
Poise stats
2021-01-28 17:22:35 -08:00
jiminycrick
af076aa87f
Add knockback to poise
2021-01-28 17:22:35 -08:00
jiminycrick
e3965ae0ab
Very basic functioning stun
2021-01-28 17:22:35 -08:00
jiminycrick
c83296a4ec
Initial broken implementation of poise
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Character movement no longer broken.
2021-01-28 17:22:33 -08:00
jiminycrick
8b97199245
Update rand dependency
2021-01-26 20:35:08 -08:00
Sam
4014b28d19
Removed body from stats component as there is already a body component.
2021-01-22 16:50:22 -05:00
Sam
221dfc0ffa
Players should no longer reward exp on being killed.
2021-01-19 15:27:56 -05:00
Sarra Kitty
e7d852835c
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
Samuel Keiffer
b04158c5f9
Merge branch 'sam/combat-skill-trees' into 'master'
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Sam/combat skill trees
See merge request veloren/veloren!1680
2021-01-19 14:18:07 +00:00
Monty Marz
ac60bf5794
Better visuals for skill button labels, don't show "0 EXP" in the SCT
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Made functions that were called every frame significantly cheaper.
Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
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Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jiminycrick
3d44ac2c35
Humanoid skill config and AI skill check
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updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Sam
83fdc8806d
Added function to automatically generate a combat rating. Currently, it is used to calculate exp.
2021-01-19 08:07:54 -05:00
Sam
4f552a736e
Added skill point costs to tooltips.
2021-01-19 08:07:53 -05:00
Sam
ae8c8b47f1
Added tooltips with numbers. Balancing on some skills.
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Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
Sam
b6d2d48ead
Exp floaters.
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You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
Monty Marz
30df603115
flashing buttons for available points, WIP lock/unlock indicator
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Condensed UI code. Removed some hardcoding.
icons
squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
Sam
51c0bd765f
Database support for refunding skills.
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Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00
Sam
c0c45a1996
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
Sam
69be3a3d93
Added persistence for skill trees.
2021-01-19 08:07:00 -05:00
Sam
cbfe064e4f
You now gain skill points after a threshold of xp within a particular skill group.
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Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
Jesus Bracho
42679201b0
Set up aura filtering
2021-01-18 22:58:56 +00:00
Sam
63eb71ed5b
Exp is now awarded to specific skill groups. It's automatically split between a general pool and weapon pools based on if you have the weapon in your loadout and if you've unlocked the weapon pools.
2021-01-18 17:54:03 -05:00
Jesus Bracho
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
Ben Wallis
c785e75e60
Follow-up fixes from review of inventory MR
2021-01-10 11:27:09 +00:00
Monty Marz
06e7ac25c1
fix loot tables, enemy bar color change
2021-01-09 15:26:24 +01:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Joshua Barretto
a4b9230f03
fixed Cargo.lock conflict
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Fixed `crossbeam-queue` being referenced twice in the lockfile
2021-01-07 20:25:12 +00:00
Sarra Kitty
e8eb2b3a6c
new gliders
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added sandraptor glider
added sandraptor glider
stuff
working on other raptor gliders
adding file and placeholder model (copy of morpho) for monarch butterfly gliders
adding models for snow and wood raptor gliders
added a proper model for the monarch glider
adding crafting recipies for raptor gliders, and raptor feather item for the recipe. Made monarch and morpho rare drops in cave loot table
made raptors drop their feathers
fmt
2020-12-24 02:54:18 +00:00
Marcel
d2da8d671f
Merge branch 'a1phyr/use_assets_manager' into 'master'
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Use `assets_manager` to load assets
See merge request veloren/veloren!1624
2020-12-17 12:25:29 +00:00
Marcel
37d6fbc3ce
Merge branch 'entropicdrifter/refactor-attacker-name' into 'master'
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Create and use get_attacker_name method
See merge request veloren/veloren!1529
2020-12-17 11:53:36 +00:00
Benoît du Garreau
0cf164f33a
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
Joshua Barretto
023888f560
Updated changelog, fmt and clippy fixes
2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6
Moved common networking code to common/net, clippy fixes
2020-12-13 17:23:45 +00:00
Marcel Märtens
ccb01e1898
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
Joshua Barretto
fe7f73bf62
Removed panic sources from server event handling
2020-12-07 12:28:29 +00:00
James Melkonian
71303fecfd
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
Marcel Märtens
e398cca53c
move common_state into common_sys
2020-12-01 13:46:28 +01:00
Marcel Märtens
add7922653
Move Systems out of common into common_sys
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This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00
Sam
6a6260daa1
Weapon combat fixes:
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- Modified energy and speed scaling of sword, axe, and hammer combo melees.
- Nerfed bow basic attack knockback. Buffed bow damage and energy regen.
- Corrected xp values for theropods. Removed unnecessary function for xp increase per level.
- Guards no longer flee at low health.
- Buffed sword spin.
- Nerfed axe spin and sword dash moderately.
- Dash now takes a little time to reach full speed. Sword M2 and hammer M1 damage values tweaked.
2020-11-26 09:15:45 +01:00
Sam
33e4448542
Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
2020-11-24 18:28:24 -06:00
Joshua Barretto
26fd40c0e3
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Joshua Barretto
7850b0bcaf
Added site names, dungeon difficulty, better explosions
2020-11-23 10:57:55 +00:00
Joshua Barretto
99a881f349
Added entity simulation to rtsim, reification, assimilation
2020-11-23 10:44:59 +00:00
Joshua Barretto
808d1873bd
Began implementing rtsim
2020-11-23 10:37:59 +00:00
Joshua Barretto
da9b23d4f6
Merge branch 'knarkzel/fix-npc-spawn' into 'master'
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Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
2020-11-22 21:03:06 +00:00
Odd-Harald Lillestø Myhren
56e37a4846
Fix bug that caused campfires and other stuff to duplicate
2020-11-22 21:03:06 +00:00